;

Home >>

Global Esports Market Report 2020

Published: Sep-2020 | Format: PDF | BisReport | Number of pages: 117 | Code: MRS - 766625


At the beginning of 2020, COVID-19 disease began to spread around the world, millions of people worldwide were infected with COVID-19 disease, and major countries around the world have implemented foot prohibitions and work stoppage orders. Except for the medical supplies and life support products industries, most industries have been greatly impacted, and Esports industries have also been greatly affected.

In the past few years, the Esports market experienced a growth of 18.39%, the global market size of Esports reached 780 million $ in 2020, of what is about 470 million $ in 2015.

From 2015 to 2019, the growth rate of global Esports market size was in the range of xxx%. At the end of 2019, COVID-19 began to erupt in China, Due to the huge decrease of global economy; we forecast the growth rate of global economy will show a decrease of about 4%, due to this reason, Esports market size in 2020 will be 780 with a growth rate of xxx%. This is xxx percentage points lower than in previous years.

As of the date of the report, there have been more than 20 million confirmed cases of CVOID-19 worldwide, and the epidemic has not been effectively controlled. Therefore, We predict that the global epidemic will be basically controlled by the end of 2020 and the global Esports market size will reach 1834 million $ in 2025, with a CAGR of xxx% between 2020-2025.

This Report covers the Major Players’ data, including: shipment, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size.
Besides, the report also covers segment data, including: type segment, industry segment, channel segment etc. cover different segment market size. Also cover different industries clients’ information, which is very important for the Major Players. If you need more information, please contact BisReport

Section 1: Free——Definition

Section (2 3): 1200 USD——Major Player Detail
Modern Times Group
Activision Blizzard
Valve Corporation
Tencent
Cj Corporation
Electronic Arts
Nintendo
Turner Broadcasting System
Faceit
Gfinity

Section 4: 900 USD——Region Segmentation
North America Country (United States, Canada)
South America
Asia Country (China, Japan, India, Korea)
Europe Country (Germany, UK, France, Italy)
Other Country (Middle East, Africa, GCC)

Section (5 6 7): 500 USD——
Type Segmentation (Media Rights, Tickets And Merchandise, Sponsorship & Direct Advertisement, Publisher Fees, )
Industry Segmentation (Internet Banking, Network Insurance Industry, Network Education, , )
Table of Contents
Section 1 Esports Definition
Section 2 Global Esports Market Major Player Share and Market Overview
2.1 Global Major Player Esports Business Revenue
2.2 Global Esports Market Overview
2.3 COVID-19 Impact on Esports Industry
Section 3 Major Player Esports Business Introduction
3.1 Modern Times Group Esports Business Introduction
3.1.1 Modern Times Group Esports Revenue, Growth Rate and Gross profit 2015-2020
3.1.2 Modern Times Group Esports Business Distribution by Region
3.1.3 Modern Times Group Interview Record
3.1.4 Modern Times Group Esports Business Profile
3.1.5 Modern Times Group Esports Specification
3.2 Activision Blizzard Esports Business Introduction
3.2.1 Activision Blizzard Esports Revenue, Growth Rate and Gross profit 2015-2020
3.2.2 Activision Blizzard Esports Business Distribution by Region
3.2.3 Interview Record
3.2.4 Activision Blizzard Esports Business Overview
3.2.5 Activision Blizzard Esports Specification
3.3 Valve Corporation Esports Business Introduction
3.3.1 Valve Corporation Esports Revenue, Growth Rate and Gross profit 2015-2020
3.3.2 Valve Corporation Esports Business Distribution by Region
3.3.3 Interview Record
3.3.4 Valve Corporation Esports Business Overview
3.3.5 Valve Corporation Esports Specification
3.4 Tencent Esports Business Introduction
3.5 Cj Corporation Esports Business Introduction
3.6 Electronic Arts Esports Business Introduction
…
Section 4 Global Esports Market Segmentation (Region Level)
4.1 North America Country
4.1.1 United States Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.1.2 Canada Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.2 South America Country
4.2.1 South America Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.3 Asia Country
4.3.1 China Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.3.2 Japan Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.3.3 India Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.3.4 Korea Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.4 Europe Country
4.4.1 Germany Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.4.2 UK Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.4.3 France Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.4.4 Italy Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.4.5 Europe Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.5 Other Country and Region
4.5.1 Middle East Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.5.2 Africa Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.5.3 GCC Esports Market Size and Market Segmentation (Industry Level) 2015-2020
4.6 Global Esports Market Segmentation (Region Level) Analysis 2015-2020
4.7 Global Esports Market Segmentation (Region Level) Analysis
Section 5 Global Esports Market Segmentation (Type Level)
5.1 Global Esports Market Segmentation (Type Level) Market Size 2015-2020
5.2 Different Esports Market Segmentation (Type Level) Market Size Growth Rate 2015-2020
5.3 Global Esports Market Segmentation (Type Level) Analysis
Section 6 Global Esports Market Segmentation (Industry Level)
6.1 Global Esports Market Segmentation (Industry Level) Market Size 2015-2020
6.2 Different Industry Trend 2015-2020
6.3 Global Esports Market Segmentation (Industry Level) Analysis
Section 7 Global Esports Market Segmentation (Channel Level)
7.1 Global Esports Market Segmentation (Channel Level) Market Size and Share 2015-2020
7.2 Global Esports Market Segmentation (Channel Level) Analysis
Section 8 Esports Market Forecast 2020-2025
8.1 Esports Segmentation Market Forecast (Region Level)
8.2 Esports Segmentation Market Forecast (Type Level)
8.3 Esports Segmentation Market Forecast (Industry Level)
8.4 Esports Segmentation Market Forecast (Channel Level)
Section 9 Esports Segmentation Type
9.1 Media Rights Introduction
9.2 Tickets And Merchandise Introduction
9.3 Sponsorship & Direct Advertisement Introduction
9.4 Publisher Fees Introduction
9.5  Introduction
Section 10 Esports Segmentation Industry
10.1 Internet Banking Clients
10.2 Network Insurance Industry Clients
10.3 Network Education Clients
10.4  Clients
10.5  Clients
Section 11 Esports Cost Analysis
11.1 Technology Cost Analysis
11.2 Labor Cost Analysis
11.3 Cost Overview
Section 12 Conclusion

Chart and Figure
Figure Esports from Modern Times Group
Chart 2015-2020 Global Major Player Esports Business Revenue (Million USD)
Chart 2015-2020 Global Major Player Esports Business Revenue Share
Chart Modern Times Group Esports Revenue, Growth Rate and Gross profit 2015-2020
Chart Modern Times Group Esports Business Distribution
Chart Modern Times Group Interview Record (Partly)
Figure Modern Times Group Esports Picture
Chart Modern Times Group Esports Business Profile
Table Modern Times Group Esports Specification
Chart Activision Blizzard Esports Revenue, Growth Rate and Gross profit 2015-2020
Chart Activision Blizzard Esports Business Distribution
Chart Activision Blizzard Interview Record (Partly)
Figure Activision Blizzard Esports Picture
Chart Activision Blizzard Esports Business Overview
Table Activision Blizzard Esports Specification
Chart Valve Corporation Esports Revenue, Growth Rate and Gross profit 2015-2020
Chart Valve Corporation Esports Business Distribution
Chart Valve Corporation Interview Record (Partly)
Figure Valve Corporation Esports Picture
Chart Valve Corporation Esports Business Overview
Table Valve Corporation Esports Specification
…
Chart United States Esports Market Size (Million $) and Growth Rate 2015-2020
Chart United States Esports Market Segmentation (Industry Level) 2015-2020
Chart Canada Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Canada Esports Market Segmentation (Industry Level) 2015-2020
Chart South America Esports Market Size (Million $) and Growth Rate 2015-2020
Chart South America Esports Market Segmentation (Industry Level) 2015-2020
Chart China Esports Market Size (Million $) and Growth Rate 2015-2020
Chart China Esports Market Segmentation (Industry Level) 2015-2020
Chart Japan Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Japan Esports Market Segmentation (Industry Level) 2015-2020
Chart India Esports Market Size (Million $) and Growth Rate 2015-2020
Chart India Esports Market Segmentation (Industry Level) 2015-2020
Chart Korea Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Korea Esports Market Segmentation (Industry Level) 2015-2020
Chart Germany Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Germany Esports Market Segmentation (Industry Level) 2015-2020
Chart UK Esports Market Size (Million $) and Growth Rate 2015-2020
Chart UK Esports Market Segmentation (Industry Level) 2015-2020
Chart France Esports Market Size (Million $) and Growth Rate 2015-2020
Chart France Esports Market Segmentation (Industry Level) 2015-2020
Chart Italy Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Italy Esports Market Segmentation (Industry Level) 2015-2020
Chart Europe Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Europe Esports Market Segmentation (Industry Level) 2015-2020
Chart Middle East Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Middle East Esports Market Segmentation (Industry Level) 2015-2020
Chart Africa Esports Market Size (Million $) and Growth Rate 2015-2020
Chart Africa Esports Market Segmentation (Industry Level) 2015-2020
Chart GCC Esports Market Size (Million $) and Growth Rate 2015-2020
Chart GCC Esports Market Segmentation (Industry Level) 2015-2020
Chart Global Esports Market Segmentation (Region Level) Market size 2015-2020
Chart Esports Market Segmentation (Type Level) Market Size (Million $) 2015-2020
Chart Different Esports Market Segmentation (Type Level) Market Size Growth Rate 2015-2020
Chart Esports Market Segmentation (Industry Level) Market Size (Million $) 2015-2020
Chart Esports Market Segmentation (Industry Level) Market Size (Value) Growth Rate 2015-2020
Chart Global Esports Market Segmentation (Channel Level) Sales Value 2015-2020
Chart Global Esports Market Segmentation (Channel Level) Share 2015-2020
Chart Esports Segmentation Market Forecast (Region Level) Market Size 2020-2025
Chart Esports Segmentation Market Forecast (Type Level) Market Size 2020-2025
Chart Esports Segmentation Market Forecast (Industry Level) Market Size 2020-2025
Chart Esports Segmentation Market Forecast (Channel Level) Market Size 2020-2025
Chart Media Rights Figure
Chart Media Rights Advantage and Disadvantage Comparison
Chart Tickets And Merchandise Figure
Chart Tickets And Merchandise Advantage and Disadvantage Comparison
Chart Sponsorship & Direct Advertisement Figure
Chart Sponsorship & Direct Advertisement Advantage and Disadvantage Comparison
Chart Publisher Fees Figure
Chart Publisher Fees Advantage and Disadvantage Comparison
Chart  Figure
Chart  Advantage and Disadvantage Comparison
Chart Internet Banking Clients
Chart Network Insurance Industry Clients
Chart Network Education Clients
Chart  Clients
Chart  Clients


                        
            

Inquiry For Buying

Please fill your details below, to inquire about this report:
Indicates required fields

Request Sample

Please fill your details below, to receive sample report:
Indicates required fields

  • Payment Mode

COVID-19 Pandemic Impacts

Our Analysts and Consultants are working ceaselessly to congregate, identify, analyze, and portray the Actual Impacts of COVID-19 Global Pandemic in each of our published as well as ongoing research reports to Redefine and Revise Current and Future Market Trends, Growth Rates, And Market Size Projections across the Globe as well as in different Regions and individual Countries.

Single User | $(USD)2350 View Pricing