Insights into the Industry

The board games industry has been witnessing optimal growth in recent years and is likely to continue even in upcoming years. The growth of board games ’s industry size can be attributed to rising investments in research & development activities, entry of new players, product innovation, technological breakthroughs, effective allocation of resources, and growing competition among business rivals to expand its regional as well as customer base. Supportive government policies and incentives, as well as favorable laws, are projected to determine the growth of the board games market in foreseeable future. An increase in the spending capacity of customers with the rise in disposable income will further contribute towards board games 's market proceeds.

This market research report is a comprehensive overview of the events taking place in the board games industry and impacting its growth. Our report divides the board games market into various segments or categories based on products, applications, region, etc.  Additionally, our research analysts have listed the key players of the global board games market and compared them based on metrics such as market revenue, Y-O-Y sales, shipments volume, historical data, and successful implementation of business strategies such as strategic alliances, mergers & acquisitions, joint ventures, product development, and partnerships & collaborations.

Market Research Store (MRS) published a brand new report titled “Board Games Market research report which is segmented by Products (RPGs, Card, Dice games, Tabletop board games, Others), by Applications (Offline , Online), by Key Players/Companies Grand Prix International, Mattel, Panda GM, Ravensburger, Ludo Fact, Goliath B.V., Kamings Trade, DeLano Service, Hasbro, BoardGameDesign, Asmodée Editions”. In 2020, the global board games market value was registered at XX (USD Million/Billion) and is predicted to reach XX (USD Million/Billion) at a CAGR of XX% by 2028.

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Scope of the report

Report Attributes Report Details
Report Title Board Games Market Research Report
By Products RPGs, Card, Dice games, Tabletop board games, Others
By Applications Offline , Online
By Key Players Grand Prix International, Mattel, Panda GM, Ravensburger, Ludo Fact, Goliath B.V., Kamings Trade, DeLano Service, Hasbro, BoardGameDesign, Asmodée Editions
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East And Africa (MEA)
Countries Covered North America : U.S and Canada
Europe : U.K, Spain, Germany, Italy, Russia, France, Rest of Europe
APAC : Japan, India, China, Australia, South Korea, South East Asia, Rest of Asia Pacific
Latin America : Mexico, Brazil
The Middle East And Africa : South Africa, UAE, Saudi Arab, Rest of MEA
Base Year 2020
Historical Year 2016to 2020 (Depending on availability, data from 2010 can be offered)
Forecast Year 2028
Number of Pages 111
Customization Available Yes, the report can be tailored to meet your specific requirements.

Based on these findings, the global board games industry study suggests strategies to existing market participants as to how they can improve & reinforce their market position. In addition to this, the study also recommends successful market penetrating strategies for new entrants. Furthermore, board games industry study report has included all major manufacturers and distributors operating in the board games market across all major regions.

Board Games Market Strategic Analysis

Various analytical methods such as Porter’s Five Force Analysis, SWOT analysis, Market Share Analysis, Competitive Analysis, PESTEL Analysis, Market Attractiveness Analysis, and Value Chain Analysis have been used to analyze the market in the research report. These assessments help users of the report in examining and evaluating board games market on the basis of different metrics such as switching costs, economies of scale, current sales, brand loyalty, brand equity, capital investments, production rights, research & development activities, copyrights & patents, legislations, effects of promotional activities, and consumer preferences.

Global Board Games  Market Y-O-Y Forecast 2016 - 2028

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The information provided in our market research report is anticipated to help the industry stakeholders in the effective decision-making process and successful business outcomes. Moreover, we have been using Ansoff Matrix to help firms analyze and plan their business growth strategies.

Additionally, our report contains a growth-share matrix that aids firms’ business decisions for prioritizing their myriad businesses. We have also included GE Nine Cell Matrix that is helpful in making strategic planning and can help firms in determining their position in the market along with analyzing their growth strategies.

Our researchers also make use of the perceptual map to demonstrate how to target consumers feel about a given brand and form perception about it. We have also included the Customer-Based Brand Equity (CBBE) Model for helping firms effectively position their brands.

Board Games Market Key Trends Analysis

The key factors influencing the growth of the board games market have been assessed in the report. Factors having a huge influence on market demand and restraining factors that impact the development of the market are both addressed rigorously & in-depth in our global market research report.

Furthermore, trends that play a key role in market’s growth are discussed comprehensively in the report. Moreover, a large number of qualitative factors or measurements are included in the report and this includes operating risks and major obstacles encountered by players in the industry.

Board Games Market Key Segment Analysis

The report delivers a critical assessment on the board games market by segmenting it based on Products, Applications, and region. All the segments and categories of the board games market have been evaluated based on past, present and future trends and are key parameters determining & defining the growth of the market.

The data for the market and its segments and categories are provided from 2016 to 2028. The report has identified the key segments and categories contributing substantially towards overall market growth in terms of revenue & volume.

Based on Products, the global board games market is segmented into RPGs, Card, Dice games, Tabletop board games, Others. Comprehensive qualitative and quantitative this segment analysis will be provided in the report from 2016 to 2028.

Based on Applications, market is divided into Offline , Online. A slew of business growth opportunities and dynamics affecting the different segments are analyzed and discussed in the report.

Impact Assessment of COVID-19

The COVID-19 outbreak has wreaked havoc on worldwide economic and social systems. The disease has entered several industries' value and supply chains, including the board games market. The government imposed lockdowns in various locations. We will examine the impact of the COVID-19 pandemic on the global market, looking at both demand and supply.

The COVID-19 pandemic's short- and long-term impacts would be explored to provide a summary. This would help build business plans for all market participants, including manufacturers, vendors, suppliers, distributors, and end-users, during and after the epidemic.

Board Games Market Regional Trends and Market Player’s Analysis

On the basis of region, the market is segregated into North America, Latin America, Asia Pacific, Europe, and the Middle East & Africa.

The major players holding a huge chunk of market share in the global board games market and impacting market profitability are evaluated after considering their product & services revenue, sales, business plans, innovations, and growth rate. The final position of a player in the market depends on market events or market happenings, new product launches, mergers & acquisitions, benchmarking, regional expansions, and technical innovations.

Global Board Games  Market Regional Segmentation

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For all the key stakeholders of the market, value chain and technology ecosystem, as well as the information provided in this market research report, will prove beneficial. The study offers an outline of the company’s market share and an extensive summary of the major players in the board games market.

Some of the leading players profiled in the global board games market are,

  • Grand Prix International
  • Mattel
  • Panda GM
  • Ravensburger
  • Ludo Fact
  • Goliath B.V.
  • Kamings Trade
  • DeLano Service
  • Hasbro
  • BoardGameDesign
  • Asmodée Editions

The Key Audiences for Board Games Market Report

  • Research Institutes & consulting firms
  • Industry Leaders, as well as companies, aspiring to enter the board games market
  • Student and universities
  • Solution Providers, product providers, service providers, and other players in the industry
  • Associated private firms and government bodies
  • Individuals interested to learn about market

The report segments of the global board games market are as follows:

Global Board Games Market: By Products

  • RPGs
  • Card
  • Dice games
  • Tabletop board games
  • Others

Global Board Games Market: By Applications

  • Offline
  • Online

The Most Important Research Methodologies

Primary sources include industry experts from management corporations, processing organizations, and analytical service providers who serve businesses across the sector's value chain. We interviewed key sources to acquire qualitative and quantitative data and analyse future prospects.

Primary research undertaken for this report comprised interviews with industry professionals such as CEOs, Vice Presidents, Marketing Directors and Technology Directors of strong core organizations and institutions in major board games . We interviewed them to get qualitative and quantitative data.

The following are the justifications for purchasing the global Board Games market report:

  • Statistical data is well-referenced, and the source is a significant resource for directing interested companies.
  • Market development trends and marketing channels that are cutting-edge are discussed.
  • The feasibility and growth rate of the market as a whole over the foreseeable future are determined.
  • The competitive landscape and demographic research provide a clear picture of the current state of the market on an international scale.
  • A thorough examination of development policies and plans, manufacturing processes, and costing provides a more accurate picture of import/export consumption, supply and demand, pricing, revenue, and gross margins, among other things.
  • Customization is possible based on the client's requirements.

Frequently Asked Questions

These dominant industry players use well planned strategies to occupied highest market share in this market. Some of the top players in Board Games business includes.

  • Grand Prix International
  • Mattel
  • Panda GM
  • Ravensburger
  • Ludo Fact
  • Goliath B.V.
  • Kamings Trade
  • DeLano Service
  • Hasbro
  • BoardGameDesign
  • Asmodée Editions

As per Board Games market analysis, North America is forecasted to occupied major share in the Board Games market.

The statistical data of the dominant industry player of Board Games market can be acquired from the company profile segment described in the report. This segment come up with analysis of major player’s in the Board Games market, also their last five-year revenue, segmental, product offerings, key strategies adopted and geographical revenue produced.

The report come up with a segment of the Board Games market based on Type, Region, and Application, Also offer a determined view on the Board Games market.

The report offers a nitty-gritty estimation of the market by providing data on various viewpoints that incorporate, restraints, drivers, and opportunities threats. This data can help in making suitable decisions for stakeholders before investing.

The sample report for Board Games market can be received after the apply from the website.

Table Of Content

Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Board Games Market Share by Type (2020-2026) 1.5.2 RPGs 1.5.3 Card 1.5.4 Dice games 1.5.5 Tabletop board games 1.5.6 Others 1.6 Market by Application 1.6.1 Global Board Games Market Share by Application (2020-2026) 1.6.2 Offline  1.6.3 Online 1.7 Board Games Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Board Games Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Board Games Market 3.1 Value Chain Status 3.2 Board Games Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Board Games 3.2.3 Labor Cost of Board Games 3.2.3.1 Labor Cost of Board Games Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Grand Prix International 4.1.1 Grand Prix International Basic Information 4.1.2 Board Games Product Profiles, Application and Specification 4.1.3 Grand Prix International Board Games Market Performance (2015-2020) 4.1.4 Grand Prix International Business Overview 4.2 Mattel 4.2.1 Mattel Basic Information 4.2.2 Board Games Product Profiles, Application and Specification 4.2.3 Mattel Board Games Market Performance (2015-2020) 4.2.4 Mattel Business Overview 4.3 Panda GM 4.3.1 Panda GM Basic Information 4.3.2 Board Games Product Profiles, Application and Specification 4.3.3 Panda GM Board Games Market Performance (2015-2020) 4.3.4 Panda GM Business Overview 4.4 Ravensburger 4.4.1 Ravensburger Basic Information 4.4.2 Board Games Product Profiles, Application and Specification 4.4.3 Ravensburger Board Games Market Performance (2015-2020) 4.4.4 Ravensburger Business Overview 4.5 Ludo Fact 4.5.1 Ludo Fact Basic Information 4.5.2 Board Games Product Profiles, Application and Specification 4.5.3 Ludo Fact Board Games Market Performance (2015-2020) 4.5.4 Ludo Fact Business Overview 4.6 Goliath B.V. 4.6.1 Goliath B.V. Basic Information 4.6.2 Board Games Product Profiles, Application and Specification 4.6.3 Goliath B.V. Board Games Market Performance (2015-2020) 4.6.4 Goliath B.V. Business Overview 4.7 Kamings Trade 4.7.1 Kamings Trade Basic Information 4.7.2 Board Games Product Profiles, Application and Specification 4.7.3 Kamings Trade Board Games Market Performance (2015-2020) 4.7.4 Kamings Trade Business Overview 4.8 DeLano Service 4.8.1 DeLano Service Basic Information 4.8.2 Board Games Product Profiles, Application and Specification 4.8.3 DeLano Service Board Games Market Performance (2015-2020) 4.8.4 DeLano Service Business Overview 4.9 Hasbro 4.9.1 Hasbro Basic Information 4.9.2 Board Games Product Profiles, Application and Specification 4.9.3 Hasbro Board Games Market Performance (2015-2020) 4.9.4 Hasbro Business Overview 4.10 BoardGameDesign 4.10.1 BoardGameDesign Basic Information 4.10.2 Board Games Product Profiles, Application and Specification 4.10.3 BoardGameDesign Board Games Market Performance (2015-2020) 4.10.4 BoardGameDesign Business Overview 4.11 Asmodée Editions 4.11.1 Asmodée Editions Basic Information 4.11.2 Board Games Product Profiles, Application and Specification 4.11.3 Asmodée Editions Board Games Market Performance (2015-2020) 4.11.4 Asmodée Editions Business Overview 5 Global Board Games Market Analysis by Regions 5.1 Global Board Games Sales, Revenue and Market Share by Regions 5.1.1 Global Board Games Sales by Regions (2015-2020) 5.1.2 Global Board Games Revenue by Regions (2015-2020) 5.2 North America Board Games Sales and Growth Rate (2015-2020) 5.3 Europe Board Games Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Board Games Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Board Games Sales and Growth Rate (2015-2020) 5.6 South America Board Games Sales and Growth Rate (2015-2020) 6 North America Board Games Market Analysis by Countries 6.1 North America Board Games Sales, Revenue and Market Share by Countries 6.1.1 North America Board Games Sales by Countries (2015-2020) 6.1.2 North America Board Games Revenue by Countries (2015-2020) 6.1.3 North America Board Games Market Under COVID-19 6.2 United States Board Games Sales and Growth Rate (2015-2020) 6.2.1 United States Board Games Market Under COVID-19 6.3 Canada Board Games Sales and Growth Rate (2015-2020) 6.4 Mexico Board Games Sales and Growth Rate (2015-2020) 7 Europe Board Games Market Analysis by Countries 7.1 Europe Board Games Sales, Revenue and Market Share by Countries 7.1.1 Europe Board Games Sales by Countries (2015-2020) 7.1.2 Europe Board Games Revenue by Countries (2015-2020) 7.1.3 Europe Board Games Market Under COVID-19 7.2 Germany Board Games Sales and Growth Rate (2015-2020) 7.2.1 Germany Board Games Market Under COVID-19 7.3 UK Board Games Sales and Growth Rate (2015-2020) 7.3.1 UK Board Games Market Under COVID-19 7.4 France Board Games Sales and Growth Rate (2015-2020) 7.4.1 France Board Games Market Under COVID-19 7.5 Italy Board Games Sales and Growth Rate (2015-2020) 7.5.1 Italy Board Games Market Under COVID-19 7.6 Spain Board Games Sales and Growth Rate (2015-2020) 7.6.1 Spain Board Games Market Under COVID-19 7.7 Russia Board Games Sales and Growth Rate (2015-2020) 7.7.1 Russia Board Games Market Under COVID-19 8 Asia-Pacific Board Games Market Analysis by Countries 8.1 Asia-Pacific Board Games Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Board Games Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Board Games Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Board Games Market Under COVID-19 8.2 China Board Games Sales and Growth Rate (2015-2020) 8.2.1 China Board Games Market Under COVID-19 8.3 Japan Board Games Sales and Growth Rate (2015-2020) 8.3.1 Japan Board Games Market Under COVID-19 8.4 South Korea Board Games Sales and Growth Rate (2015-2020) 8.4.1 South Korea Board Games Market Under COVID-19 8.5 Australia Board Games Sales and Growth Rate (2015-2020) 8.6 India Board Games Sales and Growth Rate (2015-2020) 8.6.1 India Board Games Market Under COVID-19 8.7 Southeast Asia Board Games Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Board Games Market Under COVID-19 9 Middle East and Africa Board Games Market Analysis by Countries 9.1 Middle East and Africa Board Games Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Board Games Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Board Games Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Board Games Market Under COVID-19 9.2 Saudi Arabia Board Games Sales and Growth Rate (2015-2020) 9.3 UAE Board Games Sales and Growth Rate (2015-2020) 9.4 Egypt Board Games Sales and Growth Rate (2015-2020) 9.5 Nigeria Board Games Sales and Growth Rate (2015-2020) 9.6 South Africa Board Games Sales and Growth Rate (2015-2020) 10 South America Board Games Market Analysis by Countries 10.1 South America Board Games Sales, Revenue and Market Share by Countries 10.1.1 South America Board Games Sales by Countries (2015-2020) 10.1.2 South America Board Games Revenue by Countries (2015-2020) 10.1.3 South America Board Games Market Under COVID-19 10.2 Brazil Board Games Sales and Growth Rate (2015-2020) 10.2.1 Brazil Board Games Market Under COVID-19 10.3 Argentina Board Games Sales and Growth Rate (2015-2020) 10.4 Columbia Board Games Sales and Growth Rate (2015-2020) 10.5 Chile Board Games Sales and Growth Rate (2015-2020) 11 Global Board Games Market Segment by Types 11.1 Global Board Games Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Board Games Sales and Market Share by Types (2015-2020) 11.1.2 Global Board Games Revenue and Market Share by Types (2015-2020) 11.2 RPGs Sales and Price (2015-2020) 11.3 Card Sales and Price (2015-2020) 11.4 Dice games Sales and Price (2015-2020) 11.5 Tabletop board games Sales and Price (2015-2020) 11.6 Others Sales and Price (2015-2020) 12 Global Board Games Market Segment by Applications 12.1 Global Board Games Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Board Games Sales and Market Share by Applications (2015-2020) 12.1.2 Global Board Games Revenue and Market Share by Applications (2015-2020) 12.2 Offline  Sales, Revenue and Growth Rate (2015-2020) 12.3 Online Sales, Revenue and Growth Rate (2015-2020) 13 Board Games Market Forecast by Regions (2020-2026) 13.1 Global Board Games Sales, Revenue and Growth Rate (2020-2026) 13.2 Board Games Market Forecast by Regions (2020-2026) 13.2.1 North America Board Games Market Forecast (2020-2026) 13.2.2 Europe Board Games Market Forecast (2020-2026) 13.2.3 Asia-Pacific Board Games Market Forecast (2020-2026) 13.2.4 Middle East and Africa Board Games Market Forecast (2020-2026) 13.2.5 South America Board Games Market Forecast (2020-2026) 13.3 Board Games Market Forecast by Types (2020-2026) 13.4 Board Games Market Forecast by Applications (2020-2026) 13.5 Board Games Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source

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