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Global Education Gamification Market Research Report 2018

Published: Aug-2018 | Format: PDF | BisReport | Number of pages: 117 | Code: MRS - 306774

Global Education Gamification Market Report 2018

With the slowdown in world economic growth, the Education Gamification industry has also
suffered a certain impact, but still maintained a relatively optimistic growth, the past four
years, Education Gamification market size to maintain the average annual growth rate of
5.93% from 175 million $ in 2014 to 208 million $ in 2017, believe that
in the next few years, Education Gamification market size will be further expanded, we
expect that by 2022, The market size of the Education Gamification will reach 283 million $. 

This Report covers the Major Players’ data, including: shipment, revenue, gross profit,
interview record, business distribution etc., these data help the consumer know about the
competitors better. This report also covers all the regions and countries of the world, which
shows a regional development status, including market size.

Besides, the report also covers segment data, including: type segment, industry segment etc.
cover different segment market size. Also cover different industries clients’ information,
which is very important for the Major Players. 

Key manufacturers are included based on manufacturing sites, capacity and production, product specifications etc.:

  • Badgeville
  • Bunchball
  • Classcraft Studios
  • GoGo Labs
  • 6waves
  • Recurrence
  • Fundamentor
  • Gametize
  • GradeCraft
  • Kuato Studios
  • Kungfu-Math 

Region Segmentation

  • North America Country (United States, Canada)
  • South America
  • Asia Country (China, Japan, India, Korea)
  • Europe Country (Germany, UK, France, Italy)
  • Other Country (Middle East, Africa, GCC)

Product Type Segmentation 

  • Education Gamification 

Industry Segmentation

  • K-12 education
  • Higher education

Table of Contents 
Section 1 Education Gamification Definition 
 
Section 2 Global Education Gamification Market Major Player Share and Market Overview 
2.1 Global Major Player Education Gamification Business Revenue 
2.2 Global Education Gamification Market Overview 
 
Section 3 Major Player Education Gamification Business Introduction 
3.1 Badgeville Education Gamification Business Introduction 
3.1.1 Badgeville Education Gamification Revenue, Growth Rate and Gross profit 2014-2017 
3.1.2 Badgeville Education Gamification Business Distribution by Region 
3.1.3 Badgeville Interview Record 
3.1.4 Badgeville Education Gamification Business Profile 
3.1.5 Badgeville Education Gamification Specification 
3.2 Bunchball Education Gamification Business Introduction 
3.2.1 Bunchball Education Gamification Revenue, Growth Rate and Gross profit 2014-2017 
3.2.2 Bunchball Education Gamification Business Distribution by Region 
3.2.3 Interview Record 
3.2.4 Bunchball Education Gamification Business Overview 
3.2.5 Bunchball Education Gamification Specification 
3.3 Classcraft Studios Education Gamification Business Introduction 
3.3.1 Classcraft Studios Education Gamification Revenue, Growth Rate and Gross profit 
2014-2017 
3.3.2 Classcraft Studios Education Gamification Business Distribution by Region 
3.3.3 Interview Record 
3.3.4 Classcraft Studios Education Gamification Business Overview 
3.3.5 Classcraft Studios Education Gamification Specification 
3.4 GoGo Labs Education Gamification Business Introduction 
3.5 6waves Education Gamification Business Introduction 
3.6 Recurrence Education Gamification Business Introduction 
… 
 
Section 4 Global Education Gamification Market Segmentation (Region Level) 
4.1 North America Country 
4.1.1 United States Education Gamification Market Size and Market Segmentation (Industry 
Level) 2014-2017 
4.1.2 Canada Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.2 South America Country 
4.2.1 South America Education Gamification Market Size and Market Segmentation 
(Industry Level) 2014-2017 
4.3 Asia Country 
4.3.1 China Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.3.2 Japan Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.3.3 India Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.3.4 Korea Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.4 Europe Country 
4.4.1 Germany Education Gamification Market Size and Market Segmentation (Industry 
Level) 2014-2017 
4.4.2 UK Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.4.3 France Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.4.4 Italy Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.4.5 Europe Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.5 Other Country and Region 
4.5.1 Middle East Education Gamification Market Size and Market Segmentation (Industry 
Level) 2014-2017 
4.5.2 Africa Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.5.3 GCC Education Gamification Market Size and Market Segmentation (Industry Level) 
2014-2017 
4.6 Global Education Gamification Market Segmentation (Region Level) Analysis 2014-2017 
4.7 Global Education Gamification Market Segmentation (Region Level) Analysis 
 
Section 5 Global Education Gamification Market Segmentation (Type Level) 
5.1 Global Education Gamification Market Segmentation (Type Level) Market Size 2014-
2017 
5.2 Different Education Gamification Market Segmentation (Type Level) Market Size Growth 
Rate 2014-2017 
5.3 Global Education Gamification Market Segmentation (Type Level) Analysis 
 
Section 6 Global Education Gamification Market Segmentation (Industry Level) 
6.1 Global Education Gamification Market Segmentation (Industry Level) Market Size 2014-
2017 
6.2 Different Industry Trend 2014-2017 
6.3 Global Education Gamification Market Segmentation (Industry Level) Analysis 
 
Section 7 Education Gamification Market Forecast 2018-2022 
7.1 Education Gamification Segmentation Market Forecast (Region Level) 
7.2 Education Gamification Segmentation Market Forecast (Type Level) 
7.3 Education Gamification Segmentation Market Forecast (Industry Level) 
 
Section 8 Education Gamification Segmentation Type 
8.1 Education Gamification Introduction 
 
Section 9 Education Gamification Segmentation Industry 
9.1 K-12 education Clients 
9.2 Higher education Clients 
 
Section 10 Education Gamification Cost Analysis 
10.1 Technology Cost Analysis 
10.2 Labor Cost Analysis 
10.3 Cost Overview 
 
Section 11 Conclusion 
 
Chart and Figure 
Figure Education Gamification from Badgeville 
Chart 2014-2017 Global Major Player Education Gamification Business Revenue (Million 
) 
Chart 2014-2017 Global Major Player Education Gamification Business Revenue Share 
Chart Badgeville Education Gamification Revenue, Growth Rate and Gross profit 2014-2017 
Chart Badgeville Education Gamification Business Distribution 
Chart Badgeville Interview Record (Partly) 
Figure Badgeville Education Gamification Picture 
Chart Badgeville Education Gamification Business Profile 
Table Badgeville Education Gamification Specification 
Chart Bunchball Education Gamification Revenue, Growth Rate and Gross profit 2014-2017 
Chart Bunchball Education Gamification Business Distribution 
Chart Bunchball Interview Record (Partly) 
Figure Bunchball Education Gamification Picture 
Chart Bunchball Education Gamification Business Overview 
Table Bunchball Education Gamification Specification 
Chart Classcraft Studios Education Gamification Revenue, Growth Rate and Gross profit 
2014-2017 
Chart Classcraft Studios Education Gamification Business Distribution 
Chart Classcraft Studios Interview Record (Partly) 
Figure Classcraft Studios Education Gamification Picture 
Chart Classcraft Studios Education Gamification Business Overview 
Table Classcraft Studios Education Gamification Specification 
… 
Chart United States Education Gamification Market Size (Million $) and Growth Rate 2014-
2017 
Chart United States Education Gamification Market Segmentation (Industry Level) 2014-
2017 
Chart Canada Education Gamification Market Size (Million $) and Growth Rate 2014-2017 
Chart Canada Education Gamification Market Segmentation (Industry Level) 2014-2017 
Chart South America Education Gamification Market Size (Million $) and Growth Rate 2014-
2017 
Chart South America Education Gamification Market Segmentation (Industry Level) 2014-
2017 
Chart China Education Gamification Market Size (Million $) and Growth Rate 2014-2017 
Chart China Education Gamification Market Segmentation (Industry Level) 2014-2017 
Chart Japan Education Gamification Market Size (Million $) and Growth Rate 2014-2017 
Chart Japan Education Gamification Market Segmentation (Industry Level) 2014-2017 
Chart India Education Gamification Market Size (Million $) and Growth Rate 2014-2017 
Chart India Education Gamification Market Segmentation (Industry Level) 2014-2017 
Chart Korea Education Gamification Market Size (Million $) and Growth Rate 2014-2017 
Chart Korea Education Gamification Market Segmentation (Industry Level) 2014-2017 
Chart Germany Education Gamification Market Size (Million $) and Growth Rate 2014-2017 

                        
            

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