In-Store BGM refers to the licensed ambient music in restaurants, retail stores, public spaces, or office buildings, which was known as Elevator music at first.

Scope of the Report:

The global In-Store BGM market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of In-Store BGM.

Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.

This report studies the In-Store BGM market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the In-Store BGM market by product type and applications/end industries.

Market Segment by Companies, this report covers

Mood Media

PlayNetwork

TouchTunes

Usen Corporation

SiriusXM for Business

Pandora for Business

Almotech

Imagesound

NSM Music.

CSI Music

Easy on Hold

Sunflower Music

Soundjack

Xenon Music Media

Soundtrack Your Brand

Jamendo Listening

Heartbeats International

SoundMachine

Rockbot

Jukeboxy

Cloud Cover Music

Custom Channels

Auracle Sound

Brandtrack

Kasimu

Soundreef

Express Melody

Qsic

StorePlay

Open Ear Music

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Music Streaming

AV System Equipment

Market Segment by Applications, can be divided into

Retail Stores

Cafes & Restaurants

Leisure & Hospitality

Public Organizations

Others


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Table Of Content

Table of Contents

1 In-Store BGM Market Overview
    1.1 Product Overview and Scope of In-Store BGM
    1.2 Classification of In-Store BGM by Types
        1.2.1 Global In-Store BGM Revenue Comparison by Types (2019-2024)
        1.2.2 Global In-Store BGM Revenue Market Share by Types in 2018
        1.2.3 Music Streaming
        1.2.4 AV System Equipment
    1.3 Global In-Store BGM Market by Application
        1.3.1 Global In-Store BGM Market Size and Market Share Comparison by Applications (2014-2024)
        1.3.2 Retail Stores
        1.3.3 Cafes & Restaurants
        1.3.4 Leisure & Hospitality
        1.3.5 Public Organizations
        1.3.6 Others
    1.4 Global In-Store BGM Market by Regions
        1.4.1 Global In-Store BGM Market Size (Million USD) Comparison by Regions (2014-2024)
        1.4.1 North America (USA, Canada and Mexico) In-Store BGM Status and Prospect (2014-2024)
        1.4.2 Europe (Germany, France, UK, Russia and Italy) In-Store BGM Status and Prospect (2014-2024)
        1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) In-Store BGM Status and Prospect (2014-2024)
        1.4.4 South America (Brazil, Argentina, Colombia) In-Store BGM Status and Prospect (2014-2024)
        1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) In-Store BGM Status and Prospect (2014-2024)
    1.5 Global Market Size of In-Store BGM (2014-2024)
2 Manufacturers Profiles
    2.1 Mood Media
        2.1.1 Business Overview
        2.1.2 In-Store BGM Type and Applications
            2.1.2.1 Product A
            2.1.2.2 Product B
        2.1.3 Mood Media In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.2 PlayNetwork
        2.2.1 Business Overview
        2.2.2 In-Store BGM Type and Applications
            2.2.2.1 Product A
            2.2.2.2 Product B
        2.2.3 PlayNetwork In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.3 TouchTunes
        2.3.1 Business Overview
        2.3.2 In-Store BGM Type and Applications
            2.3.2.1 Product A
            2.3.2.2 Product B
        2.3.3 TouchTunes In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.4 Usen Corporation
        2.4.1 Business Overview
        2.4.2 In-Store BGM Type and Applications
            2.4.2.1 Product A
            2.4.2.2 Product B
        2.4.3 Usen Corporation In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.5 SiriusXM for Business
        2.5.1 Business Overview
        2.5.2 In-Store BGM Type and Applications
            2.5.2.1 Product A
            2.5.2.2 Product B
        2.5.3 SiriusXM for Business In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.6 Pandora for Business
        2.6.1 Business Overview
        2.6.2 In-Store BGM Type and Applications
            2.6.2.1 Product A
            2.6.2.2 Product B
        2.6.3 Pandora for Business In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.7 Almotech
        2.7.1 Business Overview
        2.7.2 In-Store BGM Type and Applications
            2.7.2.1 Product A
            2.7.2.2 Product B
        2.7.3 Almotech In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.8 Imagesound
        2.8.1 Business Overview
        2.8.2 In-Store BGM Type and Applications
            2.8.2.1 Product A
            2.8.2.2 Product B
        2.8.3 Imagesound In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.9 NSM Music.
        2.9.1 Business Overview
        2.9.2 In-Store BGM Type and Applications
            2.9.2.1 Product A
            2.9.2.2 Product B
        2.9.3 NSM Music. In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.10 CSI Music
        2.10.1 Business Overview
        2.10.2 In-Store BGM Type and Applications
            2.10.2.1 Product A
            2.10.2.2 Product B
        2.10.3 CSI Music In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.11 Easy on Hold
        2.11.1 Business Overview
        2.11.2 In-Store BGM Type and Applications
            2.11.2.1 Product A
            2.11.2.2 Product B
        2.11.3 Easy on Hold In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.12 Sunflower Music
        2.12.1 Business Overview
        2.12.2 In-Store BGM Type and Applications
            2.12.2.1 Product A
            2.12.2.2 Product B
        2.12.3 Sunflower Music In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.13 Soundjack
        2.13.1 Business Overview
        2.13.2 In-Store BGM Type and Applications
            2.13.2.1 Product A
            2.13.2.2 Product B
        2.13.3 Soundjack In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.14 Xenon Music Media
        2.14.1 Business Overview
        2.14.2 In-Store BGM Type and Applications
            2.14.2.1 Product A
            2.14.2.2 Product B
        2.14.3 Xenon Music Media In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.15 Soundtrack Your Brand
        2.15.1 Business Overview
        2.15.2 In-Store BGM Type and Applications
            2.15.2.1 Product A
            2.15.2.2 Product B
        2.15.3 Soundtrack Your Brand In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.16 Jamendo Listening
        2.16.1 Business Overview
        2.16.2 In-Store BGM Type and Applications
            2.16.2.1 Product A
            2.16.2.2 Product B
        2.16.3 Jamendo Listening In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.17 Heartbeats International
        2.17.1 Business Overview
        2.17.2 In-Store BGM Type and Applications
            2.17.2.1 Product A
            2.17.2.2 Product B
        2.17.3 Heartbeats International In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.18 SoundMachine
        2.18.1 Business Overview
        2.18.2 In-Store BGM Type and Applications
            2.18.2.1 Product A
            2.18.2.2 Product B
        2.18.3 SoundMachine In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.19 Rockbot
        2.19.1 Business Overview
        2.19.2 In-Store BGM Type and Applications
            2.19.2.1 Product A
            2.19.2.2 Product B
        2.19.3 Rockbot In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.20 Jukeboxy
        2.20.1 Business Overview
        2.20.2 In-Store BGM Type and Applications
            2.20.2.1 Product A
            2.20.2.2 Product B
        2.20.3 Jukeboxy In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.21 Cloud Cover Music
        2.21.1 Business Overview
        2.2.2 In-Store BGM Type and Applications
            2.21.2.1 Product A
            2.21.2.2 Product B
        2.21.3 Cloud Cover Music In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.22 Custom Channels
        2.22.1 Business Overview
        2.22.2 In-Store BGM Type and Applications
            2.22.2.1 Product A
            2.22.2.2 Product B
        2.22.3 Custom Channels In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.23 Auracle Sound
        2.23.1 Business Overview
        2.23.2 In-Store BGM Type and Applications
            2.23.2.1 Product A
            2.23.2.2 Product B
        2.23.3 Auracle Sound In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.24 Brandtrack
        2.24.1 Business Overview
        2.24.2 In-Store BGM Type and Applications
            2.24.2.1 Product A
            2.24.2.2 Product B
        2.24.3 Brandtrack In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.25 Kasimu
        2.25.1 Business Overview
        2.25.2 In-Store BGM Type and Applications
            2.25.2.1 Product A
            2.25.2.2 Product B
        2.25.3 Kasimu In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.26 Soundreef
        2.26.1 Business Overview
        2.26.2 In-Store BGM Type and Applications
            2.26.2.1 Product A
            2.26.2.2 Product B
        2.26.3 Soundreef In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.27 Express Melody
        2.27.1 Business Overview
        2.27.2 In-Store BGM Type and Applications
            2.27.2.1 Product A
            2.27.2.2 Product B
        2.27.3 Express Melody In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.28 Qsic
        2.28.1 Business Overview
        2.28.2 In-Store BGM Type and Applications
            2.28.2.1 Product A
            2.28.2.2 Product B
        2.28.3 Qsic In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.29 StorePlay
        2.29.1 Business Overview
        2.29.2 In-Store BGM Type and Applications
            2.29.2.1 Product A
            2.29.2.2 Product B
        2.29.3 StorePlay In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
    2.30 Open Ear Music
        2.30.1 Business Overview
        2.30.2 In-Store BGM Type and Applications
            2.30.2.1 Product A
            2.30.2.2 Product B
        2.30.3 Open Ear Music In-Store BGM Revenue, Gross Margin and Market Share (2017-2018)
3 Global In-Store BGM Market Competition, by Players
    3.1 Global In-Store BGM Revenue and Share by Players (2014-2019)
    3.2 Market Concentration Rate
        3.2.1 Top 5 In-Store BGM Players Market Share
        3.2.2 Top 10 In-Store BGM Players Market Share
    3.3 Market Competition Trend
4 Global In-Store BGM Market Size by Regions
    4.1 Global In-Store BGM Revenue and Market Share by Regions
    4.2 North America In-Store BGM Revenue and Growth Rate (2014-2019)
    4.3 Europe In-Store BGM Revenue and Growth Rate (2014-2019)
    4.4 Asia-Pacific In-Store BGM Revenue and Growth Rate (2014-2019)
    4.5 South America In-Store BGM Revenue and Growth Rate (2014-2019)
    4.6 Middle East and Africa In-Store BGM Revenue and Growth Rate (2014-2019)
5 North America In-Store BGM Revenue by Countries
    5.1 North America In-Store BGM Revenue by Countries (2014-2019)
    5.2 USA In-Store BGM Revenue and Growth Rate (2014-2019)
    5.3 Canada In-Store BGM Revenue and Growth Rate (2014-2019)
    5.4 Mexico In-Store BGM Revenue and Growth Rate (2014-2019)
6 Europe In-Store BGM Revenue by Countries
    6.1 Europe In-Store BGM Revenue by Countries (2014-2019)
    6.2 Germany In-Store BGM Revenue and Growth Rate (2014-2019)
    6.3 UK In-Store BGM Revenue and Growth Rate (2014-2019)
    6.4 France In-Store BGM Revenue and Growth Rate (2014-2019)
    6.5 Russia In-Store BGM Revenue and Growth Rate (2014-2019)
    6.6 Italy In-Store BGM Revenue and Growth Rate (2014-2019)
7 Asia-Pacific In-Store BGM Revenue by Countries
    7.1 Asia-Pacific In-Store BGM Revenue by Countries (2014-2019)
    7.2 China In-Store BGM Revenue and Growth Rate (2014-2019)
    7.3 Japan In-Store BGM Revenue and Growth Rate (2014-2019)
    7.4 Korea In-Store BGM Revenue and Growth Rate (2014-2019)
    7.5 India In-Store BGM Revenue and Growth Rate (2014-2019)
    7.6 Southeast Asia In-Store BGM Revenue and Growth Rate (2014-2019)
8 South America In-Store BGM Revenue by Countries
    8.1 South America In-Store BGM Revenue by Countries (2014-2019)
    8.2 Brazil In-Store BGM Revenue and Growth Rate (2014-2019)
    8.3 Argentina In-Store BGM Revenue and Growth Rate (2014-2019)
    8.4 Colombia In-Store BGM Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue In-Store BGM by Countries
    9.1 Middle East and Africa In-Store BGM Revenue by Countries (2014-2019)
    9.2 Saudi Arabia In-Store BGM Revenue and Growth Rate (2014-2019)
    9.3 UAE In-Store BGM Revenue and Growth Rate (2014-2019)
    9.4 Egypt In-Store BGM Revenue and Growth Rate (2014-2019)
    9.5 Nigeria In-Store BGM Revenue and Growth Rate (2014-2019)
    9.6 South Africa In-Store BGM Revenue and Growth Rate (2014-2019)
10 Global In-Store BGM Market Segment by Type
    10.1 Global In-Store BGM Revenue and Market Share by Type (2014-2019)
    10.2 Global In-Store BGM Market Forecast by Type (2019-2024)
    10.3 Music Streaming Revenue Growth Rate (2014-2024)
    10.4 AV System Equipment Revenue Growth Rate (2014-2024)
11 Global In-Store BGM Market Segment by Application
    11.1 Global In-Store BGM Revenue Market Share by Application (2014-2019)
    11.2 In-Store BGM Market Forecast by Application (2019-2024)
    11.3 Retail Stores Revenue Growth (2014-2019)
    11.4 Cafes & Restaurants Revenue Growth (2014-2019)
    11.5 Leisure & Hospitality Revenue Growth (2014-2019)
    11.6 Public Organizations Revenue Growth (2014-2019)
    11.7 Others Revenue Growth (2014-2019)
12 Global In-Store BGM Market Size Forecast (2019-2024)
    12.1 Global In-Store BGM Market Size Forecast (2019-2024)
    12.2 Global In-Store BGM Market Forecast by Regions (2019-2024)
    12.3 North America In-Store BGM Revenue Market Forecast (2019-2024)
    12.4 Europe In-Store BGM Revenue Market Forecast (2019-2024)
    12.5 Asia-Pacific In-Store BGM Revenue Market Forecast (2019-2024)
    12.6 South America In-Store BGM Revenue Market Forecast (2019-2024)
    12.7 Middle East and Africa In-Store BGM Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Data Source

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