;

Home >>

Global Video Game Market Report 2020 by Key Players Types Applications Countries Market Size Forecast to 2026 (Based on 2020 COVID-19 Worldwide Spread)

Published: Sep-2020 | Format: PDF | Maia Research | Number of pages: 117 | Code: MRS - 774083

The Video Game market is expected to grow from USD X.X million in 2020 to USD X.X million by 2026, at a CAGR of X.X% during the forecast period. The global Video Game market report is a comprehensive research that focuses on the overall consumption structure, development trends, sales models and sales of top countries in the global Video Game market. The report focuses on well-known providers in the global Video Game industry, market segments, competition, and the macro environment.

Under COVID-19 Outbreak, how the Video Game Industry will develop is also analyzed in detail in Chapter 1.7 of the report.
In Chapter 2.4, we analyzed industry trends in the context of COVID-19.
In Chapter 3.5, we analyzed the impact of COVID-19 on the product industry chain based on the upstream and downstream markets.
In Chapters 6 to 10 of the report, we analyze the impact of COVID-19 on various regions and major countries.
In chapter 13.5, the impact of COVID-19 on the future development of the industry is pointed out.

A holistic study of the market is made by considering a variety of factors, from demographics conditions and business cycles in a particular country to market-specific microeconomic impacts. The study found the shift in market paradigms in terms of regional competitive advantage and the competitive landscape of major players.

Key players in the global Video Game market covered in Chapter 4:
EA
Take Two Interactive
Warner Bros
Nintendo
NetEase
Cyber Agent
Konami
Netmarble
Tencent
Sony
Activation Blizad
Apple
BandaiNamco
Mixi
Nexon
Ubisoft
Square Enix
Ncsoft
Google
Microsoft

In Chapter 11 and 13.3, on the basis of types, the Video Game market from 2015 to 2026 is primarily split into:
Consoles
Controllers
Headphones
Others

In Chapter 12 and 13.4, on the basis of applications, the Video Game market from 2015 to 2026 covers:
Kids
Adults

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2026) of the following regions are covered in Chapter 5, 6, 7, 8, 9, 10, 13:
North America (Covered in Chapter 6 and 13)
United States
Canada
Mexico
Europe (Covered in Chapter 7 and 13)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 8 and 13)
China
Japan
South Korea
Australia
India
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 9 and 13)
Saudi Arabia
UAE
Egypt
Nigeria
South Africa
Others
South America (Covered in Chapter 10 and 13)
Brazil
Argentina
Columbia
Chile
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2026
Table of Content

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Regulatory Scenario by Region/Country
1.4 Market Investment Scenario Strategic
1.5 Market Analysis by Type
1.5.1 Global Video Game Market Share by Type (2020-2026)
1.5.2 Consoles
1.5.3 Controllers
1.5.4 Headphones
1.5.5 Others
1.6 Market by Application
1.6.1 Global Video Game Market Share by Application (2020-2026)
1.6.2 Kids
1.6.3 Adults
1.7 Video Game Industry Development Trends under COVID-19 Outbreak
1.7.1 Global COVID-19 Status Overview
1.7.2 Influence of COVID-19 Outbreak on Video Game Industry Development

2. Global Market Growth Trends
2.1 Industry Trends
2.1.1 SWOT Analysis
2.1.2 Porter’s Five Forces Analysis
2.2 Potential Market and Growth Potential Analysis
2.3 Industry News and Policies by Regions
2.3.1 Industry News
2.3.2 Industry Policies
2.4 Industry Trends Under COVID-19

3 Value Chain of Video Game Market
3.1 Value Chain Status
3.2 Video Game Manufacturing Cost Structure Analysis
3.2.1 Production Process Analysis
3.2.2 Manufacturing Cost Structure of Video Game
3.2.3 Labor Cost of Video Game
3.2.3.1 Labor Cost of Video Game Under COVID-19
3.3 Sales and Marketing Model Analysis
3.4 Downstream Major Customer Analysis (by Region)
3.5 Value Chain Status Under COVID-19

4 Players Profiles
4.1 EA
4.1.1 EA Basic Information
4.1.2 Video Game Product Profiles, Application and Specification
4.1.3 EA Video Game Market Performance (2015-2020)
4.1.4 EA Business Overview
4.2 Take Two Interactive
4.2.1 Take Two Interactive Basic Information
4.2.2 Video Game Product Profiles, Application and Specification
4.2.3 Take Two Interactive Video Game Market Performance (2015-2020)
4.2.4 Take Two Interactive Business Overview
4.3 Warner Bros
4.3.1 Warner Bros Basic Information
4.3.2 Video Game Product Profiles, Application and Specification
4.3.3 Warner Bros Video Game Market Performance (2015-2020)
4.3.4 Warner Bros Business Overview
4.4 Nintendo
4.4.1 Nintendo Basic Information
4.4.2 Video Game Product Profiles, Application and Specification
4.4.3 Nintendo Video Game Market Performance (2015-2020)
4.4.4 Nintendo Business Overview
4.5 NetEase
4.5.1 NetEase Basic Information
4.5.2 Video Game Product Profiles, Application and Specification
4.5.3 NetEase Video Game Market Performance (2015-2020)
4.5.4 NetEase Business Overview
4.6 Cyber Agent
4.6.1 Cyber Agent Basic Information
4.6.2 Video Game Product Profiles, Application and Specification
4.6.3 Cyber Agent Video Game Market Performance (2015-2020)
4.6.4 Cyber Agent Business Overview
4.7 Konami
4.7.1 Konami Basic Information
4.7.2 Video Game Product Profiles, Application and Specification
4.7.3 Konami Video Game Market Performance (2015-2020)
4.7.4 Konami Business Overview
4.8 Netmarble
4.8.1 Netmarble Basic Information
4.8.2 Video Game Product Profiles, Application and Specification
4.8.3 Netmarble Video Game Market Performance (2015-2020)
4.8.4 Netmarble Business Overview
4.9 Tencent
4.9.1 Tencent Basic Information
4.9.2 Video Game Product Profiles, Application and Specification
4.9.3 Tencent Video Game Market Performance (2015-2020)
4.9.4 Tencent Business Overview
4.10 Sony
4.10.1 Sony Basic Information
4.10.2 Video Game Product Profiles, Application and Specification
4.10.3 Sony Video Game Market Performance (2015-2020)
4.10.4 Sony Business Overview
4.11 Activation Blizad
4.11.1 Activation Blizad Basic Information
4.11.2 Video Game Product Profiles, Application and Specification
4.11.3 Activation Blizad Video Game Market Performance (2015-2020)
4.11.4 Activation Blizad Business Overview
4.12 Apple
4.12.1 Apple Basic Information
4.12.2 Video Game Product Profiles, Application and Specification
4.12.3 Apple Video Game Market Performance (2015-2020)
4.12.4 Apple Business Overview
4.13 BandaiNamco
4.13.1 BandaiNamco Basic Information
4.13.2 Video Game Product Profiles, Application and Specification
4.13.3 BandaiNamco Video Game Market Performance (2015-2020)
4.13.4 BandaiNamco Business Overview
4.14 Mixi
4.14.1 Mixi Basic Information
4.14.2 Video Game Product Profiles, Application and Specification
4.14.3 Mixi Video Game Market Performance (2015-2020)
4.14.4 Mixi Business Overview
4.15 Nexon
4.15.1 Nexon Basic Information
4.15.2 Video Game Product Profiles, Application and Specification
4.15.3 Nexon Video Game Market Performance (2015-2020)
4.15.4 Nexon Business Overview
4.16 Ubisoft
4.16.1 Ubisoft Basic Information
4.16.2 Video Game Product Profiles, Application and Specification
4.16.3 Ubisoft Video Game Market Performance (2015-2020)
4.16.4 Ubisoft Business Overview
4.17 Square Enix
4.17.1 Square Enix Basic Information
4.17.2 Video Game Product Profiles, Application and Specification
4.17.3 Square Enix Video Game Market Performance (2015-2020)
4.17.4 Square Enix Business Overview
4.18 Ncsoft
4.18.1 Ncsoft Basic Information
4.18.2 Video Game Product Profiles, Application and Specification
4.18.3 Ncsoft Video Game Market Performance (2015-2020)
4.18.4 Ncsoft Business Overview
4.19 Google
4.19.1 Google Basic Information
4.19.2 Video Game Product Profiles, Application and Specification
4.19.3 Google Video Game Market Performance (2015-2020)
4.19.4 Google Business Overview
4.20 Microsoft
4.20.1 Microsoft Basic Information
4.20.2 Video Game Product Profiles, Application and Specification
4.20.3 Microsoft Video Game Market Performance (2015-2020)
4.20.4 Microsoft Business Overview

5 Global Video Game Market Analysis by Regions
5.1 Global Video Game Sales, Revenue and Market Share by Regions
5.1.1 Global Video Game Sales by Regions (2015-2020)
5.1.2 Global Video Game Revenue by Regions (2015-2020)
5.2 North America Video Game Sales and Growth Rate (2015-2020)
5.3 Europe Video Game Sales and Growth Rate (2015-2020)
5.4 Asia-Pacific Video Game Sales and Growth Rate (2015-2020)
5.5 Middle East and Africa Video Game Sales and Growth Rate (2015-2020)
5.6 South America Video Game Sales and Growth Rate (2015-2020)

6 North America Video Game Market Analysis by Countries
6.1 North America Video Game Sales, Revenue and Market Share by Countries
6.1.1 North America Video Game Sales by Countries (2015-2020)
6.1.2 North America Video Game Revenue by Countries (2015-2020)
6.1.3 North America Video Game Market Under COVID-19
6.2 United States Video Game Sales and Growth Rate (2015-2020)
6.2.1 United States Video Game Market Under COVID-19
6.3 Canada Video Game Sales and Growth Rate (2015-2020)
6.4 Mexico Video Game Sales and Growth Rate (2015-2020)

7 Europe Video Game Market Analysis by Countries
7.1 Europe Video Game Sales, Revenue and Market Share by Countries
7.1.1 Europe Video Game Sales by Countries (2015-2020)
7.1.2 Europe Video Game Revenue by Countries (2015-2020)
7.1.3 Europe Video Game Market Under COVID-19
7.2 Germany Video Game Sales and Growth Rate (2015-2020)
7.2.1 Germany Video Game Market Under COVID-19
7.3 UK Video Game Sales and Growth Rate (2015-2020)
7.3.1 UK Video Game Market Under COVID-19
7.4 France Video Game Sales and Growth Rate (2015-2020)
7.4.1 France Video Game Market Under COVID-19
7.5 Italy Video Game Sales and Growth Rate (2015-2020)
7.5.1 Italy Video Game Market Under COVID-19
7.6 Spain Video Game Sales and Growth Rate (2015-2020)
7.6.1 Spain Video Game Market Under COVID-19
7.7 Russia Video Game Sales and Growth Rate (2015-2020)
7.7.1 Russia Video Game Market Under COVID-19

8 Asia-Pacific Video Game Market Analysis by Countries
8.1 Asia-Pacific Video Game Sales, Revenue and Market Share by Countries
8.1.1 Asia-Pacific Video Game Sales by Countries (2015-2020)
8.1.2 Asia-Pacific Video Game Revenue by Countries (2015-2020)
8.1.3 Asia-Pacific Video Game Market Under COVID-19
8.2 China Video Game Sales and Growth Rate (2015-2020)
8.2.1 China Video Game Market Under COVID-19
8.3 Japan Video Game Sales and Growth Rate (2015-2020)
8.3.1 Japan Video Game Market Under COVID-19
8.4 South Korea Video Game Sales and Growth Rate (2015-2020)
8.4.1 South Korea Video Game Market Under COVID-19
8.5 Australia Video Game Sales and Growth Rate (2015-2020)
8.6 India Video Game Sales and Growth Rate (2015-2020)
8.6.1 India Video Game Market Under COVID-19
8.7 Southeast Asia Video Game Sales and Growth Rate (2015-2020)
8.7.1 Southeast Asia Video Game Market Under COVID-19

9 Middle East and Africa Video Game Market Analysis by Countries
9.1 Middle East and Africa Video Game Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Video Game Sales by Countries (2015-2020)
9.1.2 Middle East and Africa Video Game Revenue by Countries (2015-2020)
9.1.3 Middle East and Africa Video Game Market Under COVID-19
9.2 Saudi Arabia Video Game Sales and Growth Rate (2015-2020)
9.3 UAE Video Game Sales and Growth Rate (2015-2020)
9.4 Egypt Video Game Sales and Growth Rate (2015-2020)
9.5 Nigeria Video Game Sales and Growth Rate (2015-2020)
9.6 South Africa Video Game Sales and Growth Rate (2015-2020)

10 South America Video Game Market Analysis by Countries
10.1 South America Video Game Sales, Revenue and Market Share by Countries
10.1.1 South America Video Game Sales by Countries (2015-2020)
10.1.2 South America Video Game Revenue by Countries (2015-2020)
10.1.3 South America Video Game Market Under COVID-19
10.2 Brazil Video Game Sales and Growth Rate (2015-2020)
10.2.1 Brazil Video Game Market Under COVID-19
10.3 Argentina Video Game Sales and Growth Rate (2015-2020)
10.4 Columbia Video Game Sales and Growth Rate (2015-2020)
10.5 Chile Video Game Sales and Growth Rate (2015-2020)

11 Global Video Game Market Segment by Types
11.1 Global Video Game Sales, Revenue and Market Share by Types (2015-2020)
11.1.1 Global Video Game Sales and Market Share by Types (2015-2020)
11.1.2 Global Video Game Revenue and Market Share by Types (2015-2020)
11.2 Consoles Sales and Price (2015-2020)
11.3 Controllers Sales and Price (2015-2020)
11.4 Headphones Sales and Price (2015-2020)
11.5 Others Sales and Price (2015-2020)

12 Global Video Game Market Segment by Applications
12.1 Global Video Game Sales, Revenue and Market Share by Applications (2015-2020)
12.1.1 Global Video Game Sales and Market Share by Applications (2015-2020)
12.1.2 Global Video Game Revenue and Market Share by Applications (2015-2020)
12.2 Kids Sales, Revenue and Growth Rate (2015-2020)
12.3 Adults Sales, Revenue and Growth Rate (2015-2020)

13 Video Game Market Forecast by Regions (2020-2026)
13.1 Global Video Game Sales, Revenue and Growth Rate (2020-2026)
13.2 Video Game Market Forecast by Regions (2020-2026)
13.2.1 North America Video Game Market Forecast (2020-2026)
13.2.2 Europe Video Game Market Forecast (2020-2026)
13.2.3 Asia-Pacific Video Game Market Forecast (2020-2026)
13.2.4 Middle East and Africa Video Game Market Forecast (2020-2026)
13.2.5 South America Video Game Market Forecast (2020-2026)
13.3 Video Game Market Forecast by Types (2020-2026)
13.4 Video Game Market Forecast by Applications (2020-2026)
13.5 Video Game Market Forecast Under COVID-19

14 Appendix
14.1 Methodology
14.2 Research Data Source


                        
            

Inquiry For Buying

Please fill your details below, to inquire about this report:
Indicates required fields

Request Sample

Please fill your details below, to receive sample report:
Indicates required fields

  • Payment Mode

COVID-19 Pandemic Impacts

Our Analysts and Consultants are working ceaselessly to congregate, identify, analyze, and portray the Actual Impacts of COVID-19 Global Pandemic in each of our published as well as ongoing research reports to Redefine and Revise Current and Future Market Trends, Growth Rates, And Market Size Projections across the Globe as well as in different Regions and individual Countries.

Single User | $(USD)3400 View Pricing