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Global Blockchain in Media, Advertising, and Entertainment Market Research Report 2018

Published: Aug-2018 | Format: PDF | BisReport | Number of pages: 119 | Code: MRS - 314467

Global Blockchain in Media, Advertising, and Entertainment Market Report 2018 

With the slowdown in world economic growth, the Blockchain in Media, Advertising, and
Entertainment industry has also suffered a certain impact, but still maintained a relatively
optimistic growth, the past four years, Blockchain in Media, Advertising, and Entertainment
market size to maintain the average annual growth rate of 81.71% from 5 million $ in 2014 to 30
million $ in 2017, believe that in the next few years, Blockchain in Media,
Advertising, and Entertainment market size will be further expanded, we expect that by 2022,
The market size of the Blockchain in Media, Advertising, and Entertainment will reach 590 million
$. 

This Report covers the Major Players’ data, including: shipment, revenue, gross profit, interview
record, business distribution etc., these data help the consumer know about the competitors
better. This report also covers all the regions and countries of the world, which shows a regional
development status, including market size.

Besides, the report also covers segment data, including: type segment, industry segment etc.
cover different segment market size. Also cover different industries clients’ information, which is
very important for the Major Players. 

Key manufacturers are included based on manufacturing sites, capacity and production, product specifications etc.:

  • IBM 
  • Microsoft 
  • SAP 
  • Accenture 
  • AWS 
  • Oracle 
  • Infosys 
  • Bitfury 
  • Factom 
  • Guardtime 
  • ARK 
  • Auxesis Group 
  • Nyiax 
  • Metax 
  • BTL 
  • Voise 
  • Bloq 
  • Clearcoin 
  • Decent 
  • Krypc 
  • Synereo 
  • UJO 
  • Brainbot Technologies 
  • Bigchaindb 
  • Iprodoos 

Region Segmentation

  • North America Country (United States, Canada)
  • South America
  • Asia Country (China, Japan, India, Korea)
  • Europe Country (Germany, UK, France, Italy)
  • Other Country (Middle East, Africa, GCC) 

Product Type Segmentation

  • Blockchain in Media, Advertising, and Entertainment 

Industry Segmentation

  • Licensing & Rights Management
  • Digital Advertising
  • Smart Contracts
  • Content Security
  • Online Gaming

Table of Contents 
Section 1 Blockchain in Media, Advertising, and Entertainment Definition 
 
Section 2 Global Blockchain in Media, Advertising, and Entertainment Market Major Player Share 
and Market Overview 
2.1 Global Major Player Blockchain in Media, Advertising, and Entertainment Business Revenue 
2.2 Global Blockchain in Media, Advertising, and Entertainment Market Overview 
 
Section 3 Major Player Blockchain in Media, Advertising, and Entertainment Business 
Introduction 
3.1 IBM Blockchain in Media, Advertising, and Entertainment Business Introduction 
3.1.1 IBM Blockchain in Media, Advertising, and Entertainment Revenue, Growth Rate and Gross 
profit 2014-2017 
3.1.2 IBM Blockchain in Media, Advertising, and Entertainment Business Distribution by Region 
3.1.3 IBM Interview Record 
3.1.4 IBM Blockchain in Media, Advertising, and Entertainment Business Profile 
3.1.5 IBM Blockchain in Media, Advertising, and Entertainment Specification 
3.2 Microsoft Blockchain in Media, Advertising, and Entertainment Business Introduction 
3.2.1 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue, Growth Rate and 
Gross profit 2014-2017 
3.2.2 Microsoft Blockchain in Media, Advertising, and Entertainment Business Distribution by 
Region 
3.2.3 Interview Record 
3.2.4 Microsoft Blockchain in Media, Advertising, and Entertainment Business Overview 
3.2.5 Microsoft Blockchain in Media, Advertising, and Entertainment Specification 
3.3 SAP Blockchain in Media, Advertising, and Entertainment Business Introduction 
3.3.1 SAP Blockchain in Media, Advertising, and Entertainment Revenue, Growth Rate and Gross 
profit 2014-2017 
3.3.2 SAP Blockchain in Media, Advertising, and Entertainment Business Distribution by Region 
3.3.3 Interview Record 
3.3.4 SAP Blockchain in Media, Advertising, and Entertainment Business Overview 
3.3.5 SAP Blockchain in Media, Advertising, and Entertainment Specification 
3.4 Accenture Blockchain in Media, Advertising, and Entertainment Business Introduction 
3.5 AWS Blockchain in Media, Advertising, and Entertainment Business Introduction 
3.6 Oracle Blockchain in Media, Advertising, and Entertainment Business Introduction 
… 
 
Section 4 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation 
(Region Level) 
4.1 North America Country 
4.1.1 United States Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.1.2 Canada Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.2 South America Country 
4.2.1 South America Blockchain in Media, Advertising, and Entertainment Market Size and 
Market Segmentation (Industry Level) 2014-2017 
4.3 Asia Country 
4.3.1 China Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.3.2 Japan Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.3.3 India Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.3.4 Korea Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.4 Europe Country 
4.4.1 Germany Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.4.2 UK Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.4.3 France Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.4.4 Italy Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.4.5 Europe Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.5 Other Country and Region 
4.5.1 Middle East Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.5.2 Africa Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.5.3 GCC Blockchain in Media, Advertising, and Entertainment Market Size and Market 
Segmentation (Industry Level) 2014-2017 
4.6 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Region 
Level) Analysis 2014-2017 
4.7 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Region 
Level) Analysis 
 
Section 5 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation 
(Type Level) 
5.1 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Type 
Level) Market Size 2014-2017 
5.2 Different Blockchain in Media, Advertising, and Entertainment Market Segmentation (Type 
Level) Market Size Growth Rate 2014-2017 
5.3 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Type 
Level) Analysis 
 
Section 6 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation 
(Industry Level) 
6.1 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Industry 
Level) Market Size 2014-2017 
6.2 Different Industry Trend 2014-2017 
6.3 Global Blockchain in Media, Advertising, and Entertainment Market Segmentation (Industry 
Level) Analysis 
 
Section 7 Blockchain in Media, Advertising, and Entertainment Market Forecast 2018-2022 
7.1 Blockchain in Media, Advertising, and Entertainment Segmentation Market Forecast (Region 
Level) 
7.2 Blockchain in Media, Advertising, and Entertainment Segmentation Market Forecast (Type 
Level) 
7.3 Blockchain in Media, Advertising, and Entertainment Segmentation Market Forecast (Industry 
Level) 
 
Section 8 Blockchain in Media, Advertising, and Entertainment Segmentation Type 
8.1 Blockchain in Media, Advertising, and Entertainment Introduction 
 
Section 9 Blockchain in Media, Advertising, and Entertainment Segmentation Industry 
9.1 Licensing & Rights Management Clients 
9.2 Digital Advertising Clients 
9.3 Smart Contracts Clients 
9.4 Content Security Clients 
9.5 Online Gaming Clients 
 
Section 10 Blockchain in Media, Advertising, and Entertainment Cost Analysis 
10.1 Technology Cost Analysis 
10.2 Labor Cost Analysis 
10.3 Cost Overview 
 
Section 11 Conclusion 
 
Chart and Figure 
Figure Blockchain in Media, Advertising, and Entertainment from IBM  
Chart 2014-2017 Global Major Player Blockchain in Media, Advertising, and Entertainment 
Business Revenue (Million) 
Chart 2014-2017 Global Major Player Blockchain in Media, Advertising, and Entertainment 
Business Revenue Share 
Chart IBM Blockchain in Media, Advertising, and Entertainment Revenue, Growth Rate and Gross 
profit 2014-2017 
Chart IBM Blockchain in Media, Advertising, and Entertainment Business Distribution 
Chart IBM Interview Record (Partly) 
Figure IBM Blockchain in Media, Advertising, and Entertainment Picture 
Chart IBM Blockchain in Media, Advertising, and Entertainment Business Profile 
Table IBM Blockchain in Media, Advertising, and Entertainment Specification 

                        
            

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