Mobile Games Market Key Industry Analysis

The report covers a detailed analysis and forecast for the global mobile games market on a global and regional level from 2021 to 2028. The study offers historical data from 2016 to 2020 along with a forecast from 2021 to 2028 based on revenue (USD Million). The study comprises a comprehensive view of the market with a review of market drivers, restraints, and opportunities. It also provides the level of impact of drivers and restraints on the mobile games market between 2021 and 2028.

These assessments help users of the report to analyze the mobile games market on the basis of different metrics that includes brand loyalty, switching costs, capital investments, economies of scale, regulatory legislation, current sales networks, production rights and patents, customer preferences, and promotional effects. This categorized data is expected to aid industry stakeholders in decision-making.The study also suggests company penetration plans for new entrants. Furthermore, the mobile games industry study report has listed the main manufacturers and distributors operating in all the major regions. We anticipate that this analysis and data will assist industry players to strengthen their networks of market penetration and expand their geographical breadth as a result of their efforts.

Market Research Store (MRS) published a latest report titled “Mobile Games Market research report which is segmented by Products (Action and Adventure, Arcade, Role playing, Sports, Others), by Applications (Smartphone, Tablet, Smartwatch, PDA, Others), by Key Players/Companies (Rovio Entertainment Corporation, Zynga Inc., Kabam Inc., Glu Mobile Inc., Supercell Oy, Electronic Arts Inc., The Walt Disney Company, GungHo Online Entertainment Inc., Activision Blizzard Inc., Gameloft)”. In 2020, the global mobile games market demand was registered at XX (USD Million) and is predicted to reach XX (USD Million) at a CAGR of XX% by 2028.

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Report Scope:

Report Attributes Report Details
Report Title Mobile Games Market Research Report
By Products Action and Adventure, Arcade, Role playing, Sports, Others
By Applications Smartphone, Tablet, Smartwatch, PDA, Others
By Key Players Rovio Entertainment Corporation, Zynga Inc., Kabam Inc., Glu Mobile Inc., Supercell Oy, Electronic Arts Inc., The Walt Disney Company, GungHo Online Entertainment Inc., Activision Blizzard Inc., Gameloft
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East And Africa (MEA)
Countries Covered North America : U.S and Canada
Europe : U.K, Spain, Germany, Italy, Russia, France, Rest of Europe
APAC : Japan, India, China, Australia, South Korea, South East Asia, Rest of Asia Pacific
Latin America : Mexico, Brazil
The Middle East And Africa : South Africa, UAE, Saudi Arab, Rest of MEA
Base Year 2020
Historical Year 2016to 2020 (Depending on availability, data from 2010 can be offered)
Forecast Year 2028
Number of Pages 120
Customization Available Yes, the report can be tailored to meet your specific requirements.

The study includes a detailed competitive scenario and product portfolio of key vendors. The report evaluates Porter’s Five Forces model to analyze the different factors affecting the growth of the mobile games market. Furthermore, the study encompasses a market attractiveness analysis, which provides the most attractive and least attractive market segments information by products, applications, and region. Additionally, the report also covers the exhaustive regulatory landscape, technology landscape, value chain analysis and PEST analysis.

Global Mobile Games  Y-O-Y Growth
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Mobile Games Market COVID-19 Impact Analysis

The epidemic of COVID-19 has caused significant economic and social upheaval. The pandemic has had an influence on the supply chain and value chain of numerous businesses. The mobile games market is not an exception. The impact of the COVID-19 pandemic will be analyzed on the basis of the overall industry including both the demand side and supply side perspectives. The effects of the pandemic would be studied and analyzed for short-term and long-term scenarios. This would assist to formulate business strategies for the period during the pandemic as well as the post-pandemic period for all stakeholders involved in the industry including suppliers, manufacturers, vendors, distributors, and end-users.

Mobile Games Market Key Segment Analysis

The report study delivers a critical assessment on the mobile games by segmenting the total addressable market based on products, applications, and region. All the segments & categories of the mobile games market are evaluated on the basis of past and future trends. The data for the market and its segments & categories are provided from 2016 to 2028. The report has identified the important segments & categories offering the most to the total addressable market growth in terms of revenue as well as the factors advancing their development.

The report includes a detailed segment analysis of the mobile games market based on products, applications, and region. On the basis of Products, the market can be classified into Action and Adventure, Arcade, Role playing, Sports, Others. Based on the Applications, the market can be segmented into the Smartphone, Tablet, Smartwatch, PDA, Others.

Key Market Players & Competitive Landscape of Mobile Games Market

The report provides exhaustive information on all the key players in the industry based on company overview, company market share, recent developments, business strategies, and financial performance among others. The report will also provide an extensive product portfolio for each company along with detailed descriptions/features. This report also contains useful recommendations for both established and new players around the world.

Some of the key players in the mobile games market include:

  • Rovio Entertainment Corporation
  • Zynga Inc.
  • Kabam Inc.
  • Glu Mobile Inc.
  • Supercell Oy
  • Electronic Arts Inc.
  • The Walt Disney Company
  • GungHo Online Entertainment Inc.
  • Activision Blizzard Inc.
  • Gameloft

Due to the existence of multiple significant competitors, the industry is very competitive. Several inorganic growth techniques, such as acquisitions, mergers, and regional expansion are being pursued by the majority of manufacturers in order to increase their market share and obtain a competitive edge.

Key Benefits of the Report:

  • COVID-19 Impact Analysis (A completely separate Chapter)
  • Market size in terms of revenue from 2016 to 2028
  • Market size for each segment from 2016 to 2028, by Region
  • Market Attractiveness Analysis for all the segments
  • Market Drivers, Restraints, and Opportunities
  • Regional Market Trends
  • Value Chain Analysis
  • Regulatory Landscape
  • Technology Landscape
  • PEST Analysis
  • Porter’s Five Forces Analysis
  • Competitive Landscape and Company Market Shares

Mobile Games Market Regional Analysis

The report provides market size for all the segments and their categories for regions that include North America, Europe, Asia Pacific (APAC), Latin America and the Middle East & Africa (MEA). These regions are further bifurcated into major countries including the U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others. The report has analyzed both developed & developing regions considered for research of the mobile games market. To assist firms in developing effective development strategies, the regional analysis section provides a complete overview of the industry from a number of countries and regions.

Global Mobile Games  Regional SegmentationInquiry Before Buying

Significant aspects of the Mobile Games Market Report:

  1. Drivers, Restraints, Opportunities and Recent Trends of the mobile games market
  2. Structure of the market and projections for the next few years
  3. Market situation for each segment and region
  4. By Products
    • Action and Adventure
    • Arcade
    • Role playing
    • Sports
    • Others
  5. By Applications
    • Smartphone
    • Tablet
    • Smartwatch
    • PDA
    • Others
  6. By Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • The Middle East & Africa
  7. An evaluation of upstream raw materials, downstream demand, and existing market dynamics is carried out
  8. Company Market Shares, Competitive Landscape, SWOT Analysis, and Product Specification

The findings would be further affirmed and expanded upon through primary research conducted with industry professionals and decision-makers from around the world. A wide range of data validation and market estimation approaches were used to further assemble and validate the results gathered during the research. We also have our data forecasting algorithm that projects market growth over the year 2028. We performed both primary and secondary research to gain a clear overview of the mobile games market. This helped us understand existing market dynamics like supply-demand imbalance, pricing trends, product preferences, consumer behavior, and other factors.

The following are the justifications for purchasing the Mobile Games Market report:

  • Learn how to gather and analyze strategically essential competitor data and resources to develop effective R&D strategies.
  • Consider the target demography when classifying possible new clients or partners.
  • Identify the strategic priorities of top firms to establish tactical efforts.
  • Selecting Leading Manufacturers might help you determine mergers and acquisitions more effectively.
  • The study provides an in-depth analysis of market segments, sub-segments, and the regional prognosis for the market in consideration.
  • The report provides an in-depth overview of the supplier analysis, competitive landscape, and major industry strategies that will help businesses obtain a competitive advantage in the industry.

Frequently Asked Questions

These dominant industry players use well planned strategies to occupied highest market share in this market. Some of the top players in Mobile Games business includes.

  • Rovio Entertainment Corporation
  • Zynga Inc.
  • Kabam Inc.
  • Glu Mobile Inc.
  • Supercell Oy
  • Electronic Arts Inc.
  • The Walt Disney Company
  • GungHo Online Entertainment Inc.
  • Activision Blizzard Inc.
  • Gameloft

As per Mobile Games market analysis, North America is forecasted to occupied major share in the Mobile Games market.

The statistical data of the dominant industry player of Mobile Games market can be acquired from the company profile segment described in the report. This segment come up with analysis of major player’s in the Mobile Games market, also their last five-year revenue, segmental, product offerings, key strategies adopted and geographical revenue produced.

The report come up with a segment of the Mobile Games market based on Type, Region, and Application, Also offer a determined view on the Mobile Games market.

The report offers a nitty-gritty estimation of the market by providing data on various viewpoints that incorporate, restraints, drivers, and opportunities threats. This data can help in making suitable decisions for stakeholders before investing.

The sample report for Mobile Games market can be received after the apply from the website.

Table Of Content

Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Mobile Games Market Share by Type (2020-2026) 1.5.2 Action and Adventure 1.5.3 Arcade 1.5.4 Role playing 1.5.5 Sports 1.5.6 Others 1.6 Market by Application 1.6.1 Global Mobile Games Market Share by Application (2020-2026) 1.6.2 Smartphone 1.6.3 Tablet 1.6.4 Smartwatch 1.6.5 PDA 1.6.6 Others 1.7 Mobile Games Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Mobile Games Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Mobile Games Market 3.1 Value Chain Status 3.2 Mobile Games Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Mobile Games 3.2.3 Labor Cost of Mobile Games 3.2.3.1 Labor Cost of Mobile Games Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Rovio Entertainment Corporation 4.1.1 Rovio Entertainment Corporation Basic Information 4.1.2 Mobile Games Product Profiles, Application and Specification 4.1.3 Rovio Entertainment Corporation Mobile Games Market Performance (2015-2020) 4.1.4 Rovio Entertainment Corporation Business Overview 4.2 Zynga Inc. 4.2.1 Zynga Inc. Basic Information 4.2.2 Mobile Games Product Profiles, Application and Specification 4.2.3 Zynga Inc. Mobile Games Market Performance (2015-2020) 4.2.4 Zynga Inc. Business Overview 4.3 Kabam, Inc. 4.3.1 Kabam, Inc. Basic Information 4.3.2 Mobile Games Product Profiles, Application and Specification 4.3.3 Kabam, Inc. Mobile Games Market Performance (2015-2020) 4.3.4 Kabam, Inc. Business Overview 4.4 Glu Mobile Inc. 4.4.1 Glu Mobile Inc. Basic Information 4.4.2 Mobile Games Product Profiles, Application and Specification 4.4.3 Glu Mobile Inc. Mobile Games Market Performance (2015-2020) 4.4.4 Glu Mobile Inc. Business Overview 4.5 Supercell Oy 4.5.1 Supercell Oy Basic Information 4.5.2 Mobile Games Product Profiles, Application and Specification 4.5.3 Supercell Oy Mobile Games Market Performance (2015-2020) 4.5.4 Supercell Oy Business Overview 4.6 Electronic Arts Inc. 4.6.1 Electronic Arts Inc. Basic Information 4.6.2 Mobile Games Product Profiles, Application and Specification 4.6.3 Electronic Arts Inc. Mobile Games Market Performance (2015-2020) 4.6.4 Electronic Arts Inc. Business Overview 4.7 The Walt Disney Company 4.7.1 The Walt Disney Company Basic Information 4.7.2 Mobile Games Product Profiles, Application and Specification 4.7.3 The Walt Disney Company Mobile Games Market Performance (2015-2020) 4.7.4 The Walt Disney Company Business Overview 4.8 GungHo Online Entertainment, Inc. 4.8.1 GungHo Online Entertainment, Inc. Basic Information 4.8.2 Mobile Games Product Profiles, Application and Specification 4.8.3 GungHo Online Entertainment, Inc. Mobile Games Market Performance (2015-2020) 4.8.4 GungHo Online Entertainment, Inc. Business Overview 4.9 Activision Blizzard, Inc. 4.9.1 Activision Blizzard, Inc. Basic Information 4.9.2 Mobile Games Product Profiles, Application and Specification 4.9.3 Activision Blizzard, Inc. Mobile Games Market Performance (2015-2020) 4.9.4 Activision Blizzard, Inc. Business Overview 4.10 Gameloft 4.10.1 Gameloft Basic Information 4.10.2 Mobile Games Product Profiles, Application and Specification 4.10.3 Gameloft Mobile Games Market Performance (2015-2020) 4.10.4 Gameloft Business Overview 5 Global Mobile Games Market Analysis by Regions 5.1 Global Mobile Games Sales, Revenue and Market Share by Regions 5.1.1 Global Mobile Games Sales by Regions (2015-2020) 5.1.2 Global Mobile Games Revenue by Regions (2015-2020) 5.2 North America Mobile Games Sales and Growth Rate (2015-2020) 5.3 Europe Mobile Games Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Mobile Games Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Mobile Games Sales and Growth Rate (2015-2020) 5.6 South America Mobile Games Sales and Growth Rate (2015-2020) 6 North America Mobile Games Market Analysis by Countries 6.1 North America Mobile Games Sales, Revenue and Market Share by Countries 6.1.1 North America Mobile Games Sales by Countries (2015-2020) 6.1.2 North America Mobile Games Revenue by Countries (2015-2020) 6.1.3 North America Mobile Games Market Under COVID-19 6.2 United States Mobile Games Sales and Growth Rate (2015-2020) 6.2.1 United States Mobile Games Market Under COVID-19 6.3 Canada Mobile Games Sales and Growth Rate (2015-2020) 6.4 Mexico Mobile Games Sales and Growth Rate (2015-2020) 7 Europe Mobile Games Market Analysis by Countries 7.1 Europe Mobile Games Sales, Revenue and Market Share by Countries 7.1.1 Europe Mobile Games Sales by Countries (2015-2020) 7.1.2 Europe Mobile Games Revenue by Countries (2015-2020) 7.1.3 Europe Mobile Games Market Under COVID-19 7.2 Germany Mobile Games Sales and Growth Rate (2015-2020) 7.2.1 Germany Mobile Games Market Under COVID-19 7.3 UK Mobile Games Sales and Growth Rate (2015-2020) 7.3.1 UK Mobile Games Market Under COVID-19 7.4 France Mobile Games Sales and Growth Rate (2015-2020) 7.4.1 France Mobile Games Market Under COVID-19 7.5 Italy Mobile Games Sales and Growth Rate (2015-2020) 7.5.1 Italy Mobile Games Market Under COVID-19 7.6 Spain Mobile Games Sales and Growth Rate (2015-2020) 7.6.1 Spain Mobile Games Market Under COVID-19 7.7 Russia Mobile Games Sales and Growth Rate (2015-2020) 7.7.1 Russia Mobile Games Market Under COVID-19 8 Asia-Pacific Mobile Games Market Analysis by Countries 8.1 Asia-Pacific Mobile Games Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Mobile Games Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Mobile Games Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Mobile Games Market Under COVID-19 8.2 China Mobile Games Sales and Growth Rate (2015-2020) 8.2.1 China Mobile Games Market Under COVID-19 8.3 Japan Mobile Games Sales and Growth Rate (2015-2020) 8.3.1 Japan Mobile Games Market Under COVID-19 8.4 South Korea Mobile Games Sales and Growth Rate (2015-2020) 8.4.1 South Korea Mobile Games Market Under COVID-19 8.5 Australia Mobile Games Sales and Growth Rate (2015-2020) 8.6 India Mobile Games Sales and Growth Rate (2015-2020) 8.6.1 India Mobile Games Market Under COVID-19 8.7 Southeast Asia Mobile Games Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Mobile Games Market Under COVID-19 9 Middle East and Africa Mobile Games Market Analysis by Countries 9.1 Middle East and Africa Mobile Games Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Mobile Games Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Mobile Games Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Mobile Games Market Under COVID-19 9.2 Saudi Arabia Mobile Games Sales and Growth Rate (2015-2020) 9.3 UAE Mobile Games Sales and Growth Rate (2015-2020) 9.4 Egypt Mobile Games Sales and Growth Rate (2015-2020) 9.5 Nigeria Mobile Games Sales and Growth Rate (2015-2020) 9.6 South Africa Mobile Games Sales and Growth Rate (2015-2020) 10 South America Mobile Games Market Analysis by Countries 10.1 South America Mobile Games Sales, Revenue and Market Share by Countries 10.1.1 South America Mobile Games Sales by Countries (2015-2020) 10.1.2 South America Mobile Games Revenue by Countries (2015-2020) 10.1.3 South America Mobile Games Market Under COVID-19 10.2 Brazil Mobile Games Sales and Growth Rate (2015-2020) 10.2.1 Brazil Mobile Games Market Under COVID-19 10.3 Argentina Mobile Games Sales and Growth Rate (2015-2020) 10.4 Columbia Mobile Games Sales and Growth Rate (2015-2020) 10.5 Chile Mobile Games Sales and Growth Rate (2015-2020) 11 Global Mobile Games Market Segment by Types 11.1 Global Mobile Games Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Mobile Games Sales and Market Share by Types (2015-2020) 11.1.2 Global Mobile Games Revenue and Market Share by Types (2015-2020) 11.2 Action and Adventure Sales and Price (2015-2020) 11.3 Arcade Sales and Price (2015-2020) 11.4 Role playing Sales and Price (2015-2020) 11.5 Sports Sales and Price (2015-2020) 11.6 Others Sales and Price (2015-2020) 12 Global Mobile Games Market Segment by Applications 12.1 Global Mobile Games Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Mobile Games Sales and Market Share by Applications (2015-2020) 12.1.2 Global Mobile Games Revenue and Market Share by Applications (2015-2020) 12.2 Smartphone Sales, Revenue and Growth Rate (2015-2020) 12.3 Tablet Sales, Revenue and Growth Rate (2015-2020) 12.4 Smartwatch Sales, Revenue and Growth Rate (2015-2020) 12.5 PDA Sales, Revenue and Growth Rate (2015-2020) 12.6 Others Sales, Revenue and Growth Rate (2015-2020) 13 Mobile Games Market Forecast by Regions (2020-2026) 13.1 Global Mobile Games Sales, Revenue and Growth Rate (2020-2026) 13.2 Mobile Games Market Forecast by Regions (2020-2026) 13.2.1 North America Mobile Games Market Forecast (2020-2026) 13.2.2 Europe Mobile Games Market Forecast (2020-2026) 13.2.3 Asia-Pacific Mobile Games Market Forecast (2020-2026) 13.2.4 Middle East and Africa Mobile Games Market Forecast (2020-2026) 13.2.5 South America Mobile Games Market Forecast (2020-2026) 13.3 Mobile Games Market Forecast by Types (2020-2026) 13.4 Mobile Games Market Forecast by Applications (2020-2026) 13.5 Mobile Games Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source

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