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Global Virtual Reality Market Outlook 2017-2023 Research Reports and Industry Size, Share

Published: Sep-2017 | Format: PDF | Goldstein Research | Number of pages: 230 | Code: MRS - 211062

Global Virtual Reality Market Outlook

Market Overview

Virtual reality (VR) is an incredible innovation to provide the real environment experience of sounds, images and sensations for consumers by means of imaginary settings. Improved display technology with enhance features such as ultra-high resolution, and 3D video displays is boosting the growth of virtual reality market to a new level. Moreover, declining price of micro displays has ignited the scope for developing economies to manufacture low cost head-mounted display (HMD) model for consumers. Head mounted display with high end aviation feature is gaining popularity mainly across defense sector. However, wearable glasses are showing promising results for future growth. Wearable glasses from Google are lightweight, portable and compact in nature which is expected to strengthen virtual reality market across the globe.

Rising number of private investments in developing VR technologies witnessed in past few years are likely to boost the growth of virtual reality market. Growing number of startups are creating market competitiveness and huge investments for the enhancement in VR technologies. For instance, an amount of USD 100 million is raised from Hinduja Group by a Swiss-based startup MindMaze for the development of VR hardware & software.

Market Segmentation
Global virtual reality market is categorized on the following basis:
• Based on Components
o Hardware
o Software
• Based on Devices
o Head Mounted Display (HMD)
o Gesture Tracking Devices (GTD)
o Projectors & Display Walls (PDW)
o Wearable Glasses
• Based on End-User
o Gaming & Entertainment
o Healthcare
o Consumer Electronics
o Manufacturing
o Aerospace & Defense
• Based on Geography
o North America (U.S. & Canada) {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)}
o  Latin America (Brazil, Mexico & Rest of Latin America) {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)} 
o Europe (The U.K., Germany, France, Italy, Spain, Poland, Sweden & RoE) {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)}
o Asia-Pacific (China, India, Japan, Singapore, South Korea, Australia, New Zealand, Rest of Asia) {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)}
o Middle East & Africa (GCC, South Africa, North Africa, RoMEA) {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)}
o  Rest of World {Market Size (USD Billion), Growth Analysis (%) and Adoption Rate (%)}
Market Size and Forecast (2016-2024)

Application of gesture recognition technology (GRT) in virtual reality is gaining huge consumer interest. The global GRT market holds an opportunity to reach over USD 45 billion by the end of 2024. Furthermore, global virtual reality market is expected to reach USD 58.61 billion in 2024 from USD 1.54 billion in 2016, growing at a CAGR of 57.60 % during the forecast period.

Geographically, North America and Asia- Pacific are anticipated to hold major revenue share of virtual reality market over the forecast period. Rising production of affordable mobile headsets, standalone devices and VR-compatible mobile phones in China and Japan are likely to expand the virtual reality business in Asia-Pacific region. Asia-Pacific virtual reality market is expected to grow at a CAGR of 59.0% over the forecast period. 

Moreover, sport-centric regions such as North America and Europe are experiencing high adoption of HMDs for VR. HMD helps in analyzing individual performance and has tremendous popularity among sports like athletics, skiing, and cycling. Europe virtual reality market is expected to grow at a CAGR of 58.0% during the forecast period. Retail and manufacturing industry contributes largest shares in generating revenue from VR products and services in Europe. Latin America and the Middle East are also adopting the virtual reality technology with the increasing awareness and impact of digital transformation in all industry verticals. 

Market Drivers and Challenges

Use of VR in defense and healthcare industry is driving the expansion of virtual reality market. Growing implementation of medical and consumer electronics based VR technology is expected to increase the adoption of VR technology based devices. Introduction of VR app store have also attracted large number of consumers. Light weight wearable displays and introduction of VR app store are also attracting large number of consumers across the globe.

However, high cost and lack of technical proficiency are main factors which are obstructing the expansion of VR market. Lack of awareness among customers and lack of consumer’s acceptance towards VR is hampering the VR business. Moreover, lack of capable camera to capture advanced VR content is affecting the promotion and growth of VR technology across the globe.

Key Market Players
• Google Inc.
o Synopsis
o Business Strategy
o Product Portfolio
o SWOT Analysis
• Oculus VR LLC
• Sony Corporation
• Samsung Electronics Co. Ltd.
• Microsoft Corporation
• HTC Corporation
• Ziess International
• Vuzix Corporation
• CyberGlove Systems LLC
• Barco NV
• Leap Motion, Inc.
• WorldViz
• Cyberith GmbH
• EON Reality Inc.
• Virtalis Limited
• Sixense Entertainment, Inc 
• Marxent Labs LLC

Scope Background

Market Synopsis

Market Segmentation

The Global Virtual Reality Market is segmented as follows:
• By Components (Market Size, Demand Analysis and Growth Analysis)
• By Devices (Market Size, Demand Analysis and Growth Analysis)
• By End-User (Market Size, Demand Analysis and Growth Analysis)

By Regions
• North America (U.S., Canada) {Market Size, Growth Analysis and Opportunity Analysis}
• Latin America (Argentina, Mexico, Brazil and Rest of Latin America) {Market Size, Growth Analysis and Opportunity Analysis}
• Europe (Germany, Italy, Spain, France, The U.K., Netherlands, Sweden, Hungary, Russia, Poland, Rest of Europe) {Market Size, Growth Analysis and Opportunity Analysis}
• Asia-Pacific (China, India, Singapore, Japan, Hong-Kong, Australia, New Zealand, South Korea and Rest of Asia Pacific) {Market Size, Growth Analysis and Opportunity Analysis}
• Middle East and North Africa (MENA) {Market Size, Growth Analysis and Opportunity Analysis}
• Rest of World  {Market Size, Growth Analysis and Opportunity Analysis}
Market Dynamics: Growth Drivers, Restraints and Opportunities
• Risk Factors
• Regional Variations
• Recent Trends and Developments
Key Market Players
• Synopsis
• Business Strategy
• Product Portfolio
• SWOT Analysis
Porter’s Five Force Model
Market Landscape: Competition and Beyond
Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
Expert Analysis
Concluding Remarks

 








Table of Contents
1. Executive Summary 
2. Research Methodology
3. Regional Opportunity Analysis on the basis of Competitors
4. Global Virtual Reality Market (USD Billion) and Forecast Analysis, 2016-2024
5. Market Dynamics: Growth Drivers, Restraints and Opportunities
5.1. Risk Factors
5.2. Regional Variations
5.3. Recent Trends and Developments
6. Global Virtual Reality Market Segmentation
6.1. Global Virtual Reality Market By Components (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. Adoption Rate (%) by Components
6.1.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.4. Market Attractiveness by Components
6.1.5. BPS Analysis by Components
6.2. Global Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1. Adoption Rate (%) by Devices
6.2.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.6. Market Attractiveness by Devices
6.2.7. BPS Analysis by Devices
6.3. Global Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1. Adoption Rate (%) by End-User 
6.3.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.3.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.7. Market Attractiveness by End-User 
6.3.8. BPS Analysis by End-User
6.4. By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.1. North America Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1. North America Virtual Reality Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.1.1.1. U.S. Virtual Reality Market  (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1.2. Canada Virtual Reality Market  (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1.3. Market Attractiveness by Country
6.4.1.1.4. BPS Analysis by Country
6.4.1.2. North America Virtual Reality Market By Components (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.1. Adoption Rate (%) by Components
6.4.1.2.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.4. Market Attractiveness by Components
6.4.1.2.5. BPS Analysis by Components
6.4.1.3. North America Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.1. Adoption Rate (%) by Devices
6.4.1.3.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.6. Market Attractiveness by Devices
6.4.1.3.7. BPS Analysis by Devices
6.4.1.4. North America Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.1. Adoption Rate (%) by End-User 
6.4.1.4.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.4.1.4.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.7. Market Attractiveness by End-User 
6.4.1.4.8. BPS Analysis by End-User
6.4.2. Europe Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1. Europe Virtual Reality Market  By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.2.1.1. UK  Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.2. France Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.3. Italy Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.4. Germany Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.5. Spain Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.6. Hungary Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.7. Sweden Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.8. Russia Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.9. Poland Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.10. Rest of Europe Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.11. Market Attractiveness by Country
6.4.2.1.12. BPS Analysis by Country
6.4.2.2. Europe  Virtual Reality Market   By Component (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.1. Adoption Rate (%) by Components
6.4.2.2.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.4. Market Attractiveness by Components
6.4.2.2.5. BPS Analysis by Components
6.4.2.3. Europe  Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.1. Adoption Rate (%) by Devices
6.4.2.3.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.6. Market Attractiveness by Devices
6.4.2.3.7. BPS Analysis by Devices
6.4.2.4. Europe Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.1. Adoption Rate (%) by End-User 
6.4.2.4.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.4.2.4.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.7. Market Attractiveness by End-User 
6.4.2.4.8. BPS Analysis by End-User
6.4.3. Middle East & Africa Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1. Middle East & Africa Virtual Reality Market  By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.3.1.1. Gulf Cooperation Council Countries (GCC) Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.2. South Africa Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.3. North Africa Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.4. Rest of Middle East and Africa Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.5. Market Attractiveness by Country 
6.4.3.1.6. BPS Analysis by Country
6.4.3.2. Middle East and Africa Virtual Reality Market By Component (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.1. Adoption Rate (%) by Components
6.4.3.2.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.4. Market Attractiveness by Components
6.4.3.2.5. BPS Analysis by Components
6.4.3.3. Middle East and Africa Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.1. Adoption Rate (%) by Devices
6.4.3.3.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.6. Market Attractiveness by Devices
6.4.3.3.7. BPS Analysis by Devices
6.4.3.4. Middle East and Africa Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.1. Adoption Rate (%) by End-User 
6.4.3.4.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.4.3.4.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.7. Market Attractiveness by End-User 
6.4.3.4.8. BPS Analysis by End-User
6.4.4. Latin America Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1. Latin America Virtual Reality Market   By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.4.1.1. Brazil Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.2. Mexico Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.3. Rest of Latin America Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.4. Market Attractiveness by Country 
6.4.4.1.5. BPS Analysis by Country
6.4.4.2. Latin America Virtual Reality Market By Component (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.1. Adoption Rate (%) by Components
6.4.4.2.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.4. Market Attractiveness by Components
6.4.4.2.5. BPS Analysis by Components
6.4.4.3. Latin America Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.1. Adoption Rate (%) by Devices
6.4.4.3.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.6. Market Attractiveness by Devices
6.4.4.3.7. BPS Analysis by Devices
6.4.4.4. Latin America Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.1. Adoption Rate (%) by End-User 
6.4.4.4.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.4.4.4.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.7. Market Attractiveness by End-User 
6.4.4.4.8. BPS Analysis by End-User
6.4.5. Asia Pacific (APAC) Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1. Asia Pacific Virtual Reality Market  By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.5.1.1. China Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.2. Japan Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.3. India Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.4. Singapore Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.5. South Korea Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.6. Australia Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.7. New Zealand Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.8. Rest of Asia-Pacific Virtual Reality Market   (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.9. Market Attractiveness by Country 
6.4.5.1.10. BPS Analysis by Country
6.4.5.2. Asia-Pacific Virtual Reality Market By Component (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.1. Adoption Rate (%) by Components
6.4.5.2.2. Hardware for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.3. Software for Virtual Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.4. Market Attractiveness by Components
6.4.5.2.5. BPS Analysis by Components
6.4.5.3. Asia-Pacific Virtual Reality Market By Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.1. Adoption Rate (%) by Devices
6.4.5.3.2. Head Mounted Display (HMD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.3. Gesture Tracking Devices (GTD) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.4. Projectors & Display Walls (PDW) Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.5. Wearable Glasses Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.6. Market Attractiveness by Devices
6.4.5.3.7. BPS Analysis by Devices
6.4.5.4. Asia-Pacific Virtual Reality Market By End-User (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.1. Adoption Rate (%) by End-User 
6.4.5.4.2. Virtual Reality for Gaming & Entertainment Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.3. Virtual Reality for Healthcare Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024) 
6.4.5.4.4. Virtual Reality for Consumer Electronics Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.5. Virtual Reality for Manufacturing Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.6. Virtual Reality for Aerospace and Defense Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.7. Market Attractiveness by End-User 
6.4.5.4.8. BPS Analysis by End-User
7. Competitive Outlook
7.1. Market Share of Major Players (2016)
7.2. Company Profiles
7.2.1. Google Inc.
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. Oculus VR LLC
7.2.3. Sony Corporation
7.2.4. Samsung Electronics Co. Ltd.
7.2.5. Microsoft Corporation
7.2.6. HTC Corporation
7.2.7. Ziess International
7.2.8. Vuzix Corporation
7.2.9. CyberGlove Systems LLC
7.2.10. Barco NV
7.2.11. Leap Motion, Inc.
7.2.12. WorldViz
7.2.13. Cyberith GmbH
7.2.14. EON Reality Inc.
7.2.15. Virtalis Limited
7.2.16. Sixense Entertainment, Inc 
7.2.17. Marxent Labs LLC
8. Porter’s Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks






                        
            

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North America Fish Finder Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 116 | Code : MRS-215925 | 3480

Fish Finder- North America Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Fish Finder industry in North America, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole North America and Regional Market Size of Fish Finder 2013-2017, and develop Read more

Global Fish Finder Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 134 | Code : MRS-215924 | 2480

Fish Finder-Global Market Status and Trend Report 2017 offers a comprehensive analysis on Fish Finder industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Worldwide and Regional Market Size of Fish Finder 2013-2017, and development forecast 2018-2023 Main manufacture Read more

Global Fish Finder Market Status & Trend Report 2013-2023 Top 20 Countries Data

Sep-2017 | MIReports | Pages : 127 | Code : MRS-215923 | 3680

Fish Finder-Global Market Status and Trend Report 2013-2023 Top 20 Countries Data Version offers a comprehensive analysis on Fish Finder industry, standing on the readers’ perspective, delivering detailed market data in Global major 20 countries and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Worldwide and Top 20 Countries Market Size of Fi Read more

Europe Fish Finder Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 126 | Code : MRS-215922 | 3480

Fish Finder- Europe Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Fish Finder industry in Europe, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole Europe and Regional Market Size of Fish Finder 2013-2017, and development forecast 2018-20 Read more

China Fish Finder Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 139 | Code : MRS-215921 | 2980

Fish Finder- China Market Status and Trend Report 2017 offers a comprehensive analysis on Fish Finder industry in China, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole China and Regional Market Size of Fish Finder 2013-2017, and development forecast 2017-2022 Main Read more

Asia Pacific Fish Finder Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 137 | Code : MRS-215920 | 3480

Fish Finder- Asia Pacific Market Status and Trend Report 2017 offers a comprehensive analysis on Fish Finder industry in Asia Pacific, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole Asia Pacific and Regional Market Size of Fish Finder 2013-2017, and development for Read more

United States Astronomical Telescope Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 153 | Code : MRS-215919 | 3480

Astronomical Telescope- United States Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Astronomical Telescope industry in United States, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole United States and Regional Market Size of Astronomical Read more

North America Astronomical Telescope Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 151 | Code : MRS-215918 | 3480

Astronomical Telescope- North America Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Astronomical Telescope industry in North America, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Whole North America and Regional Market Size of Astronomical Read more

Global Astronomical Telescope Market Status and Trend Report 2013-2023

Sep-2017 | MIReports | Pages : 114 | Code : MRS-215917 | 2480

Astronomical Telescope-Global Market Status and Trend Report 2017 offers a comprehensive analysis on Astronomical Telescope industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include: Worldwide and Regional Market Size of Astronomical Telescope 2013-2017, and development fo Read more

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