Report Details

The report on the Global Augmented Reality (AR) Market has published by the Market Research Store. The report provides the client the latest trending insights about the Augmented Reality (AR) market. You will find in the report include market value and growth rate, size, production consumption and gross margin, pricings, and other influential factors. Along with these you will get detailed information about all the distributors, suppliers and retailers of the Augmented Reality (AR) market in the report. The competitive scenario of all the industry players are mentioned in-detail in the report. Due to the pandemic the market players have strategically changed their business plans.

Report Attribute

Details

Market size value in 2021

USD xx.xx billion

Revenue forecast in 2028

USD xx.xx billion

Growth Rate

CAGR of xx.xx% from 2021 to 2028

Base year for estimation

2020

Historical data

2014 - 2020

Forecast period

2021 - 2028

Quantitative units

Revenue in USD million/billion and CAGR from 2021 to 2028

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Segments covered

product type, application, region

Product Type Covered

Head-mounted Displays, Handheld Devices, Head-up Displays

Applications Covered

Aerospace & Defense, Consumer Electronics, Commercial, Medical, Others

Regional scope

North America; Europe; Asia Pacific; Central & South America; Middle East & Africa

Country Scope

U.S.; Canada; Mexico; Germany; France; U.K.; China; Japan; South Korea; Singapore; Malaysia; Brazil; Saudi Arabia

Key companies profiled

Sony Corporation,Infinity Augmented Reality Inc,PTC Inc,Qualcomm Technologies Inc,Catchoom Technologies,Blipper Inc,Osterhout Design Group,DAQRI,Sizzle,Microsoft Corporation,Zugara Inc,METAIO's SDK,Google Inc,Total Immersion,Facebook Inc,Samsung Electronics Corporation Ltd,Magic Leap Inc,Wikitude GmbH

Customization scope

Free report customization (equivalent to up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope.

Pricing and purchase options

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Some of the key industry players that are operating in the Augmented Reality (AR) market are:

  • Sony Corporation
  • Infinity Augmented Reality Inc
  • PTC Inc
  • Qualcomm Technologies Inc
  • Catchoom Technologies
  • Blipper Inc
  • Osterhout Design Group
  • DAQRI
  • Sizzle
  • Microsoft Corporation
  • Zugara Inc
  • METAIO's SDK
  • Google Inc
  • Total Immersion
  • Facebook Inc
  • Samsung Electronics Corporation Ltd
  • Magic Leap Inc
  • Wikitude GmbH

Through the month of the analysis, research analysts predicted that the Augmented Reality (AR) market reached XX million dollars in 2019 and the market demand will reach XX million dollars by 2026. During the forecast period 2020 to 2026 the expected CAGR is XX%. The increasing investments in the research and development activities and the rising technological advancements in the Augmented Reality (AR) market, increasing the market growth.

Due to the increase of pandemic world-wide several market issues has generated around the world. Such as, economic crisis in various regions along with loss of employment.

The questions that are answered in the report:

  • What are the challenges for the Augmented Reality (AR) market created by the outbreak of the global pandemic?
  • What are the drivers that are shaping the Augmented Reality (AR) market?
  • What are the top opportunities that are currently ruling the market?
  • What are the segments of the Augmented Reality (AR) market that are given in the report?
  • What are the developing regions in the Augmented Reality (AR) market?

Overall industries are struggling on the global platform to revive the markets. It has been observed that through the pandemic almost every market domain has been impacted.

Market Segmentation

The Augmented Reality (AR) market regional presence is showcased in five major regions Europe, North America, Latin America, Asia Pacific, and the Middle East and Africa. In the report, the country-level analysis is also provided.

The Augmented Reality (AR) market is segmented into Product Types:

  • Head-mounted Displays
  • Handheld Devices
  • Head-up Displays

The Augmented Reality (AR) market is segmented into By End User/Application:

  • Aerospace & Defense
  • Consumer Electronics
  • Commercial
  • Medical
  • Others

The major points that are covered in the report:

Overview: In this section, the global Augmented Reality (AR) Market definition is given, with an overview of the report in order to provide a board outlook about the nature and contents of the research study.

Strategies Analysis of Industry Players: This Strategic Analysis will help to gain competitive advantage over their competitors to the market players.

Essential Market Trends:  Depth analysis of the market’s latest and future trends is provided in this section.

Market Forecasts: In this segment, accurate and validated values of the total market size in terms of value and volume have provided by the research analyst. Also the report include production, consumption, sales, and other forecasts for the global Augmented Reality (AR) Market.

Regional Analysis: In the global Augmented Reality (AR) market report major five regions and its countries have been covered. Market players will have estimates about the untapped regional markets and other benefits with the help of this analysis.

Segment Analysis: Accurate and reliable foretell about the market share of the essential sections of the Augmented Reality (AR) market is provided.

Regional Segmentation

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East and Africa

Frequently Asked Questions

These dominant industry players use well planned strategies to occupied highest market share in this market. Some of the top players in Augmented Reality (AR) business includes.

  • Sony Corporation
  • Infinity Augmented Reality Inc
  • PTC Inc
  • Qualcomm Technologies Inc
  • Catchoom Technologies
  • Blipper Inc
  • Osterhout Design Group
  • DAQRI
  • Sizzle
  • Microsoft Corporation
  • Zugara Inc
  • METAIO's SDK
  • Google Inc
  • Total Immersion
  • Facebook Inc
  • Samsung Electronics Corporation Ltd
  • Magic Leap Inc
  • Wikitude GmbH

As per Augmented Reality (AR) market analysis, North America is forecasted to occupied major share in the Augmented Reality (AR) market.

The statistical data of the dominant industry player of Augmented Reality (AR) market can be acquired from the company profile segment described in the report. This segment come up with analysis of major player’s in the Augmented Reality (AR) market, also their last five-year revenue, segmental, product offerings, key strategies adopted and geographical revenue produced.

The report come up with a segment of the Augmented Reality (AR) market based on Type, Region, and Application, Also offer a determined view on the Augmented Reality (AR) market.

The report offers a nitty-gritty estimation of the market by providing data on various viewpoints that incorporate, restraints, drivers, and opportunities threats. This data can help in making suitable decisions for stakeholders before investing.

The sample report for Augmented Reality (AR) market can be received after the apply from the website.

Table Of Content

Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Augmented Reality (AR) Market Share by Type (2020-2026) 1.5.2 Head-mounted Displays 1.5.3 Handheld Devices 1.5.4 Head-up Displays 1.6 Market by Application 1.6.1 Global Augmented Reality (AR) Market Share by Application (2020-2026) 1.6.2 Aerospace & Defense 1.6.3 Consumer Electronics 1.6.4 Commercial 1.6.5 Medical 1.6.6 Others 1.7 Augmented Reality (AR) Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Augmented Reality (AR) Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Augmented Reality (AR) Market 3.1 Value Chain Status 3.2 Augmented Reality (AR) Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Augmented Reality (AR) 3.2.3 Labor Cost of Augmented Reality (AR) 3.2.3.1 Labor Cost of Augmented Reality (AR) Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Sony Corporation 4.1.1 Sony Corporation Basic Information 4.1.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.1.3 Sony Corporation Augmented Reality (AR) Market Performance (2015-2020) 4.1.4 Sony Corporation Business Overview 4.2 Infinity Augmented Reality Inc 4.2.1 Infinity Augmented Reality Inc Basic Information 4.2.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.2.3 Infinity Augmented Reality Inc Augmented Reality (AR) Market Performance (2015-2020) 4.2.4 Infinity Augmented Reality Inc Business Overview 4.3 PTC Inc 4.3.1 PTC Inc Basic Information 4.3.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.3.3 PTC Inc Augmented Reality (AR) Market Performance (2015-2020) 4.3.4 PTC Inc Business Overview 4.4 Qualcomm Technologies Inc 4.4.1 Qualcomm Technologies Inc Basic Information 4.4.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.4.3 Qualcomm Technologies Inc Augmented Reality (AR) Market Performance (2015-2020) 4.4.4 Qualcomm Technologies Inc Business Overview 4.5 Catchoom Technologies 4.5.1 Catchoom Technologies Basic Information 4.5.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.5.3 Catchoom Technologies Augmented Reality (AR) Market Performance (2015-2020) 4.5.4 Catchoom Technologies Business Overview 4.6 Blipper Inc 4.6.1 Blipper Inc Basic Information 4.6.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.6.3 Blipper Inc Augmented Reality (AR) Market Performance (2015-2020) 4.6.4 Blipper Inc Business Overview 4.7 Osterhout Design Group 4.7.1 Osterhout Design Group Basic Information 4.7.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.7.3 Osterhout Design Group Augmented Reality (AR) Market Performance (2015-2020) 4.7.4 Osterhout Design Group Business Overview 4.8 DAQRI 4.8.1 DAQRI Basic Information 4.8.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.8.3 DAQRI Augmented Reality (AR) Market Performance (2015-2020) 4.8.4 DAQRI Business Overview 4.9 Sizzle 4.9.1 Sizzle Basic Information 4.9.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.9.3 Sizzle Augmented Reality (AR) Market Performance (2015-2020) 4.9.4 Sizzle Business Overview 4.10 Microsoft Corporation 4.10.1 Microsoft Corporation Basic Information 4.10.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.10.3 Microsoft Corporation Augmented Reality (AR) Market Performance (2015-2020) 4.10.4 Microsoft Corporation Business Overview 4.11 Zugara Inc 4.11.1 Zugara Inc Basic Information 4.11.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.11.3 Zugara Inc Augmented Reality (AR) Market Performance (2015-2020) 4.11.4 Zugara Inc Business Overview 4.12 METAIO's SDK 4.12.1 METAIO's SDK Basic Information 4.12.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.12.3 METAIO's SDK Augmented Reality (AR) Market Performance (2015-2020) 4.12.4 METAIO's SDK Business Overview 4.13 Google Inc 4.13.1 Google Inc Basic Information 4.13.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.13.3 Google Inc Augmented Reality (AR) Market Performance (2015-2020) 4.13.4 Google Inc Business Overview 4.14 Total Immersion 4.14.1 Total Immersion Basic Information 4.14.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.14.3 Total Immersion Augmented Reality (AR) Market Performance (2015-2020) 4.14.4 Total Immersion Business Overview 4.15 Facebook Inc 4.15.1 Facebook Inc Basic Information 4.15.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.15.3 Facebook Inc Augmented Reality (AR) Market Performance (2015-2020) 4.15.4 Facebook Inc Business Overview 4.16 Samsung Electronics Corporation Ltd 4.16.1 Samsung Electronics Corporation Ltd Basic Information 4.16.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.16.3 Samsung Electronics Corporation Ltd Augmented Reality (AR) Market Performance (2015-2020) 4.16.4 Samsung Electronics Corporation Ltd Business Overview 4.17 Magic Leap Inc 4.17.1 Magic Leap Inc Basic Information 4.17.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.17.3 Magic Leap Inc Augmented Reality (AR) Market Performance (2015-2020) 4.17.4 Magic Leap Inc Business Overview 4.18 Wikitude GmbH 4.18.1 Wikitude GmbH Basic Information 4.18.2 Augmented Reality (AR) Product Profiles, Application and Specification 4.18.3 Wikitude GmbH Augmented Reality (AR) Market Performance (2015-2020) 4.18.4 Wikitude GmbH Business Overview 5 Global Augmented Reality (AR) Market Analysis by Regions 5.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Regions 5.1.1 Global Augmented Reality (AR) Sales by Regions (2015-2020) 5.1.2 Global Augmented Reality (AR) Revenue by Regions (2015-2020) 5.2 North America Augmented Reality (AR) Sales and Growth Rate (2015-2020) 5.3 Europe Augmented Reality (AR) Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Augmented Reality (AR) Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Augmented Reality (AR) Sales and Growth Rate (2015-2020) 5.6 South America Augmented Reality (AR) Sales and Growth Rate (2015-2020) 6 North America Augmented Reality (AR) Market Analysis by Countries 6.1 North America Augmented Reality (AR) Sales, Revenue and Market Share by Countries 6.1.1 North America Augmented Reality (AR) Sales by Countries (2015-2020) 6.1.2 North America Augmented Reality (AR) Revenue by Countries (2015-2020) 6.1.3 North America Augmented Reality (AR) Market Under COVID-19 6.2 United States Augmented Reality (AR) Sales and Growth Rate (2015-2020) 6.2.1 United States Augmented Reality (AR) Market Under COVID-19 6.3 Canada Augmented Reality (AR) Sales and Growth Rate (2015-2020) 6.4 Mexico Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7 Europe Augmented Reality (AR) Market Analysis by Countries 7.1 Europe Augmented Reality (AR) Sales, Revenue and Market Share by Countries 7.1.1 Europe Augmented Reality (AR) Sales by Countries (2015-2020) 7.1.2 Europe Augmented Reality (AR) Revenue by Countries (2015-2020) 7.1.3 Europe Augmented Reality (AR) Market Under COVID-19 7.2 Germany Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.2.1 Germany Augmented Reality (AR) Market Under COVID-19 7.3 UK Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.3.1 UK Augmented Reality (AR) Market Under COVID-19 7.4 France Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.4.1 France Augmented Reality (AR) Market Under COVID-19 7.5 Italy Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.5.1 Italy Augmented Reality (AR) Market Under COVID-19 7.6 Spain Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.6.1 Spain Augmented Reality (AR) Market Under COVID-19 7.7 Russia Augmented Reality (AR) Sales and Growth Rate (2015-2020) 7.7.1 Russia Augmented Reality (AR) Market Under COVID-19 8 Asia-Pacific Augmented Reality (AR) Market Analysis by Countries 8.1 Asia-Pacific Augmented Reality (AR) Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Augmented Reality (AR) Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Augmented Reality (AR) Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Augmented Reality (AR) Market Under COVID-19 8.2 China Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.2.1 China Augmented Reality (AR) Market Under COVID-19 8.3 Japan Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.3.1 Japan Augmented Reality (AR) Market Under COVID-19 8.4 South Korea Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.4.1 South Korea Augmented Reality (AR) Market Under COVID-19 8.5 Australia Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.6 India Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.6.1 India Augmented Reality (AR) Market Under COVID-19 8.7 Southeast Asia Augmented Reality (AR) Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Augmented Reality (AR) Market Under COVID-19 9 Middle East and Africa Augmented Reality (AR) Market Analysis by Countries 9.1 Middle East and Africa Augmented Reality (AR) Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Augmented Reality (AR) Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Augmented Reality (AR) Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Augmented Reality (AR) Market Under COVID-19 9.2 Saudi Arabia Augmented Reality (AR) Sales and Growth Rate (2015-2020) 9.3 UAE Augmented Reality (AR) Sales and Growth Rate (2015-2020) 9.4 Egypt Augmented Reality (AR) Sales and Growth Rate (2015-2020) 9.5 Nigeria Augmented Reality (AR) Sales and Growth Rate (2015-2020) 9.6 South Africa Augmented Reality (AR) Sales and Growth Rate (2015-2020) 10 South America Augmented Reality (AR) Market Analysis by Countries 10.1 South America Augmented Reality (AR) Sales, Revenue and Market Share by Countries 10.1.1 South America Augmented Reality (AR) Sales by Countries (2015-2020) 10.1.2 South America Augmented Reality (AR) Revenue by Countries (2015-2020) 10.1.3 South America Augmented Reality (AR) Market Under COVID-19 10.2 Brazil Augmented Reality (AR) Sales and Growth Rate (2015-2020) 10.2.1 Brazil Augmented Reality (AR) Market Under COVID-19 10.3 Argentina Augmented Reality (AR) Sales and Growth Rate (2015-2020) 10.4 Columbia Augmented Reality (AR) Sales and Growth Rate (2015-2020) 10.5 Chile Augmented Reality (AR) Sales and Growth Rate (2015-2020) 11 Global Augmented Reality (AR) Market Segment by Types 11.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Augmented Reality (AR) Sales and Market Share by Types (2015-2020) 11.1.2 Global Augmented Reality (AR) Revenue and Market Share by Types (2015-2020) 11.2 Head-mounted Displays Sales and Price (2015-2020) 11.3 Handheld Devices Sales and Price (2015-2020) 11.4 Head-up Displays Sales and Price (2015-2020) 12 Global Augmented Reality (AR) Market Segment by Applications 12.1 Global Augmented Reality (AR) Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Augmented Reality (AR) Sales and Market Share by Applications (2015-2020) 12.1.2 Global Augmented Reality (AR) Revenue and Market Share by Applications (2015-2020) 12.2 Aerospace & Defense Sales, Revenue and Growth Rate (2015-2020) 12.3 Consumer Electronics Sales, Revenue and Growth Rate (2015-2020) 12.4 Commercial Sales, Revenue and Growth Rate (2015-2020) 12.5 Medical Sales, Revenue and Growth Rate (2015-2020) 12.6 Others Sales, Revenue and Growth Rate (2015-2020) 13 Augmented Reality (AR) Market Forecast by Regions (2020-2026) 13.1 Global Augmented Reality (AR) Sales, Revenue and Growth Rate (2020-2026) 13.2 Augmented Reality (AR) Market Forecast by Regions (2020-2026) 13.2.1 North America Augmented Reality (AR) Market Forecast (2020-2026) 13.2.2 Europe Augmented Reality (AR) Market Forecast (2020-2026) 13.2.3 Asia-Pacific Augmented Reality (AR) Market Forecast (2020-2026) 13.2.4 Middle East and Africa Augmented Reality (AR) Market Forecast (2020-2026) 13.2.5 South America Augmented Reality (AR) Market Forecast (2020-2026) 13.3 Augmented Reality (AR) Market Forecast by Types (2020-2026) 13.4 Augmented Reality (AR) Market Forecast by Applications (2020-2026) 13.5 Augmented Reality (AR) Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source

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