The report covers a detailed analysis and forecast for the global virtual events market on a global and regional level from 2021 to 2028. The study offers historical data from 2016 to 2020 along with a forecast from 2021 to 2028 based on revenue (USD Million). The study comprises a comprehensive view of the market with a review of market drivers, restraints, and opportunities. It also provides the level of impact of drivers and restraints on the virtual events market between 2021 and 2028.
These assessments help users of the report to analyze the virtual events market on the basis of different metrics that includes brand loyalty, switching costs, capital investments, economies of scale, regulatory legislation, current sales networks, production rights and patents, customer preferences, and promotional effects. This categorized data is expected to aid industry stakeholders in decision-making.The study also suggests company penetration plans for new entrants. Furthermore, the virtual events industry study report has listed the main manufacturers and distributors operating in all the major regions. We anticipate that this analysis and data will assist industry players to strengthen their networks of market penetration and expand their geographical breadth as a result of their efforts.
Market Research Store (MRS) published a latest report titled “Virtual Events Market research report which is segmented by Products (UC&C and video conferencing, Web conferencing), by Applications (Educational institutions, Trade shows, Enterprises), by Key Players/Companies (Microsoft, Avaya, BroadSoft, Adobe Systems, Atlassian, IBM, Toshiba, Alcatel-Lucent, Cisco Systems, Citrix Systems, Zoom Video Communications, Huawei Technologies, Mitel Networks)”. In 2020, the global virtual events market demand was registered at XX (USD Million) and is predicted to reach XX (USD Million) at a CAGR of XX% by 2028.
| Report Attributes | Report Details |
|---|---|
| Report Title | Virtual Events Market Research Report |
| By Products | UC&C and video conferencing, Web conferencing |
| By Applications | Educational institutions, Trade shows, Enterprises |
| By Key Players | Microsoft, Avaya, BroadSoft, Adobe Systems, Atlassian, IBM, Toshiba, Alcatel-Lucent, Cisco Systems, Citrix Systems, Zoom Video Communications, Huawei Technologies, Mitel Networks |
| Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East And Africa (MEA) |
| Countries Covered | North America : U.S and Canada Europe : U.K, Spain, Germany, Italy, Russia, France, Rest of Europe APAC : Japan, India, China, Australia, South Korea, South East Asia, Rest of Asia Pacific Latin America : Mexico, Brazil The Middle East And Africa : South Africa, UAE, Saudi Arab, Rest of MEA |
| Base Year | 2020 |
| Historical Year | 2016to 2020 (Depending on availability, data from 2010 can be offered) |
| Forecast Year | 2028 |
| Number of Pages | 104 |
| Customization Available | Yes, the report can be tailored to meet your specific requirements. |
The study includes a detailed competitive scenario and product portfolio of key vendors. The report evaluates Porter’s Five Forces model to analyze the different factors affecting the growth of the virtual events market. Furthermore, the study encompasses a market attractiveness analysis, which provides the most attractive and least attractive market segments information by products, applications, and region. Additionally, the report also covers the exhaustive regulatory landscape, technology landscape, value chain analysis and PEST analysis.
Request Free Sample
Request Free Sample
The epidemic of COVID-19 has caused significant economic and social upheaval. The pandemic has had an influence on the supply chain and value chain of numerous businesses. The virtual events market is not an exception. The impact of the COVID-19 pandemic will be analyzed on the basis of the overall industry including both the demand side and supply side perspectives. The effects of the pandemic would be studied and analyzed for short-term and long-term scenarios. This would assist to formulate business strategies for the period during the pandemic as well as the post-pandemic period for all stakeholders involved in the industry including suppliers, manufacturers, vendors, distributors, and end-users.
The report study delivers a critical assessment on the virtual events by segmenting the total addressable market based on products, applications, and region. All the segments & categories of the virtual events market are evaluated on the basis of past and future trends. The data for the market and its segments & categories are provided from 2016 to 2028. The report has identified the important segments & categories offering the most to the total addressable market growth in terms of revenue as well as the factors advancing their development.
The report includes a detailed segment analysis of the virtual events market based on products, applications, and region. On the basis of Products, the market can be classified into UC&C and video conferencing, Web conferencing. Based on the Applications, the market can be segmented into the Educational institutions, Trade shows, Enterprises.
The report provides exhaustive information on all the key players in the industry based on company overview, company market share, recent developments, business strategies, and financial performance among others. The report will also provide an extensive product portfolio for each company along with detailed descriptions/features. This report also contains useful recommendations for both established and new players around the world.
Some of the key players in the virtual events market include:
Due to the existence of multiple significant competitors, the industry is very competitive. Several inorganic growth techniques, such as acquisitions, mergers, and regional expansion are being pursued by the majority of manufacturers in order to increase their market share and obtain a competitive edge.
The report provides market size for all the segments and their categories for regions that include North America, Europe, Asia Pacific (APAC), Latin America and the Middle East & Africa (MEA). These regions are further bifurcated into major countries including the U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others. The report has analyzed both developed & developing regions considered for research of the virtual events market. To assist firms in developing effective development strategies, the regional analysis section provides a complete overview of the industry from a number of countries and regions.
Request Free SampleINQUIRY_TEXT
The findings would be further affirmed and expanded upon through primary research conducted with industry professionals and decision-makers from around the world. A wide range of data validation and market estimation approaches were used to further assemble and validate the results gathered during the research. We also have our data forecasting algorithm that projects market growth over the year 2028. We performed both primary and secondary research to gain a clear overview of the virtual events market. This helped us understand existing market dynamics like supply-demand imbalance, pricing trends, product preferences, consumer behavior, and other factors.
Table of Content 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Regulatory Scenario by Region/Country 1.4 Market Investment Scenario Strategic 1.5 Market Analysis by Type 1.5.1 Global Virtual Events Market Share by Type (2020-2026) 1.5.2 UC&C and video conferencing 1.5.3 Web conferencing 1.6 Market by Application 1.6.1 Global Virtual Events Market Share by Application (2020-2026) 1.6.2 Educational institutions 1.6.3 Trade shows 1.6.4 Enterprises 1.7 Virtual Events Industry Development Trends under COVID-19 Outbreak 1.7.1 Global COVID-19 Status Overview 1.7.2 Influence of COVID-19 Outbreak on Virtual Events Industry Development 2. Global Market Growth Trends 2.1 Industry Trends 2.1.1 SWOT Analysis 2.1.2 Porter’s Five Forces Analysis 2.2 Potential Market and Growth Potential Analysis 2.3 Industry News and Policies by Regions 2.3.1 Industry News 2.3.2 Industry Policies 2.4 Industry Trends Under COVID-19 3 Value Chain of Virtual Events Market 3.1 Value Chain Status 3.2 Virtual Events Manufacturing Cost Structure Analysis 3.2.1 Production Process Analysis 3.2.2 Manufacturing Cost Structure of Virtual Events 3.2.3 Labor Cost of Virtual Events 3.2.3.1 Labor Cost of Virtual Events Under COVID-19 3.3 Sales and Marketing Model Analysis 3.4 Downstream Major Customer Analysis (by Region) 3.5 Value Chain Status Under COVID-19 4 Players Profiles 4.1 Microsoft 4.1.1 Microsoft Basic Information 4.1.2 Virtual Events Product Profiles, Application and Specification 4.1.3 Microsoft Virtual Events Market Performance (2015-2020) 4.1.4 Microsoft Business Overview 4.2 Avaya 4.2.1 Avaya Basic Information 4.2.2 Virtual Events Product Profiles, Application and Specification 4.2.3 Avaya Virtual Events Market Performance (2015-2020) 4.2.4 Avaya Business Overview 4.3 BroadSoft 4.3.1 BroadSoft Basic Information 4.3.2 Virtual Events Product Profiles, Application and Specification 4.3.3 BroadSoft Virtual Events Market Performance (2015-2020) 4.3.4 BroadSoft Business Overview 4.4 Adobe Systems 4.4.1 Adobe Systems Basic Information 4.4.2 Virtual Events Product Profiles, Application and Specification 4.4.3 Adobe Systems Virtual Events Market Performance (2015-2020) 4.4.4 Adobe Systems Business Overview 4.5 Atlassian 4.5.1 Atlassian Basic Information 4.5.2 Virtual Events Product Profiles, Application and Specification 4.5.3 Atlassian Virtual Events Market Performance (2015-2020) 4.5.4 Atlassian Business Overview 4.6 IBM 4.6.1 IBM Basic Information 4.6.2 Virtual Events Product Profiles, Application and Specification 4.6.3 IBM Virtual Events Market Performance (2015-2020) 4.6.4 IBM Business Overview 4.7 Toshiba 4.7.1 Toshiba Basic Information 4.7.2 Virtual Events Product Profiles, Application and Specification 4.7.3 Toshiba Virtual Events Market Performance (2015-2020) 4.7.4 Toshiba Business Overview 4.8 Alcatel-Lucent 4.8.1 Alcatel-Lucent Basic Information 4.8.2 Virtual Events Product Profiles, Application and Specification 4.8.3 Alcatel-Lucent Virtual Events Market Performance (2015-2020) 4.8.4 Alcatel-Lucent Business Overview 4.9 Cisco Systems 4.9.1 Cisco Systems Basic Information 4.9.2 Virtual Events Product Profiles, Application and Specification 4.9.3 Cisco Systems Virtual Events Market Performance (2015-2020) 4.9.4 Cisco Systems Business Overview 4.10 Citrix Systems 4.10.1 Citrix Systems Basic Information 4.10.2 Virtual Events Product Profiles, Application and Specification 4.10.3 Citrix Systems Virtual Events Market Performance (2015-2020) 4.10.4 Citrix Systems Business Overview 4.11 Zoom Video Communications 4.11.1 Zoom Video Communications Basic Information 4.11.2 Virtual Events Product Profiles, Application and Specification 4.11.3 Zoom Video Communications Virtual Events Market Performance (2015-2020) 4.11.4 Zoom Video Communications Business Overview 4.12 Huawei Technologies 4.12.1 Huawei Technologies Basic Information 4.12.2 Virtual Events Product Profiles, Application and Specification 4.12.3 Huawei Technologies Virtual Events Market Performance (2015-2020) 4.12.4 Huawei Technologies Business Overview 4.13 Mitel Networks 4.13.1 Mitel Networks Basic Information 4.13.2 Virtual Events Product Profiles, Application and Specification 4.13.3 Mitel Networks Virtual Events Market Performance (2015-2020) 4.13.4 Mitel Networks Business Overview 5 Global Virtual Events Market Analysis by Regions 5.1 Global Virtual Events Sales, Revenue and Market Share by Regions 5.1.1 Global Virtual Events Sales by Regions (2015-2020) 5.1.2 Global Virtual Events Revenue by Regions (2015-2020) 5.2 North America Virtual Events Sales and Growth Rate (2015-2020) 5.3 Europe Virtual Events Sales and Growth Rate (2015-2020) 5.4 Asia-Pacific Virtual Events Sales and Growth Rate (2015-2020) 5.5 Middle East and Africa Virtual Events Sales and Growth Rate (2015-2020) 5.6 South America Virtual Events Sales and Growth Rate (2015-2020) 6 North America Virtual Events Market Analysis by Countries 6.1 North America Virtual Events Sales, Revenue and Market Share by Countries 6.1.1 North America Virtual Events Sales by Countries (2015-2020) 6.1.2 North America Virtual Events Revenue by Countries (2015-2020) 6.1.3 North America Virtual Events Market Under COVID-19 6.2 United States Virtual Events Sales and Growth Rate (2015-2020) 6.2.1 United States Virtual Events Market Under COVID-19 6.3 Canada Virtual Events Sales and Growth Rate (2015-2020) 6.4 Mexico Virtual Events Sales and Growth Rate (2015-2020) 7 Europe Virtual Events Market Analysis by Countries 7.1 Europe Virtual Events Sales, Revenue and Market Share by Countries 7.1.1 Europe Virtual Events Sales by Countries (2015-2020) 7.1.2 Europe Virtual Events Revenue by Countries (2015-2020) 7.1.3 Europe Virtual Events Market Under COVID-19 7.2 Germany Virtual Events Sales and Growth Rate (2015-2020) 7.2.1 Germany Virtual Events Market Under COVID-19 7.3 UK Virtual Events Sales and Growth Rate (2015-2020) 7.3.1 UK Virtual Events Market Under COVID-19 7.4 France Virtual Events Sales and Growth Rate (2015-2020) 7.4.1 France Virtual Events Market Under COVID-19 7.5 Italy Virtual Events Sales and Growth Rate (2015-2020) 7.5.1 Italy Virtual Events Market Under COVID-19 7.6 Spain Virtual Events Sales and Growth Rate (2015-2020) 7.6.1 Spain Virtual Events Market Under COVID-19 7.7 Russia Virtual Events Sales and Growth Rate (2015-2020) 7.7.1 Russia Virtual Events Market Under COVID-19 8 Asia-Pacific Virtual Events Market Analysis by Countries 8.1 Asia-Pacific Virtual Events Sales, Revenue and Market Share by Countries 8.1.1 Asia-Pacific Virtual Events Sales by Countries (2015-2020) 8.1.2 Asia-Pacific Virtual Events Revenue by Countries (2015-2020) 8.1.3 Asia-Pacific Virtual Events Market Under COVID-19 8.2 China Virtual Events Sales and Growth Rate (2015-2020) 8.2.1 China Virtual Events Market Under COVID-19 8.3 Japan Virtual Events Sales and Growth Rate (2015-2020) 8.3.1 Japan Virtual Events Market Under COVID-19 8.4 South Korea Virtual Events Sales and Growth Rate (2015-2020) 8.4.1 South Korea Virtual Events Market Under COVID-19 8.5 Australia Virtual Events Sales and Growth Rate (2015-2020) 8.6 India Virtual Events Sales and Growth Rate (2015-2020) 8.6.1 India Virtual Events Market Under COVID-19 8.7 Southeast Asia Virtual Events Sales and Growth Rate (2015-2020) 8.7.1 Southeast Asia Virtual Events Market Under COVID-19 9 Middle East and Africa Virtual Events Market Analysis by Countries 9.1 Middle East and Africa Virtual Events Sales, Revenue and Market Share by Countries 9.1.1 Middle East and Africa Virtual Events Sales by Countries (2015-2020) 9.1.2 Middle East and Africa Virtual Events Revenue by Countries (2015-2020) 9.1.3 Middle East and Africa Virtual Events Market Under COVID-19 9.2 Saudi Arabia Virtual Events Sales and Growth Rate (2015-2020) 9.3 UAE Virtual Events Sales and Growth Rate (2015-2020) 9.4 Egypt Virtual Events Sales and Growth Rate (2015-2020) 9.5 Nigeria Virtual Events Sales and Growth Rate (2015-2020) 9.6 South Africa Virtual Events Sales and Growth Rate (2015-2020) 10 South America Virtual Events Market Analysis by Countries 10.1 South America Virtual Events Sales, Revenue and Market Share by Countries 10.1.1 South America Virtual Events Sales by Countries (2015-2020) 10.1.2 South America Virtual Events Revenue by Countries (2015-2020) 10.1.3 South America Virtual Events Market Under COVID-19 10.2 Brazil Virtual Events Sales and Growth Rate (2015-2020) 10.2.1 Brazil Virtual Events Market Under COVID-19 10.3 Argentina Virtual Events Sales and Growth Rate (2015-2020) 10.4 Columbia Virtual Events Sales and Growth Rate (2015-2020) 10.5 Chile Virtual Events Sales and Growth Rate (2015-2020) 11 Global Virtual Events Market Segment by Types 11.1 Global Virtual Events Sales, Revenue and Market Share by Types (2015-2020) 11.1.1 Global Virtual Events Sales and Market Share by Types (2015-2020) 11.1.2 Global Virtual Events Revenue and Market Share by Types (2015-2020) 11.2 UC&C and video conferencing Sales and Price (2015-2020) 11.3 Web conferencing Sales and Price (2015-2020) 12 Global Virtual Events Market Segment by Applications 12.1 Global Virtual Events Sales, Revenue and Market Share by Applications (2015-2020) 12.1.1 Global Virtual Events Sales and Market Share by Applications (2015-2020) 12.1.2 Global Virtual Events Revenue and Market Share by Applications (2015-2020) 12.2 Educational institutions Sales, Revenue and Growth Rate (2015-2020) 12.3 Trade shows Sales, Revenue and Growth Rate (2015-2020) 12.4 Enterprises Sales, Revenue and Growth Rate (2015-2020) 13 Virtual Events Market Forecast by Regions (2020-2026) 13.1 Global Virtual Events Sales, Revenue and Growth Rate (2020-2026) 13.2 Virtual Events Market Forecast by Regions (2020-2026) 13.2.1 North America Virtual Events Market Forecast (2020-2026) 13.2.2 Europe Virtual Events Market Forecast (2020-2026) 13.2.3 Asia-Pacific Virtual Events Market Forecast (2020-2026) 13.2.4 Middle East and Africa Virtual Events Market Forecast (2020-2026) 13.2.5 South America Virtual Events Market Forecast (2020-2026) 13.3 Virtual Events Market Forecast by Types (2020-2026) 13.4 Virtual Events Market Forecast by Applications (2020-2026) 13.5 Virtual Events Market Forecast Under COVID-19 14 Appendix 14.1 Methodology 14.2 Research Data Source
Virtual Events
Virtual Events
×