The esports betting industry has been witnessing optimal growth in recent years and is likely to continue even in upcoming years. The growth of esports betting ’s industry size can be attributed to rising investments in research & development activities, entry of new players, product innovation, technological breakthroughs, effective allocation of resources, and growing competition among business rivals to expand its regional as well as customer base. Supportive government policies and incentives, as well as favorable laws, are projected to determine the growth of the esports betting market in foreseeable future. An increase in the spending capacity of customers with the rise in disposable income will further contribute towards esports betting 's market proceeds.
This market research report is a comprehensive overview of the events taking place in the esports betting industry and impacting its growth. Our report divides the esports betting market into various segments or categories based on products, applications, region, etc. Additionally, our research analysts have listed the key players of the global esports betting market and compared them based on metrics such as market revenue, Y-O-Y sales, shipments volume, historical data, and successful implementation of business strategies such as strategic alliances, mergers & acquisitions, joint ventures, product development, and partnerships & collaborations.
Market Research Store (MRS) published a brand new report titled “eSports Betting Market research report which is segmented by Products (LOL, CS:GO, Dota 2, Overwatch, Other), by Applications (Entertainment, Commercial, Other), by Key Players/Companies Amaya gaming, Bet365 Group, Bet-at-home.com, Betfred, Betsson, Paddy Power Betfair, GVC Holdings, Fan duel, 888 Holdings, William Hill, BetAmerica, Kindred Group, Draft Kings”. In 2020, the global esports betting market value was registered at XX (USD Million/Billion) and is predicted to reach XX (USD Million/Billion) at a CAGR of XX% by 2028.
Request Free Sample| Report Attributes | Report Details |
|---|---|
| Report Title | eSports Betting Market Research Report |
| By Products | LOL, CS:GO, Dota 2, Overwatch, Other |
| By Applications | Entertainment, Commercial, Other |
| By Key Players | Amaya gaming, Bet365 Group, Bet-at-home.com, Betfred, Betsson, Paddy Power Betfair, GVC Holdings, Fan duel, 888 Holdings, William Hill, BetAmerica, Kindred Group, Draft Kings |
| Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East And Africa (MEA) |
| Countries Covered | North America : U.S and Canada Europe : U.K, Spain, Germany, Italy, Russia, France, Rest of Europe APAC : Japan, India, China, Australia, South Korea, South East Asia, Rest of Asia Pacific Latin America : Mexico, Brazil The Middle East And Africa : South Africa, UAE, Saudi Arab, Rest of MEA |
| Base Year | 2020 |
| Historical Year | 2016to 2020 (Depending on availability, data from 2010 can be offered) |
| Forecast Year | 2028 |
| Number of Pages | 103 |
| Customization Available | Yes, the report can be tailored to meet your specific requirements. |
Based on these findings, the global esports betting industry study suggests strategies to existing market participants as to how they can improve & reinforce their market position. In addition to this, the study also recommends successful market penetrating strategies for new entrants. Furthermore, esports betting industry study report has included all major manufacturers and distributors operating in the esports betting market across all major regions.
Various analytical methods such as Porter’s Five Force Analysis, SWOT analysis, Market Share Analysis, Competitive Analysis, PESTEL Analysis, Market Attractiveness Analysis, and Value Chain Analysis have been used to analyze the market in the research report. These assessments help users of the report in examining and evaluating esports betting market on the basis of different metrics such as switching costs, economies of scale, current sales, brand loyalty, brand equity, capital investments, production rights, research & development activities, copyrights & patents, legislations, effects of promotional activities, and consumer preferences.
The information provided in our market research report is anticipated to help the industry stakeholders in the effective decision-making process and successful business outcomes. Moreover, we have been using Ansoff Matrix to help firms analyze and plan their business growth strategies.
Additionally, our report contains a growth-share matrix that aids firms’ business decisions for prioritizing their myriad businesses. We have also included GE Nine Cell Matrix that is helpful in making strategic planning and can help firms in determining their position in the market along with analyzing their growth strategies.
Our researchers also make use of the perceptual map to demonstrate how to target consumers feel about a given brand and form perception about it. We have also included the Customer-Based Brand Equity (CBBE) Model for helping firms effectively position their brands.
The key factors influencing the growth of the esports betting market have been assessed in the report. Factors having a huge influence on market demand and restraining factors that impact the development of the market are both addressed rigorously & in-depth in our global market research report.
Furthermore, trends that play a key role in market’s growth are discussed comprehensively in the report. Moreover, a large number of qualitative factors or measurements are included in the report and this includes operating risks and major obstacles encountered by players in the industry.
The report delivers a critical assessment on the esports betting market by segmenting it based on Products, Applications, and region. All the segments and categories of the esports betting market have been evaluated based on past, present and future trends and are key parameters determining & defining the growth of the market.
The data for the market and its segments and categories are provided from 2016 to 2028. The report has identified the key segments and categories contributing substantially towards overall market growth in terms of revenue & volume.
Based on Products, the global esports betting market is segmented into LOL, CS:GO, Dota 2, Overwatch, Other. Comprehensive qualitative and quantitative this segment analysis will be provided in the report from 2016 to 2028.
Based on Applications, market is divided into Entertainment, Commercial, Other. A slew of business growth opportunities and dynamics affecting the different segments are analyzed and discussed in the report.
The COVID-19 outbreak has wreaked havoc on worldwide economic and social systems. The disease has entered several industries' value and supply chains, including the esports betting market. The government imposed lockdowns in various locations. We will examine the impact of the COVID-19 pandemic on the global market, looking at both demand and supply.
The COVID-19 pandemic's short- and long-term impacts would be explored to provide a summary. This would help build business plans for all market participants, including manufacturers, vendors, suppliers, distributors, and end-users, during and after the epidemic.
On the basis of region, the market is segregated into North America, Latin America, Asia Pacific, Europe, and the Middle East & Africa.
The major players holding a huge chunk of market share in the global esports betting market and impacting market profitability are evaluated after considering their product & services revenue, sales, business plans, innovations, and growth rate. The final position of a player in the market depends on market events or market happenings, new product launches, mergers & acquisitions, benchmarking, regional expansions, and technical innovations.
For all the key stakeholders of the market, value chain and technology ecosystem, as well as the information provided in this market research report, will prove beneficial. The study offers an outline of the company’s market share and an extensive summary of the major players in the esports betting market.
Some of the leading players profiled in the global esports betting market are,
The report segments of the global esports betting market are as follows:
Primary sources include industry experts from management corporations, processing organizations, and analytical service providers who serve businesses across the sector's value chain. We interviewed key sources to acquire qualitative and quantitative data and analyse future prospects.
Primary research undertaken for this report comprised interviews with industry professionals such as CEOs, Vice Presidents, Marketing Directors and Technology Directors of strong core organizations and institutions in major esports betting . We interviewed them to get qualitative and quantitative data.
Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global eSports Betting Market Share by Type (2020-2026) 1.5.2 LOL 1.5.3 CS:GO 1.5.4 Dota 2 1.5.5 Overwatch 1.5.6 Other 1.6 Market by Application 1.6.1 Global eSports Betting Market Share by Application (2020-2026) 1.6.2 Entertainment 1.6.3 Commercial 1.6.4 Other 1.7 eSports Betting Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on eSports Betting Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of eSports Betting Market 3.1 Value Chain Status 3.2 eSports Betting Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of eSports Betting 3.2.3 Labor Cost of eSports Betting 3.2.3.1 Labor Cost of eSports Betting Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Amaya gaming 4.1.1 Amaya gaming Basic Information 4.1.2 eSports Betting Product Profiles, Application and Specification 4.1.3 Amaya gaming eSports Betting Market Performance (2015-2020) 4.1.4 Amaya gaming Business Overview 4.2 Bet365 Group 4.2.1 Bet365 Group Basic Information 4.2.2 eSports Betting Product Profiles, Application and Specification 4.2.3 Bet365 Group eSports Betting Market Performance (2015-2020) 4.2.4 Bet365 Group Business Overview 4.3 Bet-at-home.com 4.3.1 Bet-at-home.com Basic Information 4.3.2 eSports Betting Product Profiles, Application and Specification 4.3.3 Bet-at-home.com eSports Betting Market Performance (2015-2020) 4.3.4 Bet-at-home.com Business Overview 4.4 Betfred 4.4.1 Betfred Basic Information 4.4.2 eSports Betting Product Profiles, Application and Specification 4.4.3 Betfred eSports Betting Market Performance (2015-2020) 4.4.4 Betfred Business Overview 4.5 Betsson 4.5.1 Betsson Basic Information 4.5.2 eSports Betting Product Profiles, Application and Specification 4.5.3 Betsson eSports Betting Market Performance (2015-2020) 4.5.4 Betsson Business Overview 4.6 Paddy Power Betfair 4.6.1 Paddy Power Betfair Basic Information 4.6.2 eSports Betting Product Profiles, Application and Specification 4.6.3 Paddy Power Betfair eSports Betting Market Performance (2015-2020) 4.6.4 Paddy Power Betfair Business Overview 4.7 GVC Holdings 4.7.1 GVC Holdings Basic Information 4.7.2 eSports Betting Product Profiles, Application and Specification 4.7.3 GVC Holdings eSports Betting Market Performance (2015-2020) 4.7.4 GVC Holdings Business Overview 4.8 Fan duel 4.8.1 Fan duel Basic Information 4.8.2 eSports Betting Product Profiles, Application and Specification 4.8.3 Fan duel eSports Betting Market Performance (2015-2020) 4.8.4 Fan duel Business Overview 4.9 888 Holdings 4.9.1 888 Holdings Basic Information 4.9.2 eSports Betting Product Profiles, Application and Specification 4.9.3 888 Holdings eSports Betting Market Performance (2015-2020) 4.9.4 888 Holdings Business Overview 4.10 William Hill 4.10.1 William Hill Basic Information 4.10.2 eSports Betting Product Profiles, Application and Specification 4.10.3 William Hill eSports Betting Market Performance (2015-2020) 4.10.4 William Hill Business Overview 4.11 BetAmerica 4.11.1 BetAmerica Basic Information 4.11.2 eSports Betting Product Profiles, Application and Specification 4.11.3 BetAmerica eSports Betting Market Performance (2015-2020) 4.11.4 BetAmerica Business Overview 4.12 Kindred Group 4.12.1 Kindred Group Basic Information 4.12.2 eSports Betting Product Profiles, Application and Specification 4.12.3 Kindred Group eSports Betting Market Performance (2015-2020) 4.12.4 Kindred Group Business Overview 4.13 Draft Kings 4.13.1 Draft Kings Basic Information 4.13.2 eSports Betting Product Profiles, Application and Specification 4.13.3 Draft Kings eSports Betting Market Performance (2015-2020) 4.13.4 Draft Kings Business Overview 5 Global eSports Betting Market Analysis by Regions 5.1 Global eSports Betting Sales, Revenue and Market Share by Regions 5.1.1 Global eSports Betting Sales by Regions (2015-2020) 5.1.2 Global eSports Betting Revenue by Regions (2015-2020) 5.2 North America eSports Betting Sales and Growth Rate (2015-2020) 5.3 Europe eSports Betting Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific eSports Betting Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa eSports Betting Sales and Growth Rate (2015-2020) 5.6 South America eSports Betting Sales and Growth Rate (2015-2020) 6 North America eSports Betting Market Analysis by Countries 6.1 North America eSports Betting Sales, Revenue and Market Share by Countries 6.1.1 North America eSports Betting Sales by Countries (2015-2020) 6.1.2 North America eSports Betting Revenue by Countries (2015-2020) 6.1.3 North America eSports Betting Market Under COVID-19 6.2 United States eSports Betting Sales and Growth Rate (2015-2020) 6.2.1 United States eSports Betting Market Under COVID-19 6.3 Canada eSports Betting Sales and Growth Rate (2015-2020) 6.4 Mexico eSports Betting Sales and Growth Rate (2015-2020) 7 Europe eSports Betting Market Analysis by Countries 7.1 Europe eSports Betting Sales, Revenue and Market Share by Countries 7.1.1 Europe eSports Betting Sales by Countries (2015-2020) 7.1.2 Europe eSports Betting Revenue by Countries (2015-2020) 7.1.3 Europe eSports Betting Market Under COVID-19 7.2 Germany eSports Betting Sales and Growth Rate (2015-2020) 7.2.1 Germany eSports Betting Market Under COVID-19 7.3 UK eSports Betting Sales and Growth Rate (2015-2020) 7.3.1 UK eSports Betting Market Under COVID-19 7.4 France eSports Betting Sales and Growth Rate (2015-2020) 7.4.1 France eSports Betting Market Under COVID-19 7.5 Italy eSports Betting Sales and Growth Rate (2015-2020) 7.5.1 Italy eSports Betting Market Under COVID-19 7.6 Spain eSports Betting Sales and Growth Rate (2015-2020) 7.6.1 Spain eSports Betting Market Under COVID-19 7.7 Russia eSports Betting Sales and Growth Rate (2015-2020) 7.7.1 Russia eSports Betting Market Under COVID-19 8 Asia-Pacific eSports Betting Market Analysis by Countries 8.1 Asia-Pacific eSports Betting Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific eSports Betting Sales by Countries (2015-2020) 8.1.2 Asia-Pacific eSports Betting Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific eSports Betting Market Under COVID-19 8.2 China eSports Betting Sales and Growth Rate (2015-2020) 8.2.1 China eSports Betting Market Under COVID-19 8.3 Japan eSports Betting Sales and Growth Rate (2015-2020) 8.3.1 Japan eSports Betting Market Under COVID-19 8.4 South Korea eSports Betting Sales and Growth Rate (2015-2020) 8.4.1 South Korea eSports Betting Market Under COVID-19 8.5 Australia eSports Betting Sales and Growth Rate (2015-2020) 8.6 India eSports Betting Sales and Growth Rate (2015-2020) 8.6.1 India eSports Betting Market Under COVID-19 8.7 Southeast Asia eSports Betting Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia eSports Betting Market Under COVID-19 9 Middle East and Africa eSports Betting Market Analysis by Countries 9.1 Middle East and Africa eSports Betting Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa eSports Betting Sales by Countries (2015-2020) 9.1.2 Middle East and Africa eSports Betting Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa eSports Betting Market Under COVID-19 9.2 Saudi Arabia eSports Betting Sales and Growth Rate (2015-2020) 9.3 UAE eSports Betting Sales and Growth Rate (2015-2020) 9.4 Egypt eSports Betting Sales and Growth Rate (2015-2020) 9.5 Nigeria eSports Betting Sales and Growth Rate (2015-2020) 9.6 South Africa eSports Betting Sales and Growth Rate (2015-2020) 10 South America eSports Betting Market Analysis by Countries 10.1 South America eSports Betting Sales, Revenue and Market Share by Countries 10.1.1 South America eSports Betting Sales by Countries (2015-2020) 10.1.2 South America eSports Betting Revenue by Countries (2015-2020) 10.1.3 South America eSports Betting Market Under COVID-19 10.2 Brazil eSports Betting Sales and Growth Rate (2015-2020) 10.2.1 Brazil eSports Betting Market Under COVID-19 10.3 Argentina eSports Betting Sales and Growth Rate (2015-2020) 10.4 Columbia eSports Betting Sales and Growth Rate (2015-2020) 10.5 Chile eSports Betting Sales and Growth Rate (2015-2020) 11 Global eSports Betting Market Segment by Types 11.1 Global eSports Betting Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global eSports Betting Sales and Market Share by Types (2015-2020) 11.1.2 Global eSports Betting Revenue and Market Share by Types (2015-2020) 11.2 LOL Sales and Price (2015-2020) 11.3 CS:GO Sales and Price (2015-2020) 11.4 Dota 2 Sales and Price (2015-2020) 11.5 Overwatch Sales and Price (2015-2020) 11.6 Other Sales and Price (2015-2020) 12 Global eSports Betting Market Segment by Applications 12.1 Global eSports Betting Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global eSports Betting Sales and Market Share by Applications (2015-2020) 12.1.2 Global eSports Betting Revenue and Market Share by Applications (2015-2020) 12.2 Entertainment Sales, Revenue and Growth Rate (2015-2020) 12.3 Commercial Sales, Revenue and Growth Rate (2015-2020) 12.4 Other Sales, Revenue and Growth Rate (2015-2020) 13 eSports Betting Market Forecast by Regions (2020-2026) 13.1 Global eSports Betting Sales, Revenue and Growth Rate (2020-2026) 13.2 eSports Betting Market Forecast by Regions (2020-2026) 13.2.1 North America eSports Betting Market Forecast (2020-2026) 13.2.2 Europe eSports Betting Market Forecast (2020-2026) 13.2.3 Asia-Pacific eSports Betting Market Forecast (2020-2026) 13.2.4 Middle East and Africa eSports Betting Market Forecast (2020-2026) 13.2.5 South America eSports Betting Market Forecast (2020-2026) 13.3 eSports Betting Market Forecast by Types (2020-2026) 13.4 eSports Betting Market Forecast by Applications (2020-2026) 13.5 eSports Betting Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source
eSports Betting
eSports Betting
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