Mobile Games Market Size, Share, and Trends Analysis Report

CAGR :  Diagram

Market Size 2024 (Base Year) USD 136.81 Billion
Market Size 2032 (Forecast Year) USD 311.22 Billion
CAGR 10.82%
Forecast Period 2025 - 2032
Historical Period 2020 - 2024

Market Research Store has published a report on the global mobile games market, estimating its value at USD 136.81 Billion in 2024, with projections indicating it will reach USD 311.22 Billion by the end of 2032. The market is expected to expand at a compound annual growth rate (CAGR) of around 10.82% over the forecast period. The report examines the factors driving market growth, the obstacles that could hinder this expansion, and the opportunities that may emerge in the mobile games industry. Additionally, it offers a detailed analysis of how these elements will affect demand dynamics and market performance throughout the forecast period.

Mobile Games Market Size

To Get more Insights, Request a Free Sample

Mobile Games Market: Overview

The growth of the mobile games market is fueled by rising global demand across various industries and applications. The report highlights lucrative opportunities, analyzing cost structures, key segments, emerging trends, regional dynamics, and advancements by leading players to provide comprehensive market insights. The mobile games market report offers a detailed industry analysis from 2024 to 2032, combining quantitative and qualitative insights. It examines key factors such as pricing, market penetration, GDP impact, industry dynamics, major players, consumer behavior, and socio-economic conditions. Structured into multiple sections, the report provides a comprehensive perspective on the market from all angles.

Key sections of the mobile games market report include market segments, outlook, competitive landscape, and company profiles. Market Segments offer in-depth details based on Platform, Game Type, Revenue Model, End User, and other relevant classifications to support strategic marketing initiatives. Market Outlook thoroughly analyzes market trends, growth drivers, restraints, opportunities, challenges, Porter’s Five Forces framework, macroeconomic factors, value chain analysis, and pricing trends shaping the market now and in the future. The Competitive Landscape and Company Profiles section highlights major players, their strategies, and market positioning to guide investment and business decisions. The report also identifies innovation trends, new business opportunities, and investment prospects for the forecast period.

Key Highlights:

  • As per the analysis shared by our research analyst, the global mobile games market is estimated to grow annually at a CAGR of around 10.82% over the forecast period (2025-2032).
  • In terms of revenue, the global mobile games market size was valued at around USD 136.81 Billion in 2024 and is projected to reach USD 311.22 Billion by 2032.
  • The market is projected to grow at a significant rate due to growing smartphone penetration and in-app monetization strategies drive market expansion.
  • Based on the Platform, the Android segment is growing at a high rate and will continue to dominate the global market as per industry projections.
  • On the basis of Game Type, the Casual Games segment is anticipated to command the largest market share.
  • In terms of Revenue Model, the In-App Purchases segment is projected to lead the global market.
  • By End User, the Children segment is predicted to dominate the global market.
  • Based on region, Asia Pacific is projected to dominate the global market during the forecast period.

Mobile Games Market: Report Scope

This report thoroughly analyzes the mobile games market, exploring its historical trends, current state, and future projections. The market estimates presented result from a robust research methodology, incorporating primary research, secondary sources, and expert opinions. These estimates are influenced by the prevailing market dynamics as well as key economic, social, and political factors. Furthermore, the report considers the impact of regulations, government expenditures, and advancements in research and development on the market. Both positive and negative shifts are evaluated to ensure a comprehensive and accurate market outlook.

Report Attributes Report Details
Report Name Mobile Games Market
Market Size in 2024 USD 136.81 Billion
Market Forecast in 2032 USD 311.22 Billion
Growth Rate CAGR of 10.82%
Number of Pages 230
Key Companies Covered Rovio Entertainment Corporation, Zynga Inc., Kabam Inc., Glu Mobile Inc., Supercell Oy, Electronic Arts Inc., The Walt Disney Company, GungHo Online Entertainment Inc., Activision Blizzard Inc., Gameloft
Segments Covered By Platform, By Game Type, By Revenue Model, By End User, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2024
Historical Year 2020 to 2024
Forecast Year 2025 to 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Mobile Games Market: Dynamics

Key Growth Drivers

The ubiquitous penetration of smartphones and affordable internet connectivity across the globe is the foremost driver for the mobile games market, making gaming accessible to a massive and diverse audience, including those who may not consider themselves traditional "gamers." The prevalence of free-to-play (F2P) monetization models, heavily reliant on in-app purchases (IAPs) and in-app advertising, has significantly lowered the barrier to entry, attracting a vast user base. Continuous innovation in game genres, from hyper-casual and puzzle games to more complex RPGs and strategy titles, caters to a wide spectrum of preferences. Furthermore, advancements in mobile technology, including more powerful processors, enhanced graphics capabilities, and the rollout of 5G networks, are enabling console-like gaming experiences on mobile devices, boosting engagement and opening doors for cloud gaming and AR/VR integration. The growing popularity of esports, with mobile titles gaining significant traction, also fuels market expansion.

Restraints

Despite its rapid growth, the Mobile Games market faces several significant restraints. User acquisition costs are continuously rising in an increasingly saturated market, making it challenging for new games to break through and for developers to sustain growth. Concerns around data privacy and evolving regulations (like Apple's App Tracking Transparency) are impacting user acquisition and ad monetization strategies, forcing developers to adapt. While the F2P model is dominant, developers face the challenge of striking a balance between user experience and monetization; overly intrusive ads or aggressive IAP prompts can lead to player churn. The sheer volume of new games released daily makes discoverability a constant struggle, especially for independent studios without large marketing budgets. Moreover, the cyclical nature of mobile game trends and player preferences means that even successful games require continuous content updates and live operations to maintain engagement and retention, which can be resource-intensive.

Opportunities

The Mobile Games market presents abundant opportunities for innovation and further expansion. The continued refinement of hybrid monetization models that blend IAPs, subscriptions (e.g., battle passes), and rewarded ads offers developers more flexible and sustainable revenue streams. The increasing integration of cutting-edge technologies like artificial intelligence (AI) for procedural content generation, smarter NPCs, and personalized user experiences is a major area of growth. The expansion of cloud gaming services is enabling more graphically intensive games to be played on mobile devices, removing hardware limitations and expanding the potential audience. Emerging markets, particularly in Asia-Pacific and Latin America, with their rapidly growing smartphone penetration and internet access, represent significant untapped potential. Furthermore, the development of cross-platform play functionality allows mobile gamers to interact with players on other platforms, fostering larger communities and extending game lifecycles.

Challenges

The Mobile Games market faces several critical challenges that developers and publishers must navigate. User retention remains a pervasive issue, with many games experiencing a sharp decline in players shortly after launch; sustaining engagement beyond the initial download is paramount for long-term success and monetization. Monetization itself is a continuous challenge, requiring developers to carefully balance revenue generation with player satisfaction to avoid "pay-to-win" perceptions or ad fatigue. Cybersecurity threats, including piracy, cheating, and tampering, pose a significant risk to game integrity, monetization, and player trust. Furthermore, the rapid pace of technological change necessitates constant adaptation in game development tools, design, and marketing strategies, demanding significant R&D investment and a flexible approach from studios to remain competitive in this dynamic landscape.

Mobile Games Market: Segmentation Insights

The global mobile games market is segmented based on Platform, Game Type, Revenue Model, End User, and Region. All the segments of the mobile games market have been analyzed based on present & future trends and the market is estimated from 2024 to 2032.

Based on Platform, the global mobile games market is divided into Android, iOS.

On the basis of Game Type, the global mobile games market is bifurcated into Casual Games, Strategy Games, Role Playing Games (RPG), Puzzle Games, Action/Adventure Games, Casino Games.

In terms of Revenue Model, the global mobile games market is categorized into In-App Purchases, Paid Downloads, Ads-Based, Subscription-Based.

Based on End User, the global mobile games market is split into Children, Teenagers, Adults.

Mobile Games Market: Regional Insights

The mobile games market is currently dominated by the Asia-Pacific (APAC) region, which generated over 55% of global revenue in 2023, driven by massive smartphone penetration, high in-app spending, and a thriving esports ecosystem. China leads the market, contributing nearly 30% of global revenue, fueled by major publishers like Tencent (Honor of Kings, PUBG Mobile) and NetEase, despite strict regulatory oversight. Japan and South Korea follow closely, with strong demand for RPGs and gacha games (Genshin Impact, Lineage M). North America ranks second, led by the U.S., where hyper-casual and strategy games dominate, alongside high per-user spending. Meanwhile, Southeast Asia (India, Indonesia) is the fastest-growing sub-region, driven by affordable data plans and localized content. APAC’s dominance is reinforced by 5G adoption, live-service game models, and integration of mobile payment systems like Alipay and Paytm.

Mobile Games Market: Competitive Landscape

The mobile games market report offers a thorough analysis of both established and emerging players within the market. It includes a detailed list of key companies, categorized based on the types of products they offer and other relevant factors. The report also highlights the market entry year for each player, providing further context for the research analysis.

The "Global Mobile Games Market" study offers valuable insights, focusing on the global market landscape, with an emphasis on major industry players such as;

  • Rovio Entertainment Corporation
  • Zynga Inc.
  • Kabam Inc.
  • Glu Mobile Inc.
  • Supercell Oy
  • Electronic Arts Inc.
  • The Walt Disney Company
  • GungHo Online Entertainment Inc.
  • Activision Blizzard Inc.
  • Gameloft

The Global Mobile Games Market is Segmented as Follows:

By Platform

  • Android
  • iOS

By Game Type

  • Casual Games
  • Strategy Games
  • Role Playing Games (RPG)
  • Puzzle Games
  • Action/Adventure Games
  • Casino Games

By Revenue Model

  • In-App Purchases
  • Paid Downloads
  • Ads-Based
  • Subscription-Based

By End User

  • Children
  • Teenagers
  • Adults

By Region

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Kuwait
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

 

 


Frequently Asked Questions

Mobile Games are video games designed for smartphones or tablets, ranging from casual to complex multiplayer formats.
The global mobile games market is expected to grow due to fueled by smartphone penetration, freemium models, in-app purchases, and expanding user base across age groups.
According to a study, the global mobile games market size was worth around USD 136.81 Billion in 2024 and is expected to reach USD 311.22 Billion by 2032.
The global mobile games market is expected to grow at a CAGR of 10.82% during the forecast period.
Asia Pacific is expected to dominate the mobile games market over the forecast period.
Leading players in the global mobile games market include Rovio Entertainment Corporation, Zynga Inc., Kabam Inc., Glu Mobile Inc., Supercell Oy, Electronic Arts Inc., The Walt Disney Company, GungHo Online Entertainment Inc., Activision Blizzard Inc., Gameloft, among others.
The report explores crucial aspects of the mobile games market, including a detailed discussion of existing growth factors and restraints, while also examining future growth opportunities and challenges that impact the market.

Table Of Content

Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Mobile Games Market Share by Type (2020-2026) 1.5.2 Action and Adventure 1.5.3 Arcade 1.5.4 Role playing 1.5.5 Sports 1.5.6 Others 1.6 Market by Application 1.6.1 Global Mobile Games Market Share by Application (2020-2026) 1.6.2 Smartphone 1.6.3 Tablet 1.6.4 Smartwatch 1.6.5 PDA 1.6.6 Others 1.7 Mobile Games Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Mobile Games Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Mobile Games Market 3.1 Value Chain Status 3.2 Mobile Games Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Mobile Games 3.2.3 Labor Cost of Mobile Games 3.2.3.1 Labor Cost of Mobile Games Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Rovio Entertainment Corporation 4.1.1 Rovio Entertainment Corporation Basic Information 4.1.2 Mobile Games Product Profiles, Application and Specification 4.1.3 Rovio Entertainment Corporation Mobile Games Market Performance (2015-2020) 4.1.4 Rovio Entertainment Corporation Business Overview 4.2 Zynga Inc. 4.2.1 Zynga Inc. Basic Information 4.2.2 Mobile Games Product Profiles, Application and Specification 4.2.3 Zynga Inc. Mobile Games Market Performance (2015-2020) 4.2.4 Zynga Inc. Business Overview 4.3 Kabam, Inc. 4.3.1 Kabam, Inc. Basic Information 4.3.2 Mobile Games Product Profiles, Application and Specification 4.3.3 Kabam, Inc. Mobile Games Market Performance (2015-2020) 4.3.4 Kabam, Inc. Business Overview 4.4 Glu Mobile Inc. 4.4.1 Glu Mobile Inc. Basic Information 4.4.2 Mobile Games Product Profiles, Application and Specification 4.4.3 Glu Mobile Inc. Mobile Games Market Performance (2015-2020) 4.4.4 Glu Mobile Inc. Business Overview 4.5 Supercell Oy 4.5.1 Supercell Oy Basic Information 4.5.2 Mobile Games Product Profiles, Application and Specification 4.5.3 Supercell Oy Mobile Games Market Performance (2015-2020) 4.5.4 Supercell Oy Business Overview 4.6 Electronic Arts Inc. 4.6.1 Electronic Arts Inc. Basic Information 4.6.2 Mobile Games Product Profiles, Application and Specification 4.6.3 Electronic Arts Inc. Mobile Games Market Performance (2015-2020) 4.6.4 Electronic Arts Inc. Business Overview 4.7 The Walt Disney Company 4.7.1 The Walt Disney Company Basic Information 4.7.2 Mobile Games Product Profiles, Application and Specification 4.7.3 The Walt Disney Company Mobile Games Market Performance (2015-2020) 4.7.4 The Walt Disney Company Business Overview 4.8 GungHo Online Entertainment, Inc. 4.8.1 GungHo Online Entertainment, Inc. Basic Information 4.8.2 Mobile Games Product Profiles, Application and Specification 4.8.3 GungHo Online Entertainment, Inc. Mobile Games Market Performance (2015-2020) 4.8.4 GungHo Online Entertainment, Inc. Business Overview 4.9 Activision Blizzard, Inc. 4.9.1 Activision Blizzard, Inc. Basic Information 4.9.2 Mobile Games Product Profiles, Application and Specification 4.9.3 Activision Blizzard, Inc. Mobile Games Market Performance (2015-2020) 4.9.4 Activision Blizzard, Inc. Business Overview 4.10 Gameloft 4.10.1 Gameloft Basic Information 4.10.2 Mobile Games Product Profiles, Application and Specification 4.10.3 Gameloft Mobile Games Market Performance (2015-2020) 4.10.4 Gameloft Business Overview 5 Global Mobile Games Market Analysis by Regions 5.1 Global Mobile Games Sales, Revenue and Market Share by Regions 5.1.1 Global Mobile Games Sales by Regions (2015-2020) 5.1.2 Global Mobile Games Revenue by Regions (2015-2020) 5.2 North America Mobile Games Sales and Growth Rate (2015-2020) 5.3 Europe Mobile Games Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Mobile Games Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Mobile Games Sales and Growth Rate (2015-2020) 5.6 South America Mobile Games Sales and Growth Rate (2015-2020) 6 North America Mobile Games Market Analysis by Countries 6.1 North America Mobile Games Sales, Revenue and Market Share by Countries 6.1.1 North America Mobile Games Sales by Countries (2015-2020) 6.1.2 North America Mobile Games Revenue by Countries (2015-2020) 6.1.3 North America Mobile Games Market Under COVID-19 6.2 United States Mobile Games Sales and Growth Rate (2015-2020) 6.2.1 United States Mobile Games Market Under COVID-19 6.3 Canada Mobile Games Sales and Growth Rate (2015-2020) 6.4 Mexico Mobile Games Sales and Growth Rate (2015-2020) 7 Europe Mobile Games Market Analysis by Countries 7.1 Europe Mobile Games Sales, Revenue and Market Share by Countries 7.1.1 Europe Mobile Games Sales by Countries (2015-2020) 7.1.2 Europe Mobile Games Revenue by Countries (2015-2020) 7.1.3 Europe Mobile Games Market Under COVID-19 7.2 Germany Mobile Games Sales and Growth Rate (2015-2020) 7.2.1 Germany Mobile Games Market Under COVID-19 7.3 UK Mobile Games Sales and Growth Rate (2015-2020) 7.3.1 UK Mobile Games Market Under COVID-19 7.4 France Mobile Games Sales and Growth Rate (2015-2020) 7.4.1 France Mobile Games Market Under COVID-19 7.5 Italy Mobile Games Sales and Growth Rate (2015-2020) 7.5.1 Italy Mobile Games Market Under COVID-19 7.6 Spain Mobile Games Sales and Growth Rate (2015-2020) 7.6.1 Spain Mobile Games Market Under COVID-19 7.7 Russia Mobile Games Sales and Growth Rate (2015-2020) 7.7.1 Russia Mobile Games Market Under COVID-19 8 Asia-Pacific Mobile Games Market Analysis by Countries 8.1 Asia-Pacific Mobile Games Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Mobile Games Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Mobile Games Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Mobile Games Market Under COVID-19 8.2 China Mobile Games Sales and Growth Rate (2015-2020) 8.2.1 China Mobile Games Market Under COVID-19 8.3 Japan Mobile Games Sales and Growth Rate (2015-2020) 8.3.1 Japan Mobile Games Market Under COVID-19 8.4 South Korea Mobile Games Sales and Growth Rate (2015-2020) 8.4.1 South Korea Mobile Games Market Under COVID-19 8.5 Australia Mobile Games Sales and Growth Rate (2015-2020) 8.6 India Mobile Games Sales and Growth Rate (2015-2020) 8.6.1 India Mobile Games Market Under COVID-19 8.7 Southeast Asia Mobile Games Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Mobile Games Market Under COVID-19 9 Middle East and Africa Mobile Games Market Analysis by Countries 9.1 Middle East and Africa Mobile Games Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Mobile Games Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Mobile Games Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Mobile Games Market Under COVID-19 9.2 Saudi Arabia Mobile Games Sales and Growth Rate (2015-2020) 9.3 UAE Mobile Games Sales and Growth Rate (2015-2020) 9.4 Egypt Mobile Games Sales and Growth Rate (2015-2020) 9.5 Nigeria Mobile Games Sales and Growth Rate (2015-2020) 9.6 South Africa Mobile Games Sales and Growth Rate (2015-2020) 10 South America Mobile Games Market Analysis by Countries 10.1 South America Mobile Games Sales, Revenue and Market Share by Countries 10.1.1 South America Mobile Games Sales by Countries (2015-2020) 10.1.2 South America Mobile Games Revenue by Countries (2015-2020) 10.1.3 South America Mobile Games Market Under COVID-19 10.2 Brazil Mobile Games Sales and Growth Rate (2015-2020) 10.2.1 Brazil Mobile Games Market Under COVID-19 10.3 Argentina Mobile Games Sales and Growth Rate (2015-2020) 10.4 Columbia Mobile Games Sales and Growth Rate (2015-2020) 10.5 Chile Mobile Games Sales and Growth Rate (2015-2020) 11 Global Mobile Games Market Segment by Types 11.1 Global Mobile Games Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Mobile Games Sales and Market Share by Types (2015-2020) 11.1.2 Global Mobile Games Revenue and Market Share by Types (2015-2020) 11.2 Action and Adventure Sales and Price (2015-2020) 11.3 Arcade Sales and Price (2015-2020) 11.4 Role playing Sales and Price (2015-2020) 11.5 Sports Sales and Price (2015-2020) 11.6 Others Sales and Price (2015-2020) 12 Global Mobile Games Market Segment by Applications 12.1 Global Mobile Games Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Mobile Games Sales and Market Share by Applications (2015-2020) 12.1.2 Global Mobile Games Revenue and Market Share by Applications (2015-2020) 12.2 Smartphone Sales, Revenue and Growth Rate (2015-2020) 12.3 Tablet Sales, Revenue and Growth Rate (2015-2020) 12.4 Smartwatch Sales, Revenue and Growth Rate (2015-2020) 12.5 PDA Sales, Revenue and Growth Rate (2015-2020) 12.6 Others Sales, Revenue and Growth Rate (2015-2020) 13 Mobile Games Market Forecast by Regions (2020-2026) 13.1 Global Mobile Games Sales, Revenue and Growth Rate (2020-2026) 13.2 Mobile Games Market Forecast by Regions (2020-2026) 13.2.1 North America Mobile Games Market Forecast (2020-2026) 13.2.2 Europe Mobile Games Market Forecast (2020-2026) 13.2.3 Asia-Pacific Mobile Games Market Forecast (2020-2026) 13.2.4 Middle East and Africa Mobile Games Market Forecast (2020-2026) 13.2.5 South America Mobile Games Market Forecast (2020-2026) 13.3 Mobile Games Market Forecast by Types (2020-2026) 13.4 Mobile Games Market Forecast by Applications (2020-2026) 13.5 Mobile Games Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source

Inquiry For Buying

Mobile Games

Please fill out the form. We will contact you within 24 hours:
All fields required...

Request Sample

Mobile Games

Please fill out the form. We will contact you within 24 hours:
All fields required...

×

Avail Free PDF Sample Report

This website is secure and your personal details are safe. Privacy Policy

Thank you for contacting us.

Thank you for your interest in our research report.

We will be sending you the sample copy of the report shortly. Meanwhile, if you have any specific research requirement then please let us know. We will be glad to assist you in case you have any additional questions, so feel free to get in touch

Thank you


Warm regards,
Sales | Manager - International Business and partner Relations
Direct line: +1 347 535 0815
Market Research Store
E-mail: sales@MarketResearchStore.com | Web: www.MarketResearchStore.com