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Global AR and VR Smart Glasses Market 2018 - Industry Production, Trends, Sales, Supply, Demand, Analysis & Forecast to 2025

Published: Jul-2018 | Format: PDF | Research | Number of pages: 107 | Code: MRS - 298234

This report studies the global AR and VR Smart Glasses market status and forecast, categorizes the global AR and VR Smart Glasses market size (value & volume) by key players, type, application, and region. This report focuses on the top players in North America, Europe, Asia-Pacific, South America, and Middle East & Africa.

The global AR and VR Smart Glasses market is valued at  million US$ in 2017 and will reach  million US$ by the end of 2025, growing at a CAGR of  during 2018-2025.

The major manufacturers covered in this report

  • Seiko Epson Corporation (Japan)
  • Microsoft Corporation (U.S.)
  • Osterhout Design Group (U.S.)
  • Samsung Group (South Korea)
  • Royole Corporation (U.S.)
  • Optinvent (France)
  • MicroOLED (France)
  • Ricoh (Japan)
  • Kopin Corporation (U.S.)
  • Imprint Energy, Inc. (U.S.)
  • FlexEl, LLC. (U.S.)
  • Sony Corporation (Japan)
  • HTC Corporation (Taiwan)
  • Razer Inc. (U.S.)
  • Avegant (U.S.)
  • Google Inc. (U.S.)
  • Oculus VR (U.S.)
  • Vuzix (U.S.)
  • Jenax (South Korea)
  • Atheer (U.S.)

Geographically, this report studies the key regions, focuses on product sales, value, market share and growth opportunity in these regions, covering

  • North America
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India

We can also provide the customized separate regional or country-level reports, for the following regions:

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • China
  • India
  • Japan
  • South Korea
  • Australia
  • Indonesia
  • Singapore
  • Rest of Asia-Pacific
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Russia
  • Rest of Europe
  • Central & South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Saudi Arabia
  • Turkey
  • Rest of Middle East & Africa

On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

  • Mobile Smart Glasses
  • Integrated Smart Glasses
  • External Smart Glasses
  • Others

On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including

  • Gaming
  • Education
  • Military
  • Industrial
  • Commercial
  • Others

The study objectives of this report are:

  • To analyze and study the global AR and VR Smart Glasses sales, value, status (2013-2017) and forecast (2018-2025).
  • Focuses on the key AR and VR Smart Glasses manufacturers, to study the sales, value, market share and development plans in future.
  • Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
  • To define, describe and forecast the market by type, application and region.
  • To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
  • To identify significant trends and factors driving or inhibiting the market growth.
  • To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
  • To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
  • To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of AR and VR Smart Glasses are as follows:

  • History Year: 2013-2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

  • Key Stakeholders
  • AR and VR Smart Glasses Manufacturers
  • AR and VR Smart Glasses Distributors/Traders/Wholesalers
  • AR and VR Smart Glasses Subcomponent Manufacturers
  • Industry Association
  • Downstream Vendors
  • Available Customizations

With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:

Regional and country-level analysis of the AR and VR Smart Glasses market, by end-use.
Detailed analysis and profiles of additional market players.

Table of Contents

Global AR and VR Smart Glasses Market Research Report 2018
1 AR and VR Smart Glasses Market Overview
    1.1 Product Overview and Scope of AR and VR Smart Glasses
    1.2 AR and VR Smart Glasses Segment by Type (Product Category)
        1.2.1 Global AR and VR Smart Glasses Production and CAGR (%) Comparison by Type (Product Category)(2013-2025)
        1.2.2 Global AR and VR Smart Glasses Production Market Share by Type (Product Category) in 2017
        1.2.3 Mobile Phone Smart Glasses
        1.2.4 Integrated Smart Glasses
        1.2.5 External Smart Glasses
        1.2.6 Others
    1.3 Global AR and VR Smart Glasses Segment by Application
        1.3.1 AR and VR Smart Glasses Consumption (Sales) Comparison by Application (2013-2025)
        1.3.2 Gaming
        1.3.3 Education
        1.3.4 Military
        1.3.5 Industrial
        1.3.6 Commercial
        1.3.7 Others
    1.4 Global AR and VR Smart Glasses Market by Region (2013-2025)
        1.4.1 Global AR and VR Smart Glasses Market Size (Value) and CAGR (%) Comparison by Region (2013-2025)
        1.4.2 North America Status and Prospect (2013-2025)
        1.4.3 Europe Status and Prospect (2013-2025)
        1.4.4 China Status and Prospect (2013-2025)
        1.4.5 Japan Status and Prospect (2013-2025)
        1.4.6 Southeast Asia Status and Prospect (2013-2025)
        1.4.7 India Status and Prospect (2013-2025)
    1.5 Global Market Size (Value) of AR and VR Smart Glasses (2013-2025)
        1.5.1 Global AR and VR Smart Glasses Revenue Status and Outlook (2013-2025)
        1.5.2 Global AR and VR Smart Glasses Capacity, Production Status and Outlook (2013-2025)

2 Global AR and VR Smart Glasses Market Competition by Manufacturers
    2.1 Global AR and VR Smart Glasses Capacity, Production and Share by Manufacturers (2013-2018)
        2.1.1 Global AR and VR Smart Glasses Capacity and Share by Manufacturers (2013-2018)
        2.1.2 Global AR and VR Smart Glasses Production and Share by Manufacturers (2013-2018)
    2.2 Global AR and VR Smart Glasses Revenue and Share by Manufacturers (2013-2018)
    2.3 Global AR and VR Smart Glasses Average Price by Manufacturers (2013-2018)
    2.4 Manufacturers AR and VR Smart Glasses Manufacturing Base Distribution, Sales Area and Product Type
    2.5 AR and VR Smart Glasses Market Competitive Situation and Trends
        2.5.1 AR and VR Smart Glasses Market Concentration Rate
        2.5.2 AR and VR Smart Glasses Market Share of Top 3 and Top 5 Manufacturers
        2.5.3 Mergers & Acquisitions, Expansion

3 Global AR and VR Smart Glasses Capacity, Production, Revenue (Value) by Region (2013-2018)
    3.1 Global AR and VR Smart Glasses Capacity and Market Share by Region (2013-2018)
    3.2 Global AR and VR Smart Glasses Production and Market Share by Region (2013-2018)
    3.3 Global AR and VR Smart Glasses Revenue (Value) and Market Share by Region (2013-2018)
    3.4 Global AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.5 North America AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.6 Europe AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.7 China AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.8 Japan AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.9 Southeast Asia AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.10 India AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

4 Global AR and VR Smart Glasses Supply (Production), Consumption, Export, Import by Region (2013-2018)
    4.1 Global AR and VR Smart Glasses Consumption by Region (2013-2018)
    4.2 North America AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)
    4.3 Europe AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)
    4.4 China AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)
    4.5 Japan AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)
    4.6 Southeast Asia AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)
    4.7 India AR and VR Smart Glasses Production, Consumption, Export, Import (2013-2018)

5 Global AR and VR Smart Glasses Production, Revenue (Value), Price Trend by Type
    5.1 Global AR and VR Smart Glasses Production and Market Share by Type (2013-2018)
    5.2 Global AR and VR Smart Glasses Revenue and Market Share by Type (2013-2018)
    5.3 Global AR and VR Smart Glasses Price by Type (2013-2018)
    5.4 Global AR and VR Smart Glasses Production Growth by Type (2013-2018)

6 Global AR and VR Smart Glasses Market Analysis by Application
    6.1 Global AR and VR Smart Glasses Consumption and Market Share by Application (2013-2018)
    6.2 Global AR and VR Smart Glasses Consumption Growth Rate by Application (2013-2018)
    6.3 Market Drivers and Opportunities
        6.3.1 Potential Applications
        6.3.2 Emerging Markets/Countries

7 Global AR and VR Smart Glasses Manufacturers Profiles/Analysis
    7.1 Seiko Epson Corporation (Japan)
        7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.1.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.1.2.1 Product A
            7.1.2.2 Product B
        7.1.3 Seiko Epson Corporation (Japan) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.1.4 Main Business/Business Overview
    7.2 Microsoft Corporation (U.S.)
        7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.2.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.2.2.1 Product A
            7.2.2.2 Product B
        7.2.3 Microsoft Corporation (U.S.) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.2.4 Main Business/Business Overview
    7.3 Osterhout Design Group (U.S.)
        7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.3.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.3.2.1 Product A
            7.3.2.2 Product B
        7.3.3 Osterhout Design Group (U.S.) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.3.4 Main Business/Business Overview
    7.4 Samsung Group (South Korea)
        7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.4.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.4.2.1 Product A
            7.4.2.2 Product B
        7.4.3 Samsung Group (South Korea) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.4.4 Main Business/Business Overview
    7.5 Royole Corporation (U.S.)
        7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.5.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.5.2.1 Product A
            7.5.2.2 Product B
        7.5.3 Royole Corporation (U.S.) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2015-2018)
        7.5.4 Main Business/Business Overview
    7.6 Optinvent (France)
        7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.6.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.6.2.1 Product A
            7.6.2.2 Product B
        7.6.3 Optinvent (France) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.6.4 Main Business/Business Overview
    7.7 MicroOLED (France)
        7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.7.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.7.2.1 Product A
            7.7.2.2 Product B
        7.7.3 MicroOLED (France) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.7.4 Main Business/Business Overview
    7.8 Ricoh (Japan)
        7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.8.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.8.2.1 Product A
            7.8.2.2 Product B
        7.8.3 Ricoh (Japan) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.8.4 Main Business/Business Overview
    7.9 Kopin Corporation (U.S.)
        7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.9.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.9.2.1 Product A
            7.9.2.2 Product B
        7.9.3 Kopin Corporation (U.S.) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.9.4 Main Business/Business Overview
    7.10 Imprint Energy, Inc. (U.S.)
        7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.10.2 AR and VR Smart Glasses Product Category, Application and Specification
            7.10.2.1 Product A
            7.10.2.2 Product B
        7.10.3 Imprint Energy, Inc. (U.S.) AR and VR Smart Glasses Capacity, Production, Revenue, Price and Gross Margin (2013-2020)
        7.10.4 Main Business/Business Overview
    7.11 FlexEl, LLC. (U.S.)
    7.12 Sony Corporation (Japan)
    7.13 HTC Corporation (Taiwan)
    7.14 Razer Inc. (U.S.)
    7.15 Avegant (U.S.)
    7.16 Google Inc. (U.S.)
    7.17 Oculus VR (U.S.)
    7.18 Vuzix (U.S.)
    7.19 Jenax (South Korea)
    7.20 Atheer (U.S.)

8 AR and VR Smart Glasses Manufacturing Cost Analysis
    8.1 AR and VR Smart Glasses Key Raw Materials Analysis
       8.1.1 Key Raw Materials
       8.1.2 Price Trend of Key Raw Materials
       8.1.3 Key Suppliers of Raw Materials
       8.1.4 Market Concentration Rate of Raw Materials
    8.2 Proportion of Manufacturing Cost Structure
       8.2.1 Raw Materials
       8.2.2 Labor Cost
       8.2.3 Manufacturing Expenses
    8.3 Manufacturing Process Analysis of AR and VR Smart Glasses

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
    9.1 AR and VR Smart Glasses Industrial Chain Analysis
    9.2 Upstream Raw Materials Sourcing
    9.3 Raw Materials Sources of AR and VR Smart Glasses Major Manufacturers in 2017
    9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
    10.1 Marketing Channel
        10.1.1 Direct Marketing
        10.1.2 Indirect Marketing
        10.1.3 Marketing Channel Development Trend
    10.2 Market Positioning
        10.2.1 Pricing Strategy
        10.2.2 Brand Strategy
        10.2.3 Target Client
    10.3 Distributors/Traders List

11 Market Effect Factors Analysis
    11.1 Technology Progress/Risk
        11.1.1 Substitutes Threat
        11.1.2 Technology Progress in Related Industry
    11.2 Consumer Needs/Customer Preference Change
    11.3 Economic/Political Environmental Change

12 Global AR and VR Smart Glasses Market Forecast (2018-2025)
    12.1 Global AR and VR Smart Glasses Capacity, Production, Revenue Forecast (2018-2025)
        12.1.1 Global AR and VR Smart Glasses Capacity, Production and Growth Rate Forecast (2018-2025)
        12.1.2 Global AR and VR Smart Glasses Revenue and Growth Rate Forecast (2018-2025)
        12.1.3 Global AR and VR Smart Glasses Price and Trend Forecast (2018-2025)
    12.2 Global AR and VR Smart Glasses Production, Consumption , Import and Export Forecast by Region (2018-2025)
        12.2.1 North America AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.2 Europe AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.3 China AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.4 Japan AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.5 Southeast Asia AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.6 India AR and VR Smart Glasses Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
    12.3 Global AR and VR Smart Glasses Production, Revenue and Price Forecast by Type (2018-2025)
    12.4 Global AR and VR Smart Glasses Consumption Forecast by Application (2018-2025)

13 Research Findings and Conclusion

14 Appendix
    14.1 Methodology/Research Approach
        14.1.1 Research Programs/Design
        14.1.2 Market Size Estimation
        14.1.3 Market Breakdown and Data Triangulation
    14.2 Data Source
        14.2.1 Secondary Sources
        14.2.2 Primary Sources
    14.3 Disclaimer

                        
            

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