The games and puzzles industry has been witnessing optimal growth in recent years and is likely to continue even in upcoming years. The growth of games and puzzles ’s industry size can be attributed to rising investments in research & development activities, entry of new players, product innovation, technological breakthroughs, effective allocation of resources, and growing competition among business rivals to expand its regional as well as customer base. Supportive government policies and incentives, as well as favorable laws, are projected to determine the growth of the games and puzzles market in foreseeable future. An increase in the spending capacity of customers with the rise in disposable income will further contribute towards games and puzzles 's market proceeds.
This market research report is a comprehensive overview of the events taking place in the games and puzzles industry and impacting its growth. Our report divides the games and puzzles market into various segments or categories based on products, applications, region, etc. Additionally, our research analysts have listed the key players of the global games and puzzles market and compared them based on metrics such as market revenue, Y-O-Y sales, shipments volume, historical data, and successful implementation of business strategies such as strategic alliances, mergers & acquisitions, joint ventures, product development, and partnerships & collaborations.
Market Research Store (MRS) published a brand new report titled “Games and Puzzles Market research report which is segmented by Products (Games, Puzzles), by Applications (E-commerce, Brick & Mortar), by Key Players/Companies Springbok Puzzles, Schmidt Spiele GmbH, Heye Puzzle, Royal Jumbo BV, SunsOut, Cobble Hill (Outset Media), Piatnik, Educa Borras S.A.U., MasterPieces Puzzle Company, Ravensburger, Hasbro Inc., Gibsons, Ceaco Inc., Eurographics Inc., Buffalo Games, Trefl S.A., Yanoman Corporation, Castor Drukarnia, White Mountain Puzzles Inc.”. In 2020, the global games and puzzles market value was registered at XX (USD Million/Billion) and is predicted to reach XX (USD Million/Billion) at a CAGR of XX% by 2028.
Request Free Sample| Report Attributes | Report Details |
|---|---|
| Report Title | Games and Puzzles Market Research Report |
| By Products | Games, Puzzles |
| By Applications | E-commerce, Brick & Mortar |
| By Key Players | Springbok Puzzles, Schmidt Spiele GmbH, Heye Puzzle, Royal Jumbo BV, SunsOut, Cobble Hill (Outset Media), Piatnik, Educa Borras S.A.U., MasterPieces Puzzle Company, Ravensburger, Hasbro Inc., Gibsons, Ceaco Inc., Eurographics Inc., Buffalo Games, Trefl S.A., Yanoman Corporation, Castor Drukarnia, White Mountain Puzzles Inc. |
| Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East And Africa (MEA) |
| Countries Covered | North America : U.S and Canada Europe : U.K, Spain, Germany, Italy, Russia, France, Rest of Europe APAC : Japan, India, China, Australia, South Korea, South East Asia, Rest of Asia Pacific Latin America : Mexico, Brazil The Middle East And Africa : South Africa, UAE, Saudi Arab, Rest of MEA |
| Base Year | 2020 |
| Historical Year | 2016to 2020 (Depending on availability, data from 2010 can be offered) |
| Forecast Year | 2028 |
| Number of Pages | 115 |
| Customization Available | Yes, the report can be tailored to meet your specific requirements. |
Based on these findings, the global games and puzzles industry study suggests strategies to existing market participants as to how they can improve & reinforce their market position. In addition to this, the study also recommends successful market penetrating strategies for new entrants. Furthermore, games and puzzles industry study report has included all major manufacturers and distributors operating in the games and puzzles market across all major regions.
Various analytical methods such as Porter’s Five Force Analysis, SWOT analysis, Market Share Analysis, Competitive Analysis, PESTEL Analysis, Market Attractiveness Analysis, and Value Chain Analysis have been used to analyze the market in the research report. These assessments help users of the report in examining and evaluating games and puzzles market on the basis of different metrics such as switching costs, economies of scale, current sales, brand loyalty, brand equity, capital investments, production rights, research & development activities, copyrights & patents, legislations, effects of promotional activities, and consumer preferences.
The information provided in our market research report is anticipated to help the industry stakeholders in the effective decision-making process and successful business outcomes. Moreover, we have been using Ansoff Matrix to help firms analyze and plan their business growth strategies.
Additionally, our report contains a growth-share matrix that aids firms’ business decisions for prioritizing their myriad businesses. We have also included GE Nine Cell Matrix that is helpful in making strategic planning and can help firms in determining their position in the market along with analyzing their growth strategies.
Our researchers also make use of the perceptual map to demonstrate how to target consumers feel about a given brand and form perception about it. We have also included the Customer-Based Brand Equity (CBBE) Model for helping firms effectively position their brands.
The key factors influencing the growth of the games and puzzles market have been assessed in the report. Factors having a huge influence on market demand and restraining factors that impact the development of the market are both addressed rigorously & in-depth in our global market research report.
Furthermore, trends that play a key role in market’s growth are discussed comprehensively in the report. Moreover, a large number of qualitative factors or measurements are included in the report and this includes operating risks and major obstacles encountered by players in the industry.
The report delivers a critical assessment on the games and puzzles market by segmenting it based on Products, Applications, and region. All the segments and categories of the games and puzzles market have been evaluated based on past, present and future trends and are key parameters determining & defining the growth of the market.
The data for the market and its segments and categories are provided from 2016 to 2028. The report has identified the key segments and categories contributing substantially towards overall market growth in terms of revenue & volume.
Based on Products, the global games and puzzles market is segmented into Games, Puzzles. Comprehensive qualitative and quantitative this segment analysis will be provided in the report from 2016 to 2028.
Based on Applications, market is divided into E-commerce, Brick & Mortar. A slew of business growth opportunities and dynamics affecting the different segments are analyzed and discussed in the report.
The COVID-19 outbreak has wreaked havoc on worldwide economic and social systems. The disease has entered several industries' value and supply chains, including the games and puzzles market. The government imposed lockdowns in various locations. We will examine the impact of the COVID-19 pandemic on the global market, looking at both demand and supply.
The COVID-19 pandemic's short- and long-term impacts would be explored to provide a summary. This would help build business plans for all market participants, including manufacturers, vendors, suppliers, distributors, and end-users, during and after the epidemic.
On the basis of region, the market is segregated into North America, Latin America, Asia Pacific, Europe, and the Middle East & Africa.
The major players holding a huge chunk of market share in the global games and puzzles market and impacting market profitability are evaluated after considering their product & services revenue, sales, business plans, innovations, and growth rate. The final position of a player in the market depends on market events or market happenings, new product launches, mergers & acquisitions, benchmarking, regional expansions, and technical innovations.
For all the key stakeholders of the market, value chain and technology ecosystem, as well as the information provided in this market research report, will prove beneficial. The study offers an outline of the company’s market share and an extensive summary of the major players in the games and puzzles market.
Some of the leading players profiled in the global games and puzzles market are,
The report segments of the global games and puzzles market are as follows:
Primary sources include industry experts from management corporations, processing organizations, and analytical service providers who serve businesses across the sector's value chain. We interviewed key sources to acquire qualitative and quantitative data and analyse future prospects.
Primary research undertaken for this report comprised interviews with industry professionals such as CEOs, Vice Presidents, Marketing Directors and Technology Directors of strong core organizations and institutions in major games and puzzles . We interviewed them to get qualitative and quantitative data.
Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Games and Puzzles Market Share by Type (2020-2026) 1.5.2 Games 1.5.3 Puzzles 1.6 Market by Application 1.6.1 Global Games and Puzzles Market Share by Application (2020-2026) 1.6.2 E-commerce 1.6.3 Brick & Mortar 1.7 Games and Puzzles Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Games and Puzzles Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Games and Puzzles Market 3.1 Value Chain Status 3.2 Games and Puzzles Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Games and Puzzles 3.2.3 Labor Cost of Games and Puzzles 3.2.3.1 Labor Cost of Games and Puzzles Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Springbok Puzzles 4.1.1 Springbok Puzzles Basic Information 4.1.2 Games and Puzzles Product Profiles, Application and Specification 4.1.3 Springbok Puzzles Games and Puzzles Market Performance (2015-2020) 4.1.4 Springbok Puzzles Business Overview 4.2 Schmidt Spiele GmbH 4.2.1 Schmidt Spiele GmbH Basic Information 4.2.2 Games and Puzzles Product Profiles, Application and Specification 4.2.3 Schmidt Spiele GmbH Games and Puzzles Market Performance (2015-2020) 4.2.4 Schmidt Spiele GmbH Business Overview 4.3 Heye Puzzle 4.3.1 Heye Puzzle Basic Information 4.3.2 Games and Puzzles Product Profiles, Application and Specification 4.3.3 Heye Puzzle Games and Puzzles Market Performance (2015-2020) 4.3.4 Heye Puzzle Business Overview 4.4 Royal Jumbo BV 4.4.1 Royal Jumbo BV Basic Information 4.4.2 Games and Puzzles Product Profiles, Application and Specification 4.4.3 Royal Jumbo BV Games and Puzzles Market Performance (2015-2020) 4.4.4 Royal Jumbo BV Business Overview 4.5 SunsOut 4.5.1 SunsOut Basic Information 4.5.2 Games and Puzzles Product Profiles, Application and Specification 4.5.3 SunsOut Games and Puzzles Market Performance (2015-2020) 4.5.4 SunsOut Business Overview 4.6 Cobble Hill (Outset Media) 4.6.1 Cobble Hill (Outset Media) Basic Information 4.6.2 Games and Puzzles Product Profiles, Application and Specification 4.6.3 Cobble Hill (Outset Media) Games and Puzzles Market Performance (2015-2020) 4.6.4 Cobble Hill (Outset Media) Business Overview 4.7 Piatnik 4.7.1 Piatnik Basic Information 4.7.2 Games and Puzzles Product Profiles, Application and Specification 4.7.3 Piatnik Games and Puzzles Market Performance (2015-2020) 4.7.4 Piatnik Business Overview 4.8 Educa Borras, S.A.U. 4.8.1 Educa Borras, S.A.U. Basic Information 4.8.2 Games and Puzzles Product Profiles, Application and Specification 4.8.3 Educa Borras, S.A.U. Games and Puzzles Market Performance (2015-2020) 4.8.4 Educa Borras, S.A.U. Business Overview 4.9 MasterPieces Puzzle Company 4.9.1 MasterPieces Puzzle Company Basic Information 4.9.2 Games and Puzzles Product Profiles, Application and Specification 4.9.3 MasterPieces Puzzle Company Games and Puzzles Market Performance (2015-2020) 4.9.4 MasterPieces Puzzle Company Business Overview 4.10 Ravensburger 4.10.1 Ravensburger Basic Information 4.10.2 Games and Puzzles Product Profiles, Application and Specification 4.10.3 Ravensburger Games and Puzzles Market Performance (2015-2020) 4.10.4 Ravensburger Business Overview 4.11 Hasbro, Inc. 4.11.1 Hasbro, Inc. Basic Information 4.11.2 Games and Puzzles Product Profiles, Application and Specification 4.11.3 Hasbro, Inc. Games and Puzzles Market Performance (2015-2020) 4.11.4 Hasbro, Inc. Business Overview 4.12 Gibsons 4.12.1 Gibsons Basic Information 4.12.2 Games and Puzzles Product Profiles, Application and Specification 4.12.3 Gibsons Games and Puzzles Market Performance (2015-2020) 4.12.4 Gibsons Business Overview 4.13 Ceaco, Inc. 4.13.1 Ceaco, Inc. Basic Information 4.13.2 Games and Puzzles Product Profiles, Application and Specification 4.13.3 Ceaco, Inc. Games and Puzzles Market Performance (2015-2020) 4.13.4 Ceaco, Inc. Business Overview 4.14 Eurographics, Inc. 4.14.1 Eurographics, Inc. Basic Information 4.14.2 Games and Puzzles Product Profiles, Application and Specification 4.14.3 Eurographics, Inc. Games and Puzzles Market Performance (2015-2020) 4.14.4 Eurographics, Inc. Business Overview 4.15 Buffalo Games 4.15.1 Buffalo Games Basic Information 4.15.2 Games and Puzzles Product Profiles, Application and Specification 4.15.3 Buffalo Games Games and Puzzles Market Performance (2015-2020) 4.15.4 Buffalo Games Business Overview 4.16 Trefl S.A. 4.16.1 Trefl S.A. Basic Information 4.16.2 Games and Puzzles Product Profiles, Application and Specification 4.16.3 Trefl S.A. Games and Puzzles Market Performance (2015-2020) 4.16.4 Trefl S.A. Business Overview 4.17 Yanoman Corporation 4.17.1 Yanoman Corporation Basic Information 4.17.2 Games and Puzzles Product Profiles, Application and Specification 4.17.3 Yanoman Corporation Games and Puzzles Market Performance (2015-2020) 4.17.4 Yanoman Corporation Business Overview 4.18 Castor Drukarnia 4.18.1 Castor Drukarnia Basic Information 4.18.2 Games and Puzzles Product Profiles, Application and Specification 4.18.3 Castor Drukarnia Games and Puzzles Market Performance (2015-2020) 4.18.4 Castor Drukarnia Business Overview 4.19 White Mountain Puzzles, Inc. 4.19.1 White Mountain Puzzles, Inc. Basic Information 4.19.2 Games and Puzzles Product Profiles, Application and Specification 4.19.3 White Mountain Puzzles, Inc. Games and Puzzles Market Performance (2015-2020) 4.19.4 White Mountain Puzzles, Inc. Business Overview 5 Global Games and Puzzles Market Analysis by Regions 5.1 Global Games and Puzzles Sales, Revenue and Market Share by Regions 5.1.1 Global Games and Puzzles Sales by Regions (2015-2020) 5.1.2 Global Games and Puzzles Revenue by Regions (2015-2020) 5.2 North America Games and Puzzles Sales and Growth Rate (2015-2020) 5.3 Europe Games and Puzzles Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Games and Puzzles Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Games and Puzzles Sales and Growth Rate (2015-2020) 5.6 South America Games and Puzzles Sales and Growth Rate (2015-2020) 6 North America Games and Puzzles Market Analysis by Countries 6.1 North America Games and Puzzles Sales, Revenue and Market Share by Countries 6.1.1 North America Games and Puzzles Sales by Countries (2015-2020) 6.1.2 North America Games and Puzzles Revenue by Countries (2015-2020) 6.1.3 North America Games and Puzzles Market Under COVID-19 6.2 United States Games and Puzzles Sales and Growth Rate (2015-2020) 6.2.1 United States Games and Puzzles Market Under COVID-19 6.3 Canada Games and Puzzles Sales and Growth Rate (2015-2020) 6.4 Mexico Games and Puzzles Sales and Growth Rate (2015-2020) 7 Europe Games and Puzzles Market Analysis by Countries 7.1 Europe Games and Puzzles Sales, Revenue and Market Share by Countries 7.1.1 Europe Games and Puzzles Sales by Countries (2015-2020) 7.1.2 Europe Games and Puzzles Revenue by Countries (2015-2020) 7.1.3 Europe Games and Puzzles Market Under COVID-19 7.2 Germany Games and Puzzles Sales and Growth Rate (2015-2020) 7.2.1 Germany Games and Puzzles Market Under COVID-19 7.3 UK Games and Puzzles Sales and Growth Rate (2015-2020) 7.3.1 UK Games and Puzzles Market Under COVID-19 7.4 France Games and Puzzles Sales and Growth Rate (2015-2020) 7.4.1 France Games and Puzzles Market Under COVID-19 7.5 Italy Games and Puzzles Sales and Growth Rate (2015-2020) 7.5.1 Italy Games and Puzzles Market Under COVID-19 7.6 Spain Games and Puzzles Sales and Growth Rate (2015-2020) 7.6.1 Spain Games and Puzzles Market Under COVID-19 7.7 Russia Games and Puzzles Sales and Growth Rate (2015-2020) 7.7.1 Russia Games and Puzzles Market Under COVID-19 8 Asia-Pacific Games and Puzzles Market Analysis by Countries 8.1 Asia-Pacific Games and Puzzles Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Games and Puzzles Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Games and Puzzles Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Games and Puzzles Market Under COVID-19 8.2 China Games and Puzzles Sales and Growth Rate (2015-2020) 8.2.1 China Games and Puzzles Market Under COVID-19 8.3 Japan Games and Puzzles Sales and Growth Rate (2015-2020) 8.3.1 Japan Games and Puzzles Market Under COVID-19 8.4 South Korea Games and Puzzles Sales and Growth Rate (2015-2020) 8.4.1 South Korea Games and Puzzles Market Under COVID-19 8.5 Australia Games and Puzzles Sales and Growth Rate (2015-2020) 8.6 India Games and Puzzles Sales and Growth Rate (2015-2020) 8.6.1 India Games and Puzzles Market Under COVID-19 8.7 Southeast Asia Games and Puzzles Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Games and Puzzles Market Under COVID-19 9 Middle East and Africa Games and Puzzles Market Analysis by Countries 9.1 Middle East and Africa Games and Puzzles Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Games and Puzzles Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Games and Puzzles Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Games and Puzzles Market Under COVID-19 9.2 Saudi Arabia Games and Puzzles Sales and Growth Rate (2015-2020) 9.3 UAE Games and Puzzles Sales and Growth Rate (2015-2020) 9.4 Egypt Games and Puzzles Sales and Growth Rate (2015-2020) 9.5 Nigeria Games and Puzzles Sales and Growth Rate (2015-2020) 9.6 South Africa Games and Puzzles Sales and Growth Rate (2015-2020) 10 South America Games and Puzzles Market Analysis by Countries 10.1 South America Games and Puzzles Sales, Revenue and Market Share by Countries 10.1.1 South America Games and Puzzles Sales by Countries (2015-2020) 10.1.2 South America Games and Puzzles Revenue by Countries (2015-2020) 10.1.3 South America Games and Puzzles Market Under COVID-19 10.2 Brazil Games and Puzzles Sales and Growth Rate (2015-2020) 10.2.1 Brazil Games and Puzzles Market Under COVID-19 10.3 Argentina Games and Puzzles Sales and Growth Rate (2015-2020) 10.4 Columbia Games and Puzzles Sales and Growth Rate (2015-2020) 10.5 Chile Games and Puzzles Sales and Growth Rate (2015-2020) 11 Global Games and Puzzles Market Segment by Types 11.1 Global Games and Puzzles Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Games and Puzzles Sales and Market Share by Types (2015-2020) 11.1.2 Global Games and Puzzles Revenue and Market Share by Types (2015-2020) 11.2 Games Sales and Price (2015-2020) 11.3 Puzzles Sales and Price (2015-2020) 12 Global Games and Puzzles Market Segment by Applications 12.1 Global Games and Puzzles Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Games and Puzzles Sales and Market Share by Applications (2015-2020) 12.1.2 Global Games and Puzzles Revenue and Market Share by Applications (2015-2020) 12.2 E-commerce Sales, Revenue and Growth Rate (2015-2020) 12.3 Brick & Mortar Sales, Revenue and Growth Rate (2015-2020) 13 Games and Puzzles Market Forecast by Regions (2020-2026) 13.1 Global Games and Puzzles Sales, Revenue and Growth Rate (2020-2026) 13.2 Games and Puzzles Market Forecast by Regions (2020-2026) 13.2.1 North America Games and Puzzles Market Forecast (2020-2026) 13.2.2 Europe Games and Puzzles Market Forecast (2020-2026) 13.2.3 Asia-Pacific Games and Puzzles Market Forecast (2020-2026) 13.2.4 Middle East and Africa Games and Puzzles Market Forecast (2020-2026) 13.2.5 South America Games and Puzzles Market Forecast (2020-2026) 13.3 Games and Puzzles Market Forecast by Types (2020-2026) 13.4 Games and Puzzles Market Forecast by Applications (2020-2026) 13.5 Games and Puzzles Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source
Games and Puzzles
Games and Puzzles
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