Mobile Handset Game Market Size, Share, and Trends Analysis Report

CAGR :  Diagram

Market Size 2024 (Base Year) USD 90.52 Billion
Market Size 2032 (Forecast Year) USD 202.68 Billion
CAGR 10.6%
Forecast Period 2025 - 2032
Historical Period 2020 - 2024

Market Research Store has published a report on the global mobile handset game market, estimating its value at USD 90.52 Billion in 2024, with projections indicating it will reach USD 202.68 Billion by the end of 2032. The market is expected to expand at a compound annual growth rate (CAGR) of around 10.6% over the forecast period. The report examines the factors driving market growth, the obstacles that could hinder this expansion, and the opportunities that may emerge in the mobile handset game industry. Additionally, it offers a detailed analysis of how these elements will affect demand dynamics and market performance throughout the forecast period.

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Mobile Handset Game Market: Overview

The growth of the mobile handset game market is fueled by rising global demand across various industries and applications. The report highlights lucrative opportunities, analyzing cost structures, key segments, emerging trends, regional dynamics, and advancements by leading players to provide comprehensive market insights. The mobile handset game market report offers a detailed industry analysis from 2024 to 2032, combining quantitative and qualitative insights. It examines key factors such as pricing, market penetration, GDP impact, industry dynamics, major players, consumer behavior, and socio-economic conditions. Structured into multiple sections, the report provides a comprehensive perspective on the market from all angles.

Key sections of the mobile handset game market report include market segments, outlook, competitive landscape, and company profiles. Market Segments offer in-depth details based on Game Type, Platform, Revenue Model, End User, and other relevant classifications to support strategic marketing initiatives. Market Outlook thoroughly analyzes market trends, growth drivers, restraints, opportunities, challenges, Porter’s Five Forces framework, macroeconomic factors, value chain analysis, and pricing trends shaping the market now and in the future. The Competitive Landscape and Company Profiles section highlights major players, their strategies, and market positioning to guide investment and business decisions. The report also identifies innovation trends, new business opportunities, and investment prospects for the forecast period.

Key Highlights:

  • As per the analysis shared by our research analyst, the global mobile handset game market is estimated to grow annually at a CAGR of around 10.6% over the forecast period (2025-2032).
  • In terms of revenue, the global mobile handset game market size was valued at around USD 90.52 Billion in 2024 and is projected to reach USD 202.68 Billion by 2032.
  • The market is projected to grow at a significant rate due to growth in smartphone penetration and mobile gaming monetization strategies fuel market expansion.
  • Based on the Game Type, the Puzzle segment is growing at a high rate and will continue to dominate the global market as per industry projections.
  • On the basis of Platform, the Android segment is anticipated to command the largest market share.
  • In terms of Revenue Model, the Free-to-Play (F2P) segment is projected to lead the global market.
  • By End User, the Children segment is predicted to dominate the global market.
  • Based on region, Asia Pacific is projected to dominate the global market during the forecast period.

Mobile Handset Game Market: Report Scope

This report thoroughly analyzes the mobile handset game market, exploring its historical trends, current state, and future projections. The market estimates presented result from a robust research methodology, incorporating primary research, secondary sources, and expert opinions. These estimates are influenced by the prevailing market dynamics as well as key economic, social, and political factors. Furthermore, the report considers the impact of regulations, government expenditures, and advancements in research and development on the market. Both positive and negative shifts are evaluated to ensure a comprehensive and accurate market outlook.

Report Attributes Report Details
Report Name Mobile Handset Game Market
Market Size in 2024 USD 90.52 Billion
Market Forecast in 2032 USD 202.68 Billion
Growth Rate CAGR of 10.6%
Number of Pages 219
Key Companies Covered EA Mobile, NetEase, Tencent, Peak Games, Nintendo, Supercell, Netmarble, Gungho Online, Sony, Mixi, Jam City, Niantic, King Digital
Segments Covered By Game Type, By Platform, By Revenue Model, By End User, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2024
Historical Year 2020 to 2024
Forecast Year 2025 to 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Mobile Handset Game Market: Dynamics

Key Growth Drivers

The most significant growth driver is the ubiquitous penetration of smartphones and improved internet connectivity (including 5G rollout) globally, making gaming readily accessible to billions of users. This broad accessibility, combined with the convenience of playing anytime, anywhere, significantly expands the gaming demographic beyond traditional console or PC gamers. The prevalence of free-to-play (F2P) monetization models, supported by in-app purchases (IAPs) and in-app advertising, lowers the barrier to entry, attracting a massive user base and driving substantial revenue. Continuous innovation in game genres and content, from hyper-casual and puzzle games to more complex RPGs and strategy titles, caters to diverse tastes. Furthermore, the increasing processing power and graphical capabilities of mobile devices enable more immersive and console-like gaming experiences, while the rise of mobile esports elevates competitive play, further fueling user engagement and market growth.

Restraints

Despite robust growth, the Mobile Handset Game market faces several restraints. Rising user acquisition costs in an increasingly saturated market make it challenging for new games to gain visibility and for developers to achieve sustainable growth. Concerns around data privacy and evolving regulations (e.g., Apple's App Tracking Transparency) impact advertising effectiveness and user targeting, necessitating new marketing strategies. While F2P is dominant, the delicate balance between monetization and user experience is a constant challenge; overly aggressive IAPs or intrusive ads can lead to player churn and negative reviews. The sheer volume of games released daily makes discoverability difficult, especially for independent developers, leading to intense competition. Additionally, the cyclical nature of mobile game trends and the need for continuous content updates and live operations to retain players can be resource-intensive for studios.

Opportunities

The Mobile Handset Game market offers numerous opportunities for innovation and expansion. The continued refinement of hybrid monetization models (combining IAPs, subscriptions, and rewarded ads) provides more flexible and diversified revenue streams. The integration of advanced technologies like Artificial Intelligence (AI) and Machine Learning (ML) for personalized content, smarter NPCs, and automated testing can revolutionize game development and user experience. The expansion of cloud gaming services promises to reduce reliance on powerful device hardware, enabling more graphically demanding games on a wider range of mobile phones. Emerging markets, particularly in Asia-Pacific, with their rapidly growing smartphone adoption and rising disposable incomes, represent significant untapped potential. Furthermore, the development of cross-platform play fosters larger player communities and extends the lifecycle of games, while the integration of AR/VR elements offers new immersive gameplay experiences.

Challenges

The Mobile Handset Game market faces several critical challenges. User retention remains a major hurdle, as many games experience significant player drop-off shortly after launch; sustaining engagement through continuous updates and community building is crucial. Monetization strategies must constantly evolve to balance revenue generation with player satisfaction, avoiding "pay-to-win" mechanics that can alienate users. Cybersecurity threats, including piracy, cheating, and account tampering, pose significant risks to game integrity, revenue, and player trust. Fragmentation across diverse mobile devices and operating systems requires developers to optimize for various screen sizes, resolutions, and hardware configurations. Lastly, the rapid pace of technological advancement in mobile hardware and software demands continuous R&D investment from developers to keep pace with evolving consumer expectations and maintain competitiveness.

Mobile Handset Game Market: Segmentation Insights

The global mobile handset game market is segmented based on Game Type, Platform, Revenue Model, End User, and Region. All the segments of the mobile handset game market have been analyzed based on present & future trends and the market is estimated from 2024 to 2032.

Based on Game Type, the global mobile handset game market is divided into Puzzle, Strategy, Action/Adventure, Arcade, Sports, Role-Playing Games (RPG), Others.

On the basis of Platform, the global mobile handset game market is bifurcated into Android, iOS, Others.

In terms of Revenue Model, the global mobile handset game market is categorized into Free-to-Play (F2P), Pay-to-Play (P2P), In-App Purchase, Ad-Based.

Based on End User, the global mobile handset game market is split into Children, Teenagers, Adults.

Mobile Handset Game Market: Regional Insights

The mobile handset game market is overwhelmingly dominated by the Asia-Pacific (APAC) region, which accounted for over 58% of global revenue in 2023, driven by massive smartphone adoption, high engagement in free-to-play models, and cultural dominance of gaming. China alone contributed 32% of global revenue, led by Tencent (Honor of Kings) and miHoYo (Genshin Impact), despite government playtime restrictions. Japan and South Korea followed, with robust spending on gacha and RPG titles (Uma Musume, Lineage W). North America ranked second, with the U.S. generating premium revenue per user through battle royale (Call of Duty: Mobile) and hyper-casual games. Emerging markets like India and Indonesia fueled APAC’s growth through low-cost Android gaming and localized content. The region’s lead is reinforced by 5G rollout, mobile-first payment systems (WeChat Pay, GCash), and esports integration.

Mobile Handset Game Market: Competitive Landscape

The mobile handset game market report offers a thorough analysis of both established and emerging players within the market. It includes a detailed list of key companies, categorized based on the types of products they offer and other relevant factors. The report also highlights the market entry year for each player, providing further context for the research analysis.

The "Global Mobile Handset Game Market" study offers valuable insights, focusing on the global market landscape, with an emphasis on major industry players such as;

  • EA Mobile
  • NetEase
  • Tencent
  • Peak Games
  • Nintendo
  • Supercell
  • Netmarble
  • Gungho Online
  • Sony
  • Mixi
  • Jam City
  • Niantic
  • King Digital

The Global Mobile Handset Game Market is Segmented as Follows:

By Game Type

  • Puzzle
  • Strategy
  • Action/Adventure
  • Arcade
  • Sports
  • Role-Playing Games (RPG)
  • Others

By Platform

  • Android
  • iOS
  • Others

By Revenue Model

  • Free-to-Play (F2P)
  • Pay-to-Play (P2P)
  • In-App Purchase
  • Ad-Based

By End User

  • Children
  • Teenagers
  • Adults

By Region

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Rest of Asia Pacific
  • The Middle East & Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Kuwait
    • South Africa
    • Rest of the Middle East & Africa
  • Latin America
    • Brazil
    • Argentina
    • Rest of Latin America

 

 


Frequently Asked Questions

Mobile Handset Game is a game designed to run on mobile phones, optimized for touchscreen interfaces and often delivered through app stores.
The global mobile handset game market is expected to grow due to driven by rising smartphone penetration, improvements in mobile graphics and processing power, and the popularity of freemium gaming models.
According to a study, the global mobile handset game market size was worth around USD 90.52 Billion in 2024 and is expected to reach USD 202.68 Billion by 2032.
The global mobile handset game market is expected to grow at a CAGR of 10.6% during the forecast period.
Asia Pacific is expected to dominate the mobile handset game market over the forecast period.
Leading players in the global mobile handset game market include EA Mobile, NetEase, Tencent, Peak Games, Nintendo, Supercell, Netmarble, Gungho Online, Sony, Mixi, Jam City, Niantic, King Digital, among others.
The report explores crucial aspects of the mobile handset game market, including a detailed discussion of existing growth factors and restraints, while also examining future growth opportunities and challenges that impact the market.

Table Of Content

Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Mobile Handset Game Market Share by Type (2020-2026) 1.5.2 Common Limits of Mobile Games 1.5.3 Location-Based Mobile Games 1.5.4 Augmented Reality Games 1.5.5 Multipurpose Games 1.5.6 Multiplayer Mobile Games 1.6 Market by Application 1.6.1 Global Mobile Handset Game Market Share by Application (2020-2026) 1.6.2 Smart Phone 1.6.3 Feature Phone 1.7 Mobile Handset Game Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Mobile Handset Game Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Mobile Handset Game Market 3.1 Value Chain Status 3.2 Mobile Handset Game Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Mobile Handset Game 3.2.3 Labor Cost of Mobile Handset Game 3.2.3.1 Labor Cost of Mobile Handset Game Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 EA Mobile 4.1.1 EA Mobile Basic Information 4.1.2 Mobile Handset Game Product Profiles, Application and Specification 4.1.3 EA Mobile Mobile Handset Game Market Performance (2015-2020) 4.1.4 EA Mobile Business Overview 4.2 NetEase 4.2.1 NetEase Basic Information 4.2.2 Mobile Handset Game Product Profiles, Application and Specification 4.2.3 NetEase Mobile Handset Game Market Performance (2015-2020) 4.2.4 NetEase Business Overview 4.3 Tencent 4.3.1 Tencent Basic Information 4.3.2 Mobile Handset Game Product Profiles, Application and Specification 4.3.3 Tencent Mobile Handset Game Market Performance (2015-2020) 4.3.4 Tencent Business Overview 4.4 Peak Games 4.4.1 Peak Games Basic Information 4.4.2 Mobile Handset Game Product Profiles, Application and Specification 4.4.3 Peak Games Mobile Handset Game Market Performance (2015-2020) 4.4.4 Peak Games Business Overview 4.5 Nintendo 4.5.1 Nintendo Basic Information 4.5.2 Mobile Handset Game Product Profiles, Application and Specification 4.5.3 Nintendo Mobile Handset Game Market Performance (2015-2020) 4.5.4 Nintendo Business Overview 4.6 Supercell 4.6.1 Supercell Basic Information 4.6.2 Mobile Handset Game Product Profiles, Application and Specification 4.6.3 Supercell Mobile Handset Game Market Performance (2015-2020) 4.6.4 Supercell Business Overview 4.7 Netmarble 4.7.1 Netmarble Basic Information 4.7.2 Mobile Handset Game Product Profiles, Application and Specification 4.7.3 Netmarble Mobile Handset Game Market Performance (2015-2020) 4.7.4 Netmarble Business Overview 4.8 Gungho Online 4.8.1 Gungho Online Basic Information 4.8.2 Mobile Handset Game Product Profiles, Application and Specification 4.8.3 Gungho Online Mobile Handset Game Market Performance (2015-2020) 4.8.4 Gungho Online Business Overview 4.9 Sony 4.9.1 Sony Basic Information 4.9.2 Mobile Handset Game Product Profiles, Application and Specification 4.9.3 Sony Mobile Handset Game Market Performance (2015-2020) 4.9.4 Sony Business Overview 4.10 Mixi 4.10.1 Mixi Basic Information 4.10.2 Mobile Handset Game Product Profiles, Application and Specification 4.10.3 Mixi Mobile Handset Game Market Performance (2015-2020) 4.10.4 Mixi Business Overview 4.11 Jam City 4.11.1 Jam City Basic Information 4.11.2 Mobile Handset Game Product Profiles, Application and Specification 4.11.3 Jam City Mobile Handset Game Market Performance (2015-2020) 4.11.4 Jam City Business Overview 4.12 Niantic 4.12.1 Niantic Basic Information 4.12.2 Mobile Handset Game Product Profiles, Application and Specification 4.12.3 Niantic Mobile Handset Game Market Performance (2015-2020) 4.12.4 Niantic Business Overview 4.13 King Digital 4.13.1 King Digital Basic Information 4.13.2 Mobile Handset Game Product Profiles, Application and Specification 4.13.3 King Digital Mobile Handset Game Market Performance (2015-2020) 4.13.4 King Digital Business Overview 5 Global Mobile Handset Game Market Analysis by Regions 5.1 Global Mobile Handset Game Sales, Revenue and Market Share by Regions 5.1.1 Global Mobile Handset Game Sales by Regions (2015-2020) 5.1.2 Global Mobile Handset Game Revenue by Regions (2015-2020) 5.2 North America Mobile Handset Game Sales and Growth Rate (2015-2020) 5.3 Europe Mobile Handset Game Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Mobile Handset Game Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Mobile Handset Game Sales and Growth Rate (2015-2020) 5.6 South America Mobile Handset Game Sales and Growth Rate (2015-2020) 6 North America Mobile Handset Game Market Analysis by Countries 6.1 North America Mobile Handset Game Sales, Revenue and Market Share by Countries 6.1.1 North America Mobile Handset Game Sales by Countries (2015-2020) 6.1.2 North America Mobile Handset Game Revenue by Countries (2015-2020) 6.1.3 North America Mobile Handset Game Market Under COVID-19 6.2 United States Mobile Handset Game Sales and Growth Rate (2015-2020) 6.2.1 United States Mobile Handset Game Market Under COVID-19 6.3 Canada Mobile Handset Game Sales and Growth Rate (2015-2020) 6.4 Mexico Mobile Handset Game Sales and Growth Rate (2015-2020) 7 Europe Mobile Handset Game Market Analysis by Countries 7.1 Europe Mobile Handset Game Sales, Revenue and Market Share by Countries 7.1.1 Europe Mobile Handset Game Sales by Countries (2015-2020) 7.1.2 Europe Mobile Handset Game Revenue by Countries (2015-2020) 7.1.3 Europe Mobile Handset Game Market Under COVID-19 7.2 Germany Mobile Handset Game Sales and Growth Rate (2015-2020) 7.2.1 Germany Mobile Handset Game Market Under COVID-19 7.3 UK Mobile Handset Game Sales and Growth Rate (2015-2020) 7.3.1 UK Mobile Handset Game Market Under COVID-19 7.4 France Mobile Handset Game Sales and Growth Rate (2015-2020) 7.4.1 France Mobile Handset Game Market Under COVID-19 7.5 Italy Mobile Handset Game Sales and Growth Rate (2015-2020) 7.5.1 Italy Mobile Handset Game Market Under COVID-19 7.6 Spain Mobile Handset Game Sales and Growth Rate (2015-2020) 7.6.1 Spain Mobile Handset Game Market Under COVID-19 7.7 Russia Mobile Handset Game Sales and Growth Rate (2015-2020) 7.7.1 Russia Mobile Handset Game Market Under COVID-19 8 Asia-Pacific Mobile Handset Game Market Analysis by Countries 8.1 Asia-Pacific Mobile Handset Game Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Mobile Handset Game Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Mobile Handset Game Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Mobile Handset Game Market Under COVID-19 8.2 China Mobile Handset Game Sales and Growth Rate (2015-2020) 8.2.1 China Mobile Handset Game Market Under COVID-19 8.3 Japan Mobile Handset Game Sales and Growth Rate (2015-2020) 8.3.1 Japan Mobile Handset Game Market Under COVID-19 8.4 South Korea Mobile Handset Game Sales and Growth Rate (2015-2020) 8.4.1 South Korea Mobile Handset Game Market Under COVID-19 8.5 Australia Mobile Handset Game Sales and Growth Rate (2015-2020) 8.6 India Mobile Handset Game Sales and Growth Rate (2015-2020) 8.6.1 India Mobile Handset Game Market Under COVID-19 8.7 Southeast Asia Mobile Handset Game Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Mobile Handset Game Market Under COVID-19 9 Middle East and Africa Mobile Handset Game Market Analysis by Countries 9.1 Middle East and Africa Mobile Handset Game Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Mobile Handset Game Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Mobile Handset Game Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Mobile Handset Game Market Under COVID-19 9.2 Saudi Arabia Mobile Handset Game Sales and Growth Rate (2015-2020) 9.3 UAE Mobile Handset Game Sales and Growth Rate (2015-2020) 9.4 Egypt Mobile Handset Game Sales and Growth Rate (2015-2020) 9.5 Nigeria Mobile Handset Game Sales and Growth Rate (2015-2020) 9.6 South Africa Mobile Handset Game Sales and Growth Rate (2015-2020) 10 South America Mobile Handset Game Market Analysis by Countries 10.1 South America Mobile Handset Game Sales, Revenue and Market Share by Countries 10.1.1 South America Mobile Handset Game Sales by Countries (2015-2020) 10.1.2 South America Mobile Handset Game Revenue by Countries (2015-2020) 10.1.3 South America Mobile Handset Game Market Under COVID-19 10.2 Brazil Mobile Handset Game Sales and Growth Rate (2015-2020) 10.2.1 Brazil Mobile Handset Game Market Under COVID-19 10.3 Argentina Mobile Handset Game Sales and Growth Rate (2015-2020) 10.4 Columbia Mobile Handset Game Sales and Growth Rate (2015-2020) 10.5 Chile Mobile Handset Game Sales and Growth Rate (2015-2020) 11 Global Mobile Handset Game Market Segment by Types 11.1 Global Mobile Handset Game Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Mobile Handset Game Sales and Market Share by Types (2015-2020) 11.1.2 Global Mobile Handset Game Revenue and Market Share by Types (2015-2020) 11.2 Common Limits of Mobile Games Sales and Price (2015-2020) 11.3 Location-Based Mobile Games Sales and Price (2015-2020) 11.4 Augmented Reality Games Sales and Price (2015-2020) 11.5 Multipurpose Games Sales and Price (2015-2020) 11.6 Multiplayer Mobile Games Sales and Price (2015-2020) 12 Global Mobile Handset Game Market Segment by Applications 12.1 Global Mobile Handset Game Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Mobile Handset Game Sales and Market Share by Applications (2015-2020) 12.1.2 Global Mobile Handset Game Revenue and Market Share by Applications (2015-2020) 12.2 Smart Phone Sales, Revenue and Growth Rate (2015-2020) 12.3 Feature Phone Sales, Revenue and Growth Rate (2015-2020) 13 Mobile Handset Game Market Forecast by Regions (2020-2026) 13.1 Global Mobile Handset Game Sales, Revenue and Growth Rate (2020-2026) 13.2 Mobile Handset Game Market Forecast by Regions (2020-2026) 13.2.1 North America Mobile Handset Game Market Forecast (2020-2026) 13.2.2 Europe Mobile Handset Game Market Forecast (2020-2026) 13.2.3 Asia-Pacific Mobile Handset Game Market Forecast (2020-2026) 13.2.4 Middle East and Africa Mobile Handset Game Market Forecast (2020-2026) 13.2.5 South America Mobile Handset Game Market Forecast (2020-2026) 13.3 Mobile Handset Game Market Forecast by Types (2020-2026) 13.4 Mobile Handset Game Market Forecast by Applications (2020-2026) 13.5 Mobile Handset Game Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source

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