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Global Mobile Esport Market Report 2020 - Industry Analysis Size Share Trends Segment and Forecasts to 2025 (Based on 2020 COVID-19 Analysis)

Published: Oct-2020 | Format: PDF | Maia Research | Number of pages: 114 | Code: MRS - 775741

The Mobile Esport market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Mobile Esport market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Mobile Esport market. The report focuses on well-known providers in the global Mobile Esport industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Mobile Esport Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Mobile Esport market covered in Chapter 4:
Netmarble
mixi
Tencent
Activision Blizzard
Ubisoft
DeNA
Sony
EA

In Chapter 11 and 13.3, on the basis of types, the Mobile Esport market from 2015 to 2026 is primarily split into:
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).

In Chapter 12 and 13.4, on the basis of applications, the Mobile Esport market from 2015 to 2026 covers:
Online
Offline

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2026
Table of Content

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global Mobile Esport Market Share by Type (2020-2026)
1.5.2 Real-time strategy (RTS
1.5.3 First-person shooter (FPS),
1.5.4 Multiplayer online battle arena (MOBA).
1.6 Market by Application
1.6.1 Global Mobile Esport Market Share by Application (2020-2026)
1.6.2 Online
1.6.3 Offline
1.7 Mobile Esport Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on Mobile Esport Industry Development

2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter’s Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19

3 Value Chain of Mobile Esport Market
3.1 Value Chain Status
3.2 Mobile Esport Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of Mobile Esport
3.2.3 Labor Cost of Mobile Esport
3.2.3.1 Labor Cost of Mobile Esport Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19

4 Players Profiles
4.1 Netmarble
4.1.1 Netmarble Basic Information
4.1.2 Mobile Esport Product Profiles, Application and Specification
4.1.3 Netmarble Mobile Esport Market Performance (2015-2020)
4.1.4 Netmarble Business Overview
4.2 mixi
4.2.1 mixi Basic Information
4.2.2 Mobile Esport Product Profiles, Application and Specification
4.2.3 mixi Mobile Esport Market Performance (2015-2020)
4.2.4 mixi Business Overview
4.3 Tencent
4.3.1 Tencent Basic Information
4.3.2 Mobile Esport Product Profiles, Application and Specification
4.3.3 Tencent Mobile Esport Market Performance (2015-2020)
4.3.4 Tencent Business Overview
4.4 Activision Blizzard
4.4.1 Activision Blizzard Basic Information
4.4.2 Mobile Esport Product Profiles, Application and Specification
4.4.3 Activision Blizzard Mobile Esport Market Performance (2015-2020)
4.4.4 Activision Blizzard Business Overview
4.5 Ubisoft
4.5.1 Ubisoft Basic Information
4.5.2 Mobile Esport Product Profiles, Application and Specification
4.5.3 Ubisoft Mobile Esport Market Performance (2015-2020)
4.5.4 Ubisoft Business Overview
4.6 DeNA
4.6.1 DeNA Basic Information
4.6.2 Mobile Esport Product Profiles, Application and Specification
4.6.3 DeNA Mobile Esport Market Performance (2015-2020)
4.6.4 DeNA Business Overview
4.7 Sony
4.7.1 Sony Basic Information
4.7.2 Mobile Esport Product Profiles, Application and Specification
4.7.3 Sony Mobile Esport Market Performance (2015-2020)
4.7.4 Sony Business Overview
4.8 EA
4.8.1 EA Basic Information
4.8.2 Mobile Esport Product Profiles, Application and Specification
4.8.3 EA Mobile Esport Market Performance (2015-2020)
4.8.4 EA Business Overview

5 Global Mobile Esport Market Analysis by Regions
5.1 Global Mobile Esport Sales, Revenue and Market Share by Regions
5.1.1 Global Mobile Esport Sales by Regions (2015-2020)
5.1.2 Global Mobile Esport Revenue by Regions (2015-2020)
5.2 North America Mobile Esport Sales and Growth Rate (2015-2020)
5.3 Europe Mobile Esport Sales and Growth Rate (2015-2020)
5.4 Asia-Pacific Mobile Esport Sales and Growth Rate (2015-2020)
5.5 Middle East and Africa Mobile Esport Sales and Growth Rate (2015-2020)
5.6 South America Mobile Esport Sales and Growth Rate (2015-2020)

6 North America Mobile Esport Market Analysis by Countries
6.1 North America Mobile Esport Sales, Revenue and Market Share by Countries
6.1.1 North America Mobile Esport Sales by Countries (2015-2020)
6.1.2 North America Mobile Esport Revenue by Countries (2015-2020)
6.1.3 North America Mobile Esport Market Under COVID-19
6.2 United States Mobile Esport Sales and Growth Rate (2015-2020)
6.2.1 United States Mobile Esport Market Under COVID-19
6.3 Canada Mobile Esport Sales and Growth Rate (2015-2020)
6.4 Mexico Mobile Esport Sales and Growth Rate (2015-2020)

7 Europe Mobile Esport Market Analysis by Countries
7.1 Europe Mobile Esport Sales, Revenue and Market Share by Countries
7.1.1 Europe Mobile Esport Sales by Countries (2015-2020)
7.1.2 Europe Mobile Esport Revenue by Countries (2015-2020)
7.1.3 Europe Mobile Esport Market Under COVID-19
7.2 Germany Mobile Esport Sales and Growth Rate (2015-2020)
7.2.1 Germany Mobile Esport Market Under COVID-19
7.3 UK Mobile Esport Sales and Growth Rate (2015-2020)
7.3.1 UK Mobile Esport Market Under COVID-19
7.4 France Mobile Esport Sales and Growth Rate (2015-2020)
7.4.1 France Mobile Esport Market Under COVID-19
7.5 Italy Mobile Esport Sales and Growth Rate (2015-2020)
7.5.1 Italy Mobile Esport Market Under COVID-19
7.6 Spain Mobile Esport Sales and Growth Rate (2015-2020)
7.6.1 Spain Mobile Esport Market Under COVID-19
7.7 Russia Mobile Esport Sales and Growth Rate (2015-2020)
7.7.1 Russia Mobile Esport Market Under COVID-19

8 Asia-Pacific Mobile Esport Market Analysis by Countries
8.1 Asia-Pacific Mobile Esport Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific Mobile Esport Sales by Countries (2015-2020)
8.1.2 Asia-Pacific Mobile Esport Revenue by Countries (2015-2020)
8.1.3 Asia-Pacific Mobile Esport Market Under COVID-19
8.2 China Mobile Esport Sales and Growth Rate (2015-2020)
8.2.1 China Mobile Esport Market Under COVID-19
8.3 Japan Mobile Esport Sales and Growth Rate (2015-2020)
8.3.1 Japan Mobile Esport Market Under COVID-19
8.4 South Korea Mobile Esport Sales and Growth Rate (2015-2020)
8.4.1 South Korea Mobile Esport Market Under COVID-19
8.5 Australia Mobile Esport Sales and Growth Rate (2015-2020)
8.6 India Mobile Esport Sales and Growth Rate (2015-2020)
8.6.1 India Mobile Esport Market Under COVID-19
8.7 Southeast Asia Mobile Esport Sales and Growth Rate (2015-2020)
8.7.1 Southeast Asia Mobile Esport Market Under COVID-19

9 Middle East and Africa Mobile Esport Market Analysis by Countries
9.1 Middle East and Africa Mobile Esport Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Mobile Esport Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Mobile Esport Revenue by Countries (2015-2020)
9.1.3 Middle East and Africa Mobile Esport Market Under COVID-19
9.2 Saudi Arabia Mobile Esport Sales and Growth Rate (2015-2020)
9.3 UAE Mobile Esport Sales and Growth Rate (2015-2020)
9.4 Egypt Mobile Esport Sales and Growth Rate (2015-2020)
9.5 Nigeria Mobile Esport Sales and Growth Rate (2015-2020)
9.6 South Africa Mobile Esport Sales and Growth Rate (2015-2020)

10 South America Mobile Esport Market Analysis by Countries
10.1 South America Mobile Esport Sales, Revenue and Market Share by Countries
10.1.1 South America Mobile Esport Sales by Countries (2015-2020)
10.1.2 South America Mobile Esport Revenue by Countries (2015-2020)
10.1.3 South America Mobile Esport Market Under COVID-19
10.2 Brazil Mobile Esport Sales and Growth Rate (2015-2020)
10.2.1 Brazil Mobile Esport Market Under COVID-19
10.3 Argentina Mobile Esport Sales and Growth Rate (2015-2020)
10.4 Columbia Mobile Esport Sales and Growth Rate (2015-2020)
10.5 Chile Mobile Esport Sales and Growth Rate (2015-2020)

11 Global Mobile Esport Market Segment by Types
11.1 Global Mobile Esport Sales, Revenue and Market Share by Types (2015-2020)
11.1.1 Global Mobile Esport Sales and Market Share by Types (2015-2020)
11.1.2 Global Mobile Esport Revenue and Market Share by Types (2015-2020)
11.2 Real-time strategy (RTS Sales and Price (2015-2020)
11.3 First-person shooter (FPS), Sales and Price (2015-2020)
11.4 Multiplayer online battle arena (MOBA). Sales and Price (2015-2020)

12 Global Mobile Esport Market Segment by Applications
12.1 Global Mobile Esport Sales, Revenue and Market Share by Applications (2015-2020)
12.1.1 Global Mobile Esport Sales and Market Share by Applications (2015-2020)
12.1.2 Global Mobile Esport Revenue and Market Share by Applications (2015-2020)
12.2 Online Sales, Revenue and Growth Rate (2015-2020)
12.3 Offline Sales, Revenue and Growth Rate (2015-2020)

13 Mobile Esport Market Forecast by Regions (2020-2026)
13.1 Global Mobile Esport Sales, Revenue and Growth Rate (2020-2026)
13.2 Mobile Esport Market Forecast by Regions (2020-2026)
13.2.1 North America Mobile Esport Market Forecast (2020-2026)
13.2.2 Europe Mobile Esport Market Forecast (2020-2026)
13.2.3 Asia-Pacific Mobile Esport Market Forecast (2020-2026)
13.2.4 Middle East and Africa Mobile Esport Market Forecast (2020-2026)
13.2.5 South America Mobile Esport Market Forecast (2020-2026)
13.3 Mobile Esport Market Forecast by Types (2020-2026)
13.4 Mobile Esport Market Forecast by Applications (2020-2026)
13.5 Mobile Esport Market Forecast Under COVID-19

14 Appendix
14.1 Methodology
14.2 Research Data Source


                        
            

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