Home >> Technology & Media >> Media

Global E-Learning Market Outlook (2014-2022)

Published: Sep-2015 | Format: PDF | Stratistics MRC | Number of pages: 93 | Code: MRS - 33409

The Global E-Learning market is estimated to be $ 165.36 billion in 2014 and is poised to grow at a CAGR of 5.08% to reach $243.8 billion by 2022. The key factors that are favoring the market growth are flexibility in learning, low cost, easy accessibility, increased effectiveness by animated learning, escalation in number of internet users and growing access of broadband pooled with mobile phones with online capabilities. However, factors like change management, technology obsolescence and vendor- developer partnership are major restraints that are hindering the growth of this market. While the United States leads the sales, Asia is the second largest market in eLearning products.

The Global E-Learning Market is segmented on the basis of Product, Vendors, Technology and Geography. On the basis of Product, the market is segregated into Academic e-Learning and Corporate e-Learning. On the basis of Vendor, the market is categorized into Content Providers and Service Providers. The market is segmented on the basis of technology into Learning Management system (LMS), Rapid e-learning, Mobile e-learning, Virtual classroom, Podcasts, Application simulation tool, Learning Content Management System, Knowledge management system and others. Global E-Learning Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World.

The key players in the Global E-Learning Market are Adobe systems Inc., Apollo Education Group Inc., Cisco Systems, Citrix, HealthStream Inc., McGrawHill, Microsoft, Saba, Skill Soft and Blackboard Inc.

What our report offers:

- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players 
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
1 Executive Summary

2 Preface
2.1 Abstract
2.2 Research Scope
2.3 Research Methodology
2.4 Research Sources

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global e-Learning Market, By Product
5.1 Introduction
5.2 Academic e-Learning
5.3 Corporate e-Learning

6 Global e-Learning Market, By Vendors
6.1 Introduction
6.2 Content Providers
6.3 Service Providers

7 Global e-Learning Market, By Technology
7.1 Introduction
7.2 Learning Management system(LMS)
7.3 Rapid e-learning
7.4 Mobile e-learning
7.5 Virtual classroom
7.6 Podcasts
7.7 Application simulation tool
7.8 Learning Content Management System
7.9 knowledge management system
7.10 Others

8 Global e-Learning Market, By Geography
8.1 North America
8.1.1 US
8.1.2 Canada
8.2 Europe
8.2.1 Germany
8.2.2 France
8.2.3 Italy
8.2.4 UK
8.2.5 Spain
8.3 Asia Pacific
8.3.1 Japan
8.3.2 China
8.3.3 India
8.3.4 Australia
8.3.5 Newzealand
8.3.6 Rest of Asia
8.4 Rest of the World
8.4.1 Latin America
8.4.2 Middle East
8.4.3 Africa
8.4.4 Others

9 Key Developments
9.1 Agreements, Partnerships, Collaborations and Joint Ventures
9.2 Acquisitions & Mergers
9.3 New Product Launch
9.4 Expansions
9.5 Other Key Strategies

10 Company Profiling
10.1 Adobe systems Inc.
10.2 Apollo Education Group Inc.
10.3 Cisco Systems
10.4 Citrix
10.5 HealthStream Inc.
10.6 McGrawHill
10.7 Microsoft
10.8 Saba
10.9 Skill Soft
10.10 Blackboard Inc.


List of Tables 
1 Global e-Learning Market Outlook, By Product (2012-2022) ($MN) 
2 Global e-Learning Market Outlook, By Academic e-Learning (2012-2022) ($MN)
3 Global e-Learning Market Outlook, By Corporate e-Learning (2012-2022) ($MN)
4 Global e-Learning Market Outlook, By Vendors (2012-2022) ($MN) 
5 Global e-Learning Market Outlook, By Content Providers (2012-2022) ($MN)
6 Global e-Learning Market Outlook, By Service Providers (2012-2022) ($MN) 
7 Global e-Learning Market Outlook, By Technology (2012-2022) ($MN) 
8 Global e-Learning Market Outlook, By Learning Management system(LMS) (2012-2022) ($MN) 
9 Global e-Learning Market Outlook, By Rapid e-learning (2012-2022) ($MN) 
10 Global e-Learning Market Outlook, By Mobile e-learning (2012-2022) ($MN)
11 Global e-Learning Market Outlook, By Virtual classroom (2012-2022) ($MN) 
12 Global e-Learning Market Outlook, By Podcasts (2012-2022) ($MN) 
13 Global e-Learning Market Outlook, By Application simulation tool (2012-2022) ($MN)
14 Global e-Learning Market Outlook, By Learning Content Management System (2012-2022) ($MN)
15 Global e-Learning Market Outlook, By Knowledge management system (2012-2022) ($MN) 
16 Global e-Learning Market Outlook, By Others (2012-2022) ($MN)
17 North America e-Learning Market Outlook, By Product (2012-2022) ($MN) 
18 North America e-Learning Market Outlook, By Academic e-Learning (2012-2022) ($MN) 
19 North America e-Learning Market Outlook, By Corporate e-Learning (2012-2022) ($MN) 
20 North America e-Learning Market Outlook, By Vendors (2012-2022) ($MN) 
21 North America e-Learning Market Outlook, By Content Providers (2012-2022) ($MN)
22 North America e-Learning Market Outlook, By Service Providers (2012-2022) ($MN)
23 North America e-Learning Market Outlook, By Technology (2012-2022) ($MN)
24 North America e-Learning Market Outlook, By Learning Management system(LMS) (2012-2022) ($MN)
25 North America e-Learning Market Outlook, By Rapid e-learning (2012-2022) ($MN)
26 North America e-Learning Market Outlook, By Mobile e-learning (2012-2022) ($MN)
27 North America e-Learning Market Outlook, By Virtual classroom (2012-2022) ($MN)
28 North America e-Learning Market Outlook, By Podcasts (2012-2022) ($MN) 
29 North America e-Learning Market Outlook, By Application simulation tool (2012-2022) ($MN) 
30 North America e-Learning Market Outlook, By Learning Content Management System (2012-2022) ($MN)
31 North America e-Learning Market Outlook, By Knowledge management system (2012-2022) ($MN)
32 North America e-Learning Market Outlook, By Others (2012-2022) ($MN) 
33 Europe e-Learning Market Outlook, By Product (2012-2022) ($MN) 
34 Europe e-Learning Market Outlook, By Academic e-Learning (2012-2022) ($MN)
35 Europe e-Learning Market Outlook, By Corporate e-Learning (2012-2022) ($MN)
36 Europe e-Learning Market Outlook, By Vendors (2012-2022) ($MN) 
37 Europe e-Learning Market Outlook, By Content Providers (2012-2022) ($MN)
38 Europe e-Learning Market Outlook, By Service Providers (2012-2022) ($MN)
39 Europe e-Learning Market Outlook, By Technology (2012-2022) ($MN) 
40 Europe e-Learning Market Outlook, By Learning Management system(LMS) (2012-2022) ($MN) 
41 Europe e-Learning Market Outlook, By Rapid e-learning (2012-2022) ($MN) 
42 Europe e-Learning Market Outlook, By Mobile e-learning (2012-2022) ($MN)
43 Europe e-Learning Market Outlook, By Virtual classroom (2012-2022) ($MN)
44 Europe e-Learning Market Outlook, By Podcasts (2012-2022) ($MN) 
45 Europe e-Learning Market Outlook, By Application simulation tool (2012-2022) ($MN) 
46 Europe e-Learning Market Outlook, By Learning Content Management System (2012-2022) ($MN)
47 Europe e-Learning Market Outlook, By Knowledge management system (2012-2022) ($MN) 
48 Europe e-Learning Market Outlook, By Others (2012-2022) ($MN) 
49 Asia Pacific e-Learning Market Outlook, By Product (2012-2022) ($MN) 
50 Asia Pacific e-Learning Market Outlook, By Academic e-Learning (2012-2022) ($MN)
51 Asia Pacific e-Learning Market Outlook, By Corporate e-Learning (2012-2022) ($MN)
52 Asia Pacific e-Learning Market Outlook, By Vendors (2012-2022) ($MN) 
53 Asia Pacific e-Learning Market Outlook, By Content Providers (2012-2022) ($MN)
54 Asia Pacific e-Learning Market Outlook, By Service Providers (2012-2022) ($MN)
55 Asia Pacific e-Learning Market Outlook, By Technology (2012-2022) ($MN) 
56 Asia Pacific e-Learning Market Outlook, By Learning Management system(LMS) (2012-2022) ($MN)
57 Asia Pacific e-Learning Market Outlook, By Rapid e-learning (2012-2022) ($MN)
58 Asia Pacific e-Learning Market Outlook, By Mobile e-learning (2012-2022) ($MN)
59 Asia Pacific e-Learning Market Outlook, By Virtual classroom (2012-2022) ($MN)
60 Asia Pacific e-Learning Market Outlook, By Podcasts (2012-2022) ($MN) 
61 Asia Pacific e-Learning Market Outlook, By Application simulation tool (2012-2022) ($MN) 
62 Asia Pacific e-Learning Market Outlook, By Learning Content Management System (2012-2022) ($MN)
63 Asia Pacific e-Learning Market Outlook, By Knowledge management system (2012-2022) ($MN) 
64 Asia Pacific e-Learning Market Outlook, By Others (2012-2022) ($MN) 
65 Rest of the World e-Learning Market Outlook, By Product (2012-2022) ($MN)
66 Rest of the World e-Learning Market Outlook, By Academic e-Learning (2012-2022) ($MN) 
67 Rest of the World e-Learning Market Outlook, By Corporate e-Learning (2012-2022) ($MN) 
68 Rest of the World e-Learning Market Outlook, By Vendors (2012-2022) ($MN)
69 Rest of the World e-Learning Market Outlook, By Content Providers (2012-2022) ($MN) 
70 Rest of the World e-Learning Market Outlook, By Service Providers (2012-2022) ($MN) 
71 Rest of the World e-Learning Market Outlook, By Technology (2012-2022) ($MN)
72 Rest of the World e-Learning Market Outlook, By Learning Management system(LMS) (2012-2022) ($MN)
73 Rest of the World e-Learning Market Outlook, By Rapid e-learning (2012-2022) ($MN)
74 Rest of the World e-Learning Market Outlook, By Mobile e-learning (2012-2022) ($MN) 
75 Rest of the World e-Learning Market Outlook, By Virtual classroom (2012-2022) ($MN) 
76 Rest of the World e-Learning Market Outlook, By Podcasts (2012-2022) ($MN)
77 Rest of the World e-Learning Market Outlook, By Application simulation tool (2012-2022) ($MN)
78 Rest of the World e-Learning Market Outlook, By Learning Content Management System (2012-2022) ($MN)
79 Rest of the World e-Learning Market Outlook, By Knowledge management system (2012-2022) ($MN)
80 Rest of the World e-Learning Market Outlook, By Others (2012-2022) ($MN)


            

Inquiry For Buying



Request Sample




Related Reports

Smartwatches Market by Price Range (High-end, Mid-end and Low-end) by Operating System (Android Wear, Watch OS (iOS) and Others): Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast, 2015 – 2021

May-2016 | Zion | Pages : 110 | Code : MRS-59823 | 4199

The report covers forecast and analysis for the smartwatches market on a global and regional level. The study provides historic data of 2015 along with a forecast from 2016 to 2021 based volume (Million Units) and revenue (USD Million). The study includes drivers and restraints for the smartwatches market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the smartwatches market on a global level.</ Read more

IPTV Market for Advertising and Marketing, Media and Entertainment, Gaming, E-Commerce, Healthcare and Medical, Telecommunication & It and Others - Global Industry Perspective, Comprehensive Analysis, and Forecast, 2015 – 2021

May-2016 | Zion | Pages : 110 | Code : MRS-59822 | 4199

The report covers forecast and analysis for the IPTV market on a global, regional and country level. The study provides historic data of 2015 along with a forecast from 2016 to 2021 based on revenue (USD million). The study includes drivers and restraints for the IPTV market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the IPTV market on a global level. In order to give the users of Read more

Hadoop Market by Type (Software, Hardware and Services) for BFSI, Government Sector, IT & ITES, Healthcare, Telecommunication, Retail and Others End-Uses: Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast, 2015 – 2021

May-2016 | Zion | Pages : 110 | Code : MRS-59712 | 4199

The report covers forecast and analysis for the hadoop market on a global and regional level. The study provides historic data of 2015 along with a forecast from 2016 to 2021 based on revenue (USD million). The study includes drivers and restraints for the hadoop market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the hadoop market on a global level. The report a comprehensive view o Read more

Virtual Private Cloud, By Organization Types (Large Enterprises, SMEs, SMBs), By Industry Verticals (BFSI, Transportation, Healthcare, Hospitality, E-Commerce, Telecom, Public Sector, Others) By Regions – Global Market Drivers, Opportunities, Trends, and Forecasts, 2016-2022

Jan-2016 | Infoholic Research | Pages : 135 | Code : MRS-59220 | 3500

The Virtual Private Cloud (VPC) is an emerging market and is expected that VPC will be able to overtake private cloud’s market share in the coming years. In VPC, a private cloud solution is provided within a public cloud infrastructure; thus, providing a secure and personal data storage space to the user in the public cloud. Today, the VPC solutions are mainly being adopted by the Small Medium Enterprises (SMEs) and Small Medium Businesses (SMBs). The VPC solutions are cost friendly and mor Read more

Customer Intelligence Market, Solutions [Web Analytics, Social Media Analytics, Voice Analytics, Mobile Analytics], Services, Deployment, Industry Verticals, Regions, and Vendor Profiling - Global Market Drivers, Opportunities, Trends, and Forecasts, 2015-2020

Nov-2015 | Infoholic Research | Pages : 128 | Code : MRS-59212 | 3500

Customer intelligence is the type of BI used for collection of the customer data and analyze it. It is an emerging technology for better understanding of the customer experience insights. It also offers organizations with financially accountable view of their customer information. It helps organizations in understanding their top customers with their improving financial performance. Businesses are using CI as a method to understand what their customers are doing and why. Nowadays, CI soluti Read more

Global Digital Gaming Market, [Gaming Audience (Social Gamers, Serious Gamers, Core Gamers), Gaming Platform (Flash, iOS, Android, Social Network), Gaming Subscription Model (Premium, Paymium, Freemium), Devices, Regions - Trends & Forecast, 2015-2020

Nov-2015 | Infoholic Research | Pages : 181 | Code : MRS-59211 | 3500

The growing digital gaming demand from the social, casual and core gamers, increase penetration of the portable gaming devices such as smartphones and tablets and preference for paymium and freemium subscription models are supporting the growth of the digital gaming market especially in the emerging markets of Asia Pacific, Middle East and Africa (MEA). Despite, certain factors like piracy, games utilizing lot of space and traditional systems not capable of supporting the AAA games may stil Read more

Global Cloud Infrastructure Market, By [ Equipment (Storage, Computing Systems, Network Infrastructure), Services (IaaS, PaaS, Managed Hosting, Application Delivery Network, Colocation Services), Deployment Model (Private Cloud, Public Cloud, Community Cloud, Hybrid Cloud), Verticals, Regions ] - Trends & Forecast – 2015–2020

Jul-2015 | Infoholic Research | Pages : 110 | Code : MRS-59204 | 3500

Cloud Infrastructure helps in building and managing a private Infrastructure-as-a-Service (IaaS) a cloud based on management and data center virtualization technologies for traditional workloads. Using Iaas, it reduces the risk than establishing a data center for a new venture. Cloud infrastructure includes servers, network, storage, virtualization, security, infrastructure system, management, and backup & recovery. It allows enterprises to shift their workload from one cloud to another, av Read more

Mobile Value Added Services (MVAS) Market in India, By [VAS Types (Consumer, Enterprise, Network), Delivery Platforms (SMS, CRBT, IVR, WAP), Users (Students, Business) Regions, Verticals (mEntertainment, mCommerce, mBanking, mEducation, mHealth, mGovernance, mAgriculture) ] – Trends & Forecast: 2015–2020

May-2015 | Infoholic Research | Pages : 69 | Code : MRS-59202 | 2250

Internet penetration in India has increased over the years and it has largely been possible due to enhanced quality services by telecom operators at competitive rates. Increasing quality of handsets at affordable rates, quality services by telecom providers, need of information, entertainment and M-commerce are driving the growth of mobile value added services. As the Indian consumers have upgraded themselves to smartphones, popular values added services (VAS) such as short service message, Read more

Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] – Trends & Forecast: 2015–2020

Apr-2015 | Infoholic Research | Pages : 90 | Code : MRS-59200 | 3500

The Cloud Gaming Market set for a potential growth mainly driven by new entrants in the market and improved network performances. The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base. Some of the key vendors in cloud gaming market are G-cluster Global Corp, gaikai, Inc, Amazon and others. The report provi Read more

Global 3rd Platform Market, By Technologies (Cloud, Big Data, Social, Mobile), By Verticals (Telecom, BFSI, Healthcare, Transportation, Manufacturing, Energy & Utilities, Retail), By (Services, Regions) – Trends & Forecast – 2015-2020

Oct-2015 | Infoholic Research | Pages : 113 | Code : MRS-59193 | 3500

The 3rd platform is built on a foundation of cloud, mobile, social, and Big Data technologies. The overall market of 3rd platform is expected to grow, largely driven by the increased adoption of cloud services across the globe. As Industry is moving towards innovation and enterprises are looking to gain competitive edge, 3rd platform spending across the globe expected to capture major share in the overall ICT spending. The factors which are actively driving the adoption of 3rd platform are Read more

Single User | $(USD)4150 View Pricing