Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world.

Scope of the Report:

This report studies the Video Game Streaming Services market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Video Game Streaming Services market by product type and applications/end industries.

According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details.

The global Video Game Streaming Services market is valued at xx million in 2017 and is expected to reach xx million by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Video Game Streaming Services.

Europe also play important roles in global market, with market size of xx million in 2017 and will be xx million in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

Alphabet

Amazon

Microsoft

Cavetube

Dailymotion

Dena

Dingit.Tv

Dwango

Facebook

Ibm

Infiniscene

Mobcrush

Panda Tv

Smashcast

Valve

Vaughnsoft

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Direct Revenue

Indirect Revenue

Market Segment by Applications, can be divided into

Smart TV

Set-Top Box

HTPC

Mobile Phone


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Table Of Content

Table of Contents



1 Video Game Streaming Services Market Overview

    1.1 Product Overview and Scope of Video Game Streaming Services

    1.2 Classification of Video Game Streaming Services by Types

        1.2.1 Global Video Game Streaming Services Revenue Comparison by Types (2017-2023)

        1.2.2 Global Video Game Streaming Services Revenue Market Share by Types in 2017

        1.2.3 Direct Revenue

        1.2.4 Indirect Revenue

    1.3 Global Video Game Streaming Services Market by Application

        1.3.1 Global Video Game Streaming Services Market Size and Market Share Comparison by Applications (2013-2023)

        1.3.2 Smart TV

        1.3.3 Set-Top Box

        1.3.4 HTPC

        1.3.5 Mobile Phone

    1.4 Global Video Game Streaming Services Market by Regions

        1.4.1 Global Video Game Streaming Services Market Size (Million ) Comparison by Regions (2013-2023)

        1.4.1 North America (USA, Canada and Mexico) Video Game Streaming Services Status and Prospect (2013-2023)

        1.4.2 Europe (Germany, France, UK, Russia and Italy) Video Game Streaming Services Status and Prospect (2013-2023)

        1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Video Game Streaming Services Status and Prospect (2013-2023)

        1.4.4 South America (Brazil, Argentina, Colombia) Video Game Streaming Services Status and Prospect (2013-2023)

        1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Video Game Streaming Services Status and Prospect (2013-2023)

    1.5 Global Market Size of Video Game Streaming Services (2013-2023)

2 Manufacturers Profiles

    2.1 Alphabet

        2.1.1 Business Overview

        2.1.2 Video Game Streaming Services Type and Applications

            2.1.2.1 Product A

            2.1.2.2 Product B

        2.1.3 Alphabet Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.2 Amazon

        2.2.1 Business Overview

        2.2.2 Video Game Streaming Services Type and Applications

            2.2.2.1 Product A

            2.2.2.2 Product B

        2.2.3 Amazon Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.3 Microsoft

        2.3.1 Business Overview

        2.3.2 Video Game Streaming Services Type and Applications

            2.3.2.1 Product A

            2.3.2.2 Product B

        2.3.3 Microsoft Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.4 Cavetube

        2.4.1 Business Overview

        2.4.2 Video Game Streaming Services Type and Applications

            2.4.2.1 Product A

            2.4.2.2 Product B

        2.4.3 Cavetube Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.5 Dailymotion

        2.5.1 Business Overview

        2.5.2 Video Game Streaming Services Type and Applications

            2.5.2.1 Product A

            2.5.2.2 Product B

        2.5.3 Dailymotion Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.6 Dena

        2.6.1 Business Overview

        2.6.2 Video Game Streaming Services Type and Applications

            2.6.2.1 Product A

            2.6.2.2 Product B

        2.6.3 Dena Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.7 Dingit.Tv

        2.7.1 Business Overview

        2.7.2 Video Game Streaming Services Type and Applications

            2.7.2.1 Product A

            2.7.2.2 Product B

        2.7.3 Dingit.Tv Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.8 Dwango

        2.8.1 Business Overview

        2.8.2 Video Game Streaming Services Type and Applications

            2.8.2.1 Product A

            2.8.2.2 Product B

        2.8.3 Dwango Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.9 Facebook

        2.9.1 Business Overview

        2.9.2 Video Game Streaming Services Type and Applications

            2.9.2.1 Product A

            2.9.2.2 Product B

        2.9.3 Facebook Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.10 Ibm

        2.10.1 Business Overview

        2.10.2 Video Game Streaming Services Type and Applications

            2.10.2.1 Product A

            2.10.2.2 Product B

        2.10.3 Ibm Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.11 Infiniscene

        2.11.1 Business Overview

        2.11.2 Video Game Streaming Services Type and Applications

            2.11.2.1 Product A

            2.11.2.2 Product B

        2.11.3 Infiniscene Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.12 Mobcrush

        2.12.1 Business Overview

        2.12.2 Video Game Streaming Services Type and Applications

            2.12.2.1 Product A

            2.12.2.2 Product B

        2.12.3 Mobcrush Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.13 Panda Tv

        2.13.1 Business Overview

        2.13.2 Video Game Streaming Services Type and Applications

            2.13.2.1 Product A

            2.13.2.2 Product B

        2.13.3 Panda Tv Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.14 Smashcast

        2.14.1 Business Overview

        2.14.2 Video Game Streaming Services Type and Applications

            2.14.2.1 Product A

            2.14.2.2 Product B

        2.14.3 Smashcast Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.15 Valve

        2.15.1 Business Overview

        2.15.2 Video Game Streaming Services Type and Applications

            2.15.2.1 Product A

            2.15.2.2 Product B

        2.15.3 Valve Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

    2.16 Vaughnsoft

        2.16.1 Business Overview

        2.16.2 Video Game Streaming Services Type and Applications

            2.16.2.1 Product A

            2.16.2.2 Product B

        2.16.3 Vaughnsoft Video Game Streaming Services Revenue, Gross Margin and Market Share (2016-2017)

3 Global Video Game Streaming Services Market Competition, by Players

    3.1 Global Video Game Streaming Services Revenue and Share by Players (2013-2018)

    3.2 Market Concentration Rate

        3.2.1 Top 5 Video Game Streaming Services Players Market Share

        3.2.2 Top 10 Video Game Streaming Services Players Market Share

    3.3 Market Competition Trend

4 Global Video Game Streaming Services Market Size by Regions

    4.1 Global Video Game Streaming Services Revenue and Market Share by Regions

    4.2 North America Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    4.3 Europe Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    4.4 Asia-Pacific Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    4.5 South America Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    4.6 Middle East and Africa Video Game Streaming Services Revenue and Growth Rate (2013-2018)

5 North America Video Game Streaming Services Revenue by Countries

    5.1 North America Video Game Streaming Services Revenue by Countries (2013-2018)

    5.2 USA Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    5.3 Canada Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    5.4 Mexico Video Game Streaming Services Revenue and Growth Rate (2013-2018)

6 Europe Video Game Streaming Services Revenue by Countries

    6.1 Europe Video Game Streaming Services Revenue by Countries (2013-2018)

    6.2 Germany Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    6.3 UK Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    6.4 France Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    6.5 Russia Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    6.6 Italy Video Game Streaming Services Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Video Game Streaming Services Revenue by Countries

    7.1 Asia-Pacific Video Game Streaming Services Revenue by Countries (2013-2018)

    7.2 China Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    7.3 Japan Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    7.4 Korea Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    7.5 India Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    7.6 Southeast Asia Video Game Streaming Services Revenue and Growth Rate (2013-2018)

8 South America Video Game Streaming Services Revenue by Countries

    8.1 South America Video Game Streaming Services Revenue by Countries (2013-2018)

    8.2 Brazil Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    8.3 Argentina Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    8.4 Colombia Video Game Streaming Services Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Video Game Streaming Services by Countries

    9.1 Middle East and Africa Video Game Streaming Services Revenue by Countries (2013-2018)

    9.2 Saudi Arabia Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    9.3 UAE Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    9.4 Egypt Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    9.5 Nigeria Video Game Streaming Services Revenue and Growth Rate (2013-2018)

    9.6 South Africa Video Game Streaming Services Revenue and Growth Rate (2013-2018)

10 Global Video Game Streaming Services Market Segment by Type

    10.1 Global Video Game Streaming Services Revenue and Market Share by Type (2013-2018)

    10.2 Global Video Game Streaming Services Market Forecast by Type (2018-2023)

    10.3 Direct Revenue Revenue Growth Rate (2013-2023)

    10.4 Indirect Revenue Revenue Growth Rate (2013-2023)

11 Global Video Game Streaming Services Market Segment by Application

    11.1 Global Video Game Streaming Services Revenue Market Share by Application (2013-2018)

    11.2 Video Game Streaming Services Market Forecast by Application (2018-2023)

    11.3 Smart TV Revenue Growth (2013-2018)

    11.4 Set-Top Box Revenue Growth (2013-2018)

    11.5 HTPC Revenue Growth (2013-2018)

    11.6 Mobile Phone Revenue Growth (2013-2018)

12 Global Video Game Streaming Services Market Size Forecast (2018-2023)

    12.1 Global Video Game Streaming Services Market Size Forecast (2018-2023)

    12.2 Global Video Game Streaming Services Market Forecast by Regions (2018-2023)

    12.3 North America Video Game Streaming Services Revenue Market Forecast (2018-2023)

    12.4 Europe Video Game Streaming Services Revenue Market Forecast (2018-2023)

    12.5 Asia-Pacific Video Game Streaming Services Revenue Market Forecast (2018-2023)

    12.6 South America Video Game Streaming Services Revenue Market Forecast (2018-2023)

    12.7 Middle East and Africa Video Game Streaming Services Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

    14.1 Methodology

    14.2 Data Source

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